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?? d3dx8tex.h

?? directX8.1版本。的頭文件和庫 雖然現在directX9.0版本
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#ifdef UNICODE
#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileW
#else
#define D3DXSaveVolumeToFile D3DXSaveVolumeToFileA
#endif




//////////////////////////////////////////////////////////////////////////////
// Create/Save Texture APIs //////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

//----------------------------------------------------------------------------
// D3DXCheckTextureRequirements:
// -----------------------------
// Checks texture creation parameters.  If parameters are invalid, this
// function returns corrected parameters.
//
// Parameters:
//
//  pDevice
//      The D3D device to be used
//  pWidth, pHeight, pDepth, pSize
//      Desired size in pixels, or NULL.  Returns corrected size.
//  pNumMipLevels
//      Number of desired mipmap levels, or NULL.  Returns corrected number.
//  Usage
//      Texture usage flags
//  pFormat
//      Desired pixel format, or NULL.  Returns corrected format.
//  Pool
//      Memory pool to be used to create texture
//
//----------------------------------------------------------------------------

HRESULT WINAPI
    D3DXCheckTextureRequirements(
        LPDIRECT3DDEVICE8         pDevice,
        UINT*                     pWidth,
        UINT*                     pHeight,
        UINT*                     pNumMipLevels,
        DWORD                     Usage,
        D3DFORMAT*                pFormat,
        D3DPOOL                   Pool);

HRESULT WINAPI
    D3DXCheckCubeTextureRequirements(
        LPDIRECT3DDEVICE8         pDevice,
        UINT*                     pSize,
        UINT*                     pNumMipLevels,
        DWORD                     Usage,
        D3DFORMAT*                pFormat,
        D3DPOOL                   Pool);

HRESULT WINAPI
    D3DXCheckVolumeTextureRequirements(
        LPDIRECT3DDEVICE8         pDevice,
        UINT*                     pWidth,
        UINT*                     pHeight,
        UINT*                     pDepth,
        UINT*                     pNumMipLevels,
        DWORD                     Usage,
        D3DFORMAT*                pFormat,
        D3DPOOL                   Pool);


//----------------------------------------------------------------------------
// D3DXCreateTexture:
// ------------------
// Create an empty texture
//
// Parameters:
//
//  pDevice
//      The D3D device with which the texture is going to be used.
//  Width, Height, Depth, Size
//      size in pixels; these must be non-zero
//  MipLevels
//      number of mip levels desired; if zero or D3DX_DEFAULT, a complete
//      mipmap chain will be created.
//  Usage
//      Texture usage flags
//  Format
//      Pixel format.
//  Pool
//      Memory pool to be used to create texture
//  ppTexture, ppCubeTexture, ppVolumeTexture
//      The texture object that will be created
//
//----------------------------------------------------------------------------

HRESULT WINAPI
    D3DXCreateTexture(
        LPDIRECT3DDEVICE8         pDevice,
        UINT                      Width,
        UINT                      Height,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        LPDIRECT3DTEXTURE8*       ppTexture);

HRESULT WINAPI
    D3DXCreateCubeTexture(
        LPDIRECT3DDEVICE8         pDevice,
        UINT                      Size,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

HRESULT WINAPI
    D3DXCreateVolumeTexture(
        LPDIRECT3DDEVICE8         pDevice,
        UINT                      Width,
        UINT                      Height,
        UINT                      Depth,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);



