?? vdbe.c
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/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** The code in this file implements execution method of the
** Virtual Database Engine (VDBE). A separate file ("vdbeaux.c")
** handles housekeeping details such as creating and deleting
** VDBE instances. This file is solely interested in executing
** the VDBE program.
**
** In the external interface, an "sqlite3_stmt*" is an opaque pointer
** to a VDBE.
**
** The SQL parser generates a program which is then executed by
** the VDBE to do the work of the SQL statement. VDBE programs are
** similar in form to assembly language. The program consists of
** a linear sequence of operations. Each operation has an opcode
** and 3 operands. Operands P1 and P2 are integers. Operand P3
** is a null-terminated string. The P2 operand must be non-negative.
** Opcodes will typically ignore one or more operands. Many opcodes
** ignore all three operands.
**
** Computation results are stored on a stack. Each entry on the
** stack is either an integer, a null-terminated string, a floating point
** number, or the SQL "NULL" value. An inplicit conversion from one
** type to the other occurs as necessary.
**
** Most of the code in this file is taken up by the sqlite3VdbeExec()
** function which does the work of interpreting a VDBE program.
** But other routines are also provided to help in building up
** a program instruction by instruction.
**
** Various scripts scan this source file in order to generate HTML
** documentation, headers files, or other derived files. The formatting
** of the code in this file is, therefore, important. See other comments
** in this file for details. If in doubt, do not deviate from existing
** commenting and indentation practices when changing or adding code.
**
** $Id: vdbe.c,v 1.26 2006/10/12 21:34:22 rmsimpson Exp $
*/
#include "sqliteInt.h"
#include "os.h"
#include <ctype.h>
#include "vdbeInt.h"
/*
** The following global variable is incremented every time a cursor
** moves, either by the OP_MoveXX, OP_Next, or OP_Prev opcodes. The test
** procedures use this information to make sure that indices are
** working correctly. This variable has no function other than to
** help verify the correct operation of the library.
*/
#ifdef SQLITE_TEST
int sqlite3_search_count = 0;
#endif
/*
** When this global variable is positive, it gets decremented once before
** each instruction in the VDBE. When reaches zero, the u1.isInterrupted
** field of the sqlite3 structure is set in order to simulate and interrupt.
**
** This facility is used for testing purposes only. It does not function
** in an ordinary build.
*/
#ifdef SQLITE_TEST
int sqlite3_interrupt_count = 0;
#endif
/*
** The next global variable is incremented each type the OP_Sort opcode
** is executed. The test procedures use this information to make sure that
** sorting is occurring or not occuring at appropriate times. This variable
** has no function other than to help verify the correct operation of the
** library.
*/
#ifdef SQLITE_TEST
int sqlite3_sort_count = 0;
#endif
/*
** Release the memory associated with the given stack level. This
** leaves the Mem.flags field in an inconsistent state.
*/
#define Release(P) if((P)->flags&MEM_Dyn){ sqlite3VdbeMemRelease(P); }
/*
** Convert the given stack entity into a string if it isn't one
** already. Return non-zero if a malloc() fails.
*/
#define Stringify(P, enc) \
if(((P)->flags&(MEM_Str|MEM_Blob))==0 && sqlite3VdbeMemStringify(P,enc)) \
{ goto no_mem; }
/*
** Convert the given stack entity into a string that has been obtained
** from sqliteMalloc(). This is different from Stringify() above in that
** Stringify() will use the NBFS bytes of static string space if the string
** will fit but this routine always mallocs for space.
** Return non-zero if we run out of memory.
*/
#define Dynamicify(P,enc) sqlite3VdbeMemDynamicify(P)
/*
** The header of a record consists of a sequence variable-length integers.
** These integers are almost always small and are encoded as a single byte.
** The following macro takes advantage this fact to provide a fast decode
** of the integers in a record header. It is faster for the common case
** where the integer is a single byte. It is a little slower when the
** integer is two or more bytes. But overall it is faster.
**
** The following expressions are equivalent:
**
** x = sqlite3GetVarint32( A, &B );
**
** x = GetVarint( A, B );
**
*/
#define GetVarint(A,B) ((B = *(A))<=0x7f ? 1 : sqlite3GetVarint32(A, &B))
