?? build.c
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/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** This file contains C code routines that are called by the SQLite parser
** when syntax rules are reduced. The routines in this file handle the
** following kinds of SQL syntax:
**
** CREATE TABLE
** DROP TABLE
** CREATE INDEX
** DROP INDEX
** creating ID lists
** BEGIN TRANSACTION
** COMMIT
** ROLLBACK
**
** $Id: build.c,v 1.24 2006/10/12 21:34:21 rmsimpson Exp $
*/
#include "sqliteInt.h"
#include <ctype.h>
/*
** This routine is called when a new SQL statement is beginning to
** be parsed. Initialize the pParse structure as needed.
*/
void sqlite3BeginParse(Parse *pParse, int explainFlag){
pParse->explain = explainFlag;
pParse->nVar = 0;
}
#ifndef SQLITE_OMIT_SHARED_CACHE
/*
** The TableLock structure is only used by the sqlite3TableLock() and
** codeTableLocks() functions.
*/
struct TableLock {
int iDb; /* The database containing the table to be locked */
int iTab; /* The root page of the table to be locked */
u8 isWriteLock; /* True for write lock. False for a read lock */
const char *zName; /* Name of the table */
};
/*
** Record the fact that we want to lock a table at run-time.
**
** The table to be locked has root page iTab and is found in database iDb.
** A read or a write lock can be taken depending on isWritelock.
**
** This routine just records the fact that the lock is desired. The
** code to make the lock occur is generated by a later call to
** codeTableLocks() which occurs during sqlite3FinishCoding().
*/
void sqlite3TableLock(
Parse *pParse, /* Parsing context */
int iDb, /* Index of the database containing the table to lock */
int iTab, /* Root page number of the table to be locked */
u8 isWriteLock, /* True for a write lock */
const char *zName /* Name of the table to be locked */
){
int i;
int nBytes;
TableLock *p;
if( 0==sqlite3ThreadDataReadOnly()->useSharedData || iDb<0 ){
return;
}
for(i=0; i<pParse->nTableLock; i++){
p = &pParse->aTableLock[i];
if( p->iDb==iDb && p->iTab==iTab ){
p->isWriteLock = (p->isWriteLock || isWriteLock);
return;
}
}
nBytes = sizeof(TableLock) * (pParse->nTableLock+1);
sqliteReallocOrFree((void **)&pParse->aTableLock, nBytes);
if( pParse->aTableLock ){
p = &pParse->aTableLock[pParse->nTableLock++];
p->iDb = iDb;
p->iTab = iTab;
p->isWriteLock = isWriteLock;
p->zName = zName;
}
}
/*
** Code an OP_TableLock instruction for each table locked by the
** statement (configured by calls to sqlite3TableLock()).
*/
static void codeTableLocks(Parse *pParse){
int i;
Vdbe *pVdbe;
assert( sqlite3ThreadDataReadOnly()->useSharedData || pParse->nTableLock==0 );
if( 0==(pVdbe = sqlite3GetVdbe(pParse)) ){
return;
}
for(i=0; i<pParse->nTableLock; i++){
TableLock *p = &pParse->aTableLock[i];
int p1 = p->iDb;
if( p->isWriteLock ){
p1 = -1*(p1+1);
}
sqlite3VdbeOp3(pVdbe, OP_TableLock, p1, p->iTab, p->zName, P3_STATIC);
}
}
#else
#define codeTableLocks(x)
#endif
/*
** This routine is called after a single SQL statement has been
** parsed and a VDBE program to execute that statement has been
** prepared. This routine puts the finishing touches on the
** VDBE program and resets the pParse structure for the next
** parse.
**
** Note that if an error occurred, it might be the case that
** no VDBE code was generated.
*/
void sqlite3FinishCoding(Parse *pParse){
sqlite3 *db;
Vdbe *v;
if( sqlite3MallocFailed() ) return;
if( pParse->nested ) return;
if( !pParse->pVdbe ){
if( pParse->rc==SQLITE_OK && pParse->nErr ){
pParse->rc = SQLITE_ERROR;
return;
}
}
/* Begin by generating some termination code at the end of the
** vdbe program
*/
db = pParse->db;
v = sqlite3GetVdbe(pParse);
if( v ){
sqlite3VdbeAddOp(v, OP_Halt, 0, 0);
/* The cookie mask contains one bit for each database file open.