//----------------------------------------------------------------------------
// D3DXCreateTextureFromFile/Resource:
// -----------------------------------
// Create a texture object from a file or resource.
//
// Parameters:
//
//  pDevice
//      The D3D device with which the texture is going to be used.
//  pSrcFile
//      File name.
//  hSrcModule
//      Module handle. if NULL, current module will be used.
//  pSrcResource
//      Resource name in module
//  pvSrcData
//      Pointer to file in memory.
//  SrcDataSize
//      Size in bytes of file in memory.
//  Width, Height, Depth, Size
//      Size in pixels; if zero or D3DX_DEFAULT, the size will be taken
//      from the file.
//  MipLevels
//      Number of mip levels;  if zero or D3DX_DEFAULT, a complete mipmap
//      chain will be created.
//  Usage
//      Texture usage flags
//  Format
//      Desired pixel format.  If D3DFMT_UNKNOWN, the format will be
//      taken from the file.
//  Pool
//      Memory pool to be used to create texture
//  Filter
//      D3DX_FILTER flags controlling how the image is filtered.
//      Or D3DX_DEFAULT for D3DX_FILTER_TRIANGLE.
//  MipFilter
//      D3DX_FILTER flags controlling how each miplevel is filtered.
//      Or D3DX_DEFAULT for D3DX_FILTER_BOX,
//  ColorKey
//      Color to replace with transparent black, or 0 to disable colorkey.
//      This is always a 32-bit ARGB color, independent of the source image
//      format.  Alpha is significant, and should usually be set to FF for 
//      opaque colorkeys.  (ex. Opaque black == 0xff000000)
//  pSrcInfo
//      Pointer to a D3DXIMAGE_INFO structure to be filled in with the 
//      description of the data in the source image file, or NULL.
//  pPalette
//      256 color palette to be filled in, or NULL
//  ppTexture, ppCubeTexture, ppVolumeTexture
//      The texture object that will be created
//
//----------------------------------------------------------------------------


// FromFile

HRESULT WINAPI
    D3DXCreateTextureFromFileA(
        LPDIRECT3DDEVICE8         pDevice,
        LPCSTR                    pSrcFile,
        LPDIRECT3DTEXTURE8*       ppTexture);

HRESULT WINAPI
    D3DXCreateTextureFromFileW(
        LPDIRECT3DDEVICE8         pDevice,
        LPCWSTR                   pSrcFile,
        LPDIRECT3DTEXTURE8*       ppTexture);

#ifdef UNICODE
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileW
#else
#define D3DXCreateTextureFromFile D3DXCreateTextureFromFileA
#endif


HRESULT WINAPI
    D3DXCreateCubeTextureFromFileA(
        LPDIRECT3DDEVICE8         pDevice,
        LPCSTR                    pSrcFile,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

HRESULT WINAPI
    D3DXCreateCubeTextureFromFileW(
        LPDIRECT3DDEVICE8         pDevice,
        LPCWSTR                   pSrcFile,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

#ifdef UNICODE
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileW
#else
#define D3DXCreateCubeTextureFromFile D3DXCreateCubeTextureFromFileA
#endif


HRESULT WINAPI
    D3DXCreateVolumeTextureFromFileA(
        LPDIRECT3DDEVICE8         pDevice,
        LPCSTR                    pSrcFile,
        LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);

HRESULT WINAPI
    D3DXCreateVolumeTextureFromFileW(
        LPDIRECT3DDEVICE8         pDevice,
        LPCWSTR                   pSrcFile,
        LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);

#ifdef UNICODE
#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileW
#else
#define D3DXCreateVolumeTextureFromFile D3DXCreateVolumeTextureFromFileA
#endif


// FromResource

HRESULT WINAPI
    D3DXCreateTextureFromResourceA(
        LPDIRECT3DDEVICE8         pDevice,
        HMODULE                   hSrcModule,
        LPCSTR                    pSrcResource,
        LPDIRECT3DTEXTURE8*       ppTexture);

HRESULT WINAPI
    D3DXCreateTextureFromResourceW(
        LPDIRECT3DDEVICE8         pDevice,
        HMODULE                   hSrcModule,
        LPCWSTR                   pSrcResource,
        LPDIRECT3DTEXTURE8*       ppTexture);

#ifdef UNICODE
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceW
#else
#define D3DXCreateTextureFromResource D3DXCreateTextureFromResourceA
#endif