/*
** An ephemeral string value (signified by the MEM_Ephem flag) contains
** a pointer to a dynamically allocated string where some other entity
** is responsible for deallocating that string. Because the stack entry
** does not control the string, it might be deleted without the stack
** entry knowing it.
**
** This routine converts an ephemeral string into a dynamically allocated
** string that the stack entry itself controls. In other words, it
** converts an MEM_Ephem string into an MEM_Dyn string.
*/
#define Deephemeralize(P) \
if( ((P)->flags&MEM_Ephem)!=0 \
&& sqlite3VdbeMemMakeWriteable(P) ){ goto no_mem;}
/*
** Argument pMem points at a memory cell that will be passed to a
** user-defined function or returned to the user as the result of a query.
** The second argument, 'db_enc' is the text encoding used by the vdbe for
** stack variables. This routine sets the pMem->enc and pMem->type
** variables used by the sqlite3_value_*() routines.
*/
#define storeTypeInfo(A,B) _storeTypeInfo(A)
static void _storeTypeInfo(Mem *pMem){
int flags = pMem->flags;
if( flags & MEM_Null ){
pMem->type = SQLITE_NULL;
}
else if( flags & MEM_Int ){
pMem->type = SQLITE_INTEGER;
}
else if( flags & MEM_Real ){
pMem->type = SQLITE_FLOAT;
}
else if( flags & MEM_Str ){
pMem->type = SQLITE_TEXT;
}else{
pMem->type = SQLITE_BLOB;
}
}
/*
** Pop the stack N times.
*/
static void popStack(Mem **ppTos, int N){
Mem *pTos = *ppTos;
while( N>0 ){
N--;
Release(pTos);
pTos--;
}
*ppTos = pTos;
}
/*
** Allocate cursor number iCur. Return a pointer to it. Return NULL
** if we run out of memory.
*/
static Cursor *allocateCursor(Vdbe *p, int iCur, int iDb){
Cursor *pCx;
assert( iCur<p->nCursor );
if( p->apCsr[iCur] ){
sqlite3VdbeFreeCursor(p, p->apCsr[iCur]);
}
p->apCsr[iCur] = pCx = sqliteMalloc( sizeof(Cursor) );
if( pCx ){
pCx->iDb = iDb;
}
return pCx;
}
/*
** Try to convert a value into a numeric representation if we can
** do so without loss of information. In other words, if the string
** looks like a number, convert it into a number. If it does not
** look like a number, leave it alone.
*/
static void applyNumericAffinity(Mem *pRec){
if( (pRec->flags & (MEM_Real|MEM_Int))==0 ){
int realnum;
sqlite3VdbeMemNulTerminate(pRec);
if( (pRec->flags&MEM_Str)
&& sqlite3IsNumber(pRec->z, &realnum, pRec->enc) ){
i64 value;
sqlite3VdbeChangeEncoding(pRec, SQLITE_UTF8);
if( !realnum && sqlite3atoi64(pRec->z, &value) ){
sqlite3VdbeMemRelease(pRec);
pRec->i = value;
pRec->flags = MEM_Int;
}else{
sqlite3VdbeMemRealify(pRec);
}
}
}
}
/*
** Processing is determine by the affinity parameter:
**
** SQLITE_AFF_INTEGER:
** SQLITE_AFF_REAL:
** SQLITE_AFF_NUMERIC:
** Try to convert pRec to an integer representation or a
** floating-point representation if an integer representation
** is not possible. Note that the integer representation is
** always preferred, even if the affinity is REAL, because
** an integer representation is more space efficient on disk.
**
** SQLITE_AFF_TEXT:
** Convert pRec to a text representation.
**
** SQLITE_AFF_NONE:
** No-op. pRec is unchanged.
*/
static void applyAffinity(Mem *pRec, char affinity, u8 enc){
if( affinity==SQLITE_AFF_TEXT ){
/* Only attempt the conversion to TEXT if there is an integer or real
** representation (blob and NULL do not get converted) but no string
** representation.
*/
if( 0==(pRec->flags&MEM_Str) && (pRec->flags&(MEM_Real|MEM_Int)) ){
sqlite3VdbeMemStringify(pRec, enc);
}
pRec->flags &= ~(MEM_Real|MEM_Int);
}else if( affinity!=SQLITE_AFF_NONE ){
assert( affinity==SQLITE_AFF_INTEGER || affinity==SQLITE_AFF_REAL
|| affinity==SQLITE_AFF_NUMERIC );
applyNumericAffinity(pRec);
if( pRec->flags & MEM_Real ){
sqlite3VdbeIntegerAffinity(pRec);
