?? pthread_alloc
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/*
*
* Copyright (c) 1994
* Hewlett-Packard Company
*
* Copyright (c) 1996,1997
* Silicon