** (Bit 0 is for main, bit 1 is for temp, and so forth.) Bits are
** set for each database that is used. Generate code to start a
** transaction on each used database and to verify the schema cookie
** on each used database.
*/
if( pParse->cookieGoto>0 ){
u32 mask;
int iDb;
sqlite3VdbeJumpHere(v, pParse->cookieGoto-1);
for(iDb=0, mask=1; iDb<db->nDb; mask<<=1, iDb++){
if( (mask & pParse->cookieMask)==0 ) continue;
sqlite3VdbeAddOp(v, OP_Transaction, iDb, (mask & pParse->writeMask)!=0);
sqlite3VdbeAddOp(v, OP_VerifyCookie, iDb, pParse->cookieValue[iDb]);
}
#ifndef SQLITE_OMIT_VIRTUALTABLE
if( pParse->pVirtualLock ){
char *vtab = (char *)pParse->pVirtualLock->pVtab;
sqlite3VdbeOp3(v, OP_VBegin, 0, 0, vtab, P3_VTAB);
}
#endif
/* Once all the cookies have been verified and transactions opened,
** obtain the required table-locks. This is a no-op unless the
** shared-cache feature is enabled.
*/
codeTableLocks(pParse);
sqlite3VdbeAddOp(v, OP_Goto, 0, pParse->cookieGoto);
}
#ifndef SQLITE_OMIT_TRACE
/* Add a No-op that contains the complete text of the compiled SQL
** statement as its P3 argument. This does not change the functionality
** of the program.
**
** This is used to implement sqlite3_trace().
*/
sqlite3VdbeOp3(v, OP_Noop, 0, 0, pParse->zSql, pParse->zTail-pParse->zSql);
#endif /* SQLITE_OMIT_TRACE */
}
/* Get the VDBE program ready for execution
*/
if( v && pParse->nErr==0 && !sqlite3MallocFailed() ){
FILE *trace = (db->flags & SQLITE_VdbeTrace)!=0 ? stdout : 0;
sqlite3VdbeTrace(v, trace);
sqlite3VdbeMakeReady(v, pParse->nVar, pParse->nMem+3,
pParse->nTab+3, pParse->explain);
pParse->rc = SQLITE_DONE;
pParse->colNamesSet = 0;
}else if( pParse->rc==SQLITE_OK ){
pParse->rc = SQLITE_ERROR;
}
pParse->nTab = 0;
pParse->nMem = 0;
pParse->nSet = 0;
pParse->nVar = 0;
pParse->cookieMask = 0;
pParse->cookieGoto = 0;
}
/*
** Run the parser and code generator recursively in order to generate
** code for the SQL statement given onto the end of the pParse context
** currently under construction. When the parser is run recursively
** this way, the final OP_Halt is not appended and other initialization
** and finalization steps are omitted because those are handling by the
** outermost parser.
**
** Not everything is nestable. This facility is designed to permit
** INSERT, UPDATE, and DELETE operations against SQLITE_MASTER. Use
** care if you decide to try to use this routine for some other purposes.
*/
void sqlite3NestedParse(Parse *pParse, const char *zFormat, ...){
va_list ap;
char *zSql;
# define SAVE_SZ (sizeof(Parse) - offsetof(Parse,nVar))
char saveBuf[SAVE_SZ];
if( pParse->nErr ) return;
assert( pParse->nested<10 ); /* Nesting should only be of limited depth */
va_start(ap, zFormat);
zSql = sqlite3VMPrintf(zFormat, ap);
va_end(ap);
if( zSql==0 ){
return; /* A malloc must have failed */
}
pParse->nested++;
memcpy(saveBuf, &pParse->nVar, SAVE_SZ);
memset(&pParse->nVar, 0, SAVE_SZ);
sqlite3RunParser(pParse, zSql, 0);
sqliteFree(zSql);
memcpy(&pParse->nVar, saveBuf, SAVE_SZ);
pParse->nested--;
