?? scrollbmpusedlg.cpp
字號:
// ScrollBmpUseDlg.cpp : implementation file
//
#include "stdafx.h"
#include "ScrollBmpUse.h"
#include "ScrollBmpUseDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CScrollBmpUseDlg dialog
CScrollBmpUseDlg::CScrollBmpUseDlg(CWnd* pParent /*=NULL*/)
: CDialog(CScrollBmpUseDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CScrollBmpUseDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CScrollBmpUseDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CScrollBmpUseDlg)
DDX_Control(pDX, IDC_SCROLLBMP, m_scrollBmp);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CScrollBmpUseDlg, CDialog)
//{{AFX_MSG_MAP(CScrollBmpUseDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CScrollBmpUseDlg message handlers
BOOL CScrollBmpUseDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CenterWindow(GetDesktopWindow()); // center to the hpc screen
// TODO: Add extra initialization here
//初始化滾動位圖控件
m_scrollBmp.InitBmpCtrl();
//根據文件名,加載位圖
m_scrollBmp.LoadBmp(_T("\\My Documents\\abc.bmp"));
return TRUE; // return TRUE unless you set the focus to a control
}
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