HRESULT WINAPI
    D3DXCreateCubeTextureFromResourceA(
        LPDIRECT3DDEVICE8         pDevice,
        HMODULE                   hSrcModule,
        LPCSTR                    pSrcResource,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

HRESULT WINAPI
    D3DXCreateCubeTextureFromResourceW(
        LPDIRECT3DDEVICE8         pDevice,
        HMODULE                   hSrcModule,
        LPCWSTR                   pSrcResource,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

#ifdef UNICODE
#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceW
#else
#define D3DXCreateCubeTextureFromResource D3DXCreateCubeTextureFromResourceA
#endif


HRESULT WINAPI
    D3DXCreateVolumeTextureFromResourceA(
        LPDIRECT3DDEVICE8         pDevice,
        HMODULE                   hSrcModule,
        LPCSTR                    pSrcResource,
        LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);

HRESULT WINAPI
    D3DXCreateVolumeTextureFromResourceW(
        LPDIRECT3DDEVICE8         pDevice,
        HMODULE                   hSrcModule,
        LPCWSTR                   pSrcResource,
        LPDIRECT3DVOLUMETEXTURE8* ppVolumeTexture);

#ifdef UNICODE
#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceW
#else
#define D3DXCreateVolumeTextureFromResource D3DXCreateVolumeTextureFromResourceA
#endif


// FromFileEx

HRESULT WINAPI
    D3DXCreateTextureFromFileExA(
        LPDIRECT3DDEVICE8         pDevice,
        LPCSTR                    pSrcFile,
        UINT                      Width,
        UINT                      Height,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        DWORD                     Filter,
        DWORD                     MipFilter,
        D3DCOLOR                  ColorKey,
        D3DXIMAGE_INFO*           pSrcInfo,
        PALETTEENTRY*             pPalette,
        LPDIRECT3DTEXTURE8*       ppTexture);

HRESULT WINAPI
    D3DXCreateTextureFromFileExW(
        LPDIRECT3DDEVICE8         pDevice,
        LPCWSTR                   pSrcFile,
        UINT                      Width,
        UINT                      Height,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        DWORD                     Filter,
        DWORD                     MipFilter,
        D3DCOLOR                  ColorKey,
        D3DXIMAGE_INFO*           pSrcInfo,
        PALETTEENTRY*             pPalette,
        LPDIRECT3DTEXTURE8*       ppTexture);

#ifdef UNICODE
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExW
#else
#define D3DXCreateTextureFromFileEx D3DXCreateTextureFromFileExA
#endif


HRESULT WINAPI
    D3DXCreateCubeTextureFromFileExA(
        LPDIRECT3DDEVICE8         pDevice,
        LPCSTR                    pSrcFile,
        UINT                      Size,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        DWORD                     Filter,
        DWORD                     MipFilter,
        D3DCOLOR                  ColorKey,
        D3DXIMAGE_INFO*           pSrcInfo,
        PALETTEENTRY*             pPalette,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

HRESULT WINAPI
    D3DXCreateCubeTextureFromFileExW(
        LPDIRECT3DDEVICE8         pDevice,
        LPCWSTR                   pSrcFile,
        UINT                      Size,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,
        DWORD                     Filter,
        DWORD                     MipFilter,
        D3DCOLOR                  ColorKey,
        D3DXIMAGE_INFO*           pSrcInfo,
        PALETTEENTRY*             pPalette,
        LPDIRECT3DCUBETEXTURE8*   ppCubeTexture);

#ifdef UNICODE
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExW
#else
#define D3DXCreateCubeTextureFromFileEx D3DXCreateCubeTextureFromFileExA
#endif


HRESULT WINAPI
    D3DXCreateVolumeTextureFromFileExA(
        LPDIRECT3DDEVICE8         pDevice,
        LPCSTR                    pSrcFile,
        UINT                      Width,
        UINT                      Height,
        UINT                      Depth,
        UINT                      MipLevels,
        DWORD                     Usage,
        D3DFORMAT                 Format,
        D3DPOOL                   Pool,

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