}
/*
** Locate the in-memory structure that describes a particular database
** table given the name of that table and (optionally) the name of the
** database containing the table. Return NULL if not found.
**
** If zDatabase is 0, all databases are searched for the table and the
** first matching table is returned. (No checking for duplicate table
** names is done.) The search order is TEMP first, then MAIN, then any
** auxiliary databases added using the ATTACH command.
**
** See also sqlite3LocateTable().
*/
Table *sqlite3FindTable(sqlite3 *db, const char *zName, const char *zDatabase){
Table *p = 0;
int i;
assert( zName!=0 );
for(i=OMIT_TEMPDB; i<db->nDb; i++){
int j = (i<2) ? i^1 : i; /* Search TEMP before MAIN */
if( zDatabase!=0 && sqlite3StrICmp(zDatabase, db->aDb[j].zName) ) continue;
p = sqlite3HashFind(&db->aDb[j].pSchema->tblHash, zName, strlen(zName)+1);
if( p ) break;
}
return p;
}
/*
** Locate the in-memory structure that describes a particular database
** table given the name of that table and (optionally) the name of the
** database containing the table. Return NULL if not found. Also leave an
** error message in pParse->zErrMsg.
**
** The difference between this routine and sqlite3FindTable() is that this
** routine leaves an error message in pParse->zErrMsg where
** sqlite3FindTable() does not.
*/
Table *sqlite3LocateTable(Parse *pParse, const char *zName, const char *zDbase){
Table *p;
/* Read the database schema. If an error occurs, leave an error message
** and code in pParse and return NULL. */
if( SQLITE_OK!=sqlite3ReadSchema(pParse) ){
return 0;
}
p = sqlite3FindTable(pParse->db, zName, zDbase);
if( p==0 ){
if( zDbase ){
sqlite3ErrorMsg(pParse, "no such table: %s.%s", zDbase, zName);
}else{
sqlite3ErrorMsg(pParse, "no such table: %s", zName);
}
pParse->checkSchema = 1;
}
return p;
}
/*
** Locate the in-memory structure that describes
** a particular index given the name of that index
** and the name of the database that contains the index.
** Return NULL if not found.
**
** If zDatabase is 0, all databases are searched for the
** table and the first matching index is returned. (No checking
** for duplicate index names is done.) The search order is
** TEMP first, then MAIN, then any auxiliary databases added
** using the ATTACH command.
*/
Index *sqlite3FindIndex(sqlite3 *db, const char *zName, const char *zDb){
Index *p = 0;
int i;
for(i=OMIT_TEMPDB; i<db->nDb; i++){
int j = (i<2) ? i^1 : i; /* Search TEMP before MAIN */
Schema *pSchema = db->aDb[j].pSchema;
if( zDb && sqlite3StrICmp(zDb, db->aDb[j].zName) ) continue;
assert( pSchema || (j==1 && !db->aDb[1].pBt) );
if( pSchema ){
p = sqlite3HashFind(&pSchema->idxHash, zName, strlen(zName)+1);
}
if( p ) break;
}
return p;
}
/*
** Reclaim the memory used by an index
*/
static void freeIndex(Index *p){
sqliteFree(p->zColAff);
sqliteFree(p);
}
/*
** Remove the given index from the index hash table, and free
** its memory structures.
**
** The index is removed from the database hash tables but
** it is not unlinked from the Table that it indexes.
** Unlinking from the Table must be done by the calling function.
*/
static void sqliteDeleteIndex(Index *p){
Index *pOld;
const char *zName = p->zName;
pOld = sqlite3HashInsert(&p->pSchema->idxHash, zName, strlen( zName)+1, 0);
assert( pOld==0 || pOld==p );
freeIndex(p);
}
/*
** For the index called zIdxName which is found in the database iDb,
** unlike that index from its Table then remove the index from
** the index hash table and free all memory structures associated
** with the index.
*/
void sqlite3UnlinkAndDeleteIndex(sqlite3 *db, int iDb, const char *zIdxName){
Index *pIndex;
int len;
Hash *pHash = &db->aDb[iDb].pSchema->idxHash;
len = strlen(zIdxName);
pIndex = sqlite3HashInsert(pHash, zIdxName, len+1, 0);
if( pIndex ){
if( pIndex->pTable->pIndex==pIndex ){
pIndex->pTable->pIndex = pIndex->pNext;
}else{
Index *p;
for(p=pIndex->pTable->pIndex; p && p->pNext!=pIndex; p=p->pNext){}
if( p && p->pNext==pIndex ){
p->pNext = pIndex->pNext;
}
}
freeIndex(pIndex);
}
db->flags |= SQLITE_InternChanges;
}
/*
** Erase all schema information from the in-memory hash tables of
** a single database. This routine is called to reclaim memory
** before the database closes. It is also called during a rollback
** if there were schema changes during the transaction or if a
** schema-cookie mismatch occurs.
**
** If iDb<=0 then reset the internal schema tables for all database
** files. If iDb>=2 then reset the internal schema for only the
** single file indicated.
*/
void sqlite3ResetInternalSchema(sqlite3 *db, int iDb){
int i, j;
assert( iDb>=0 && iDb<db->nDb );
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