}
}
}
/*
** Try to convert the type of a function argument or a result column
** into a numeric representation. Use either INTEGER or REAL whichever
** is appropriate. But only do the conversion if it is possible without
** loss of information and return the revised type of the argument.
**
** This is an EXPERIMENTAL api and is subject to change or removal.
*/
int sqlite3_value_numeric_type(sqlite3_value *pVal){
Mem *pMem = (Mem*)pVal;
applyNumericAffinity(pMem);
storeTypeInfo(pMem, 0);
return pMem->type;
}
/*
** Exported version of applyAffinity(). This one works on sqlite3_value*,
** not the internal Mem* type.
*/
void sqlite3ValueApplyAffinity(sqlite3_value *pVal, u8 affinity, u8 enc){
applyAffinity((Mem *)pVal, affinity, enc);
}
#ifdef SQLITE_DEBUG
/*
** Write a nice string representation of the contents of cell pMem
** into buffer zBuf, length nBuf.
*/
void sqlite3VdbeMemPrettyPrint(Mem *pMem, char *zBuf){
char *zCsr = zBuf;
int f = pMem->flags;
static const char *const encnames[] = {"(X)", "(8)", "(16LE)", "(16BE)"};
if( f&MEM_Blob ){
int i;
char c;
if( f & MEM_Dyn ){
c = 'z';
assert( (f & (MEM_Static|MEM_Ephem))==0 );
}else if( f & MEM_Static ){
c = 't';
assert( (f & (MEM_Dyn|MEM_Ephem))==0 );
}else if( f & MEM_Ephem ){
c = 'e';
assert( (f & (MEM_Static|MEM_Dyn))==0 );
}else{
c = 's';
}
zCsr += sprintf(zCsr, "%c", c);
zCsr += sprintf(zCsr, "%d[", pMem->n);
for(i=0; i<16 && i<pMem->n; i++){
zCsr += sprintf(zCsr, "%02X ", ((int)pMem->z[i] & 0xFF));
}
for(i=0; i<16 && i<pMem->n; i++){
char z = pMem->z[i];
if( z<32 || z>126 ) *zCsr++ = '.';
else *zCsr++ = z;
}
zCsr += sprintf(zCsr, "]");
*zCsr = '\0';
}else if( f & MEM_Str ){
int j, k;
zBuf[0] = ' ';
if( f & MEM_Dyn ){
zBuf[1] = 'z';
assert( (f & (MEM_Static|MEM_Ephem))==0 );
}else if( f & MEM_Static ){
zBuf[1] = 't';
assert( (f & (MEM_Dyn|MEM_Ephem))==0 );
}else if( f & MEM_Ephem ){
zBuf[1] = 'e';
assert( (f & (MEM_Static|MEM_Dyn))==0 );
}else{
zBuf[1] = 's';
}
k = 2;
k += sprintf(&zBuf[k], "%d", pMem->n);
zBuf[k++] = '[';
for(j=0; j<15 && j<pMem->n; j++){
u8 c = pMem->z[j];
if( c>=0x20 && c<0x7f ){
zBuf[k++] = c;
}else{
zBuf[k++] = '.';
}
}
zBuf[k++] = ']';
k += sprintf(&zBuf[k], encnames[pMem->enc]);
zBuf[k++] = 0;
}
}
#endif
#ifdef VDBE_PROFILE
/*
** The following routine only works on pentium-class processors.
** It uses the RDTSC opcode to read the cycle count value out of the
** processor and returns that value. This can be used for high-res
** profiling.
*/
__inline__ unsigned long long int hwtime(void){
unsigned long long int x;
__asm__("rdtsc\n\t"
"mov %%edx, %%ecx\n\t"
:"=A" (x));
return x;
}
#endif
/*
** The CHECK_FOR_INTERRUPT macro defined here looks to see if the
** sqlite3_interrupt() routine has been called. If it has been, then
** processing of the VDBE program is interrupted.
**
** This macro added to every instruction that does a jump in order to
** implement a loop. This test used to be on every single instruction,
** but that meant we more testing that we needed. By only testing the
** flag on jump instructions, we get a (small) speed improvement.
*/
#define CHECK_FOR_INTERRUPT \
if( db->u1.isInterrupted ) goto abort_due_to_interrupt;
/*
** Execute as much of a VDBE program as we can then return.
**
** sqlite3VdbeMakeReady() must be called before this routine in order to
** close the program with a final OP_Halt and to set up the callbacks
** and the error message pointer.
**
** Whenever a row or result data is available, this routine will either
** invoke the result callback (if there is one) or return with
** SQLITE_ROW.
**
** If an attempt is made to open a locked database, then this routine
** will either invoke the busy callback (if there is one) or it will
** return SQLITE_BUSY.
**
** If an error occurs, an error message is written to memory obtained
** from sqliteMalloc() and p->zErrMsg is made to point to that memory.
** The error code is stored in p->rc and this routine returns SQLITE_ERROR.
**
** If the callback ever returns non-zero, then the program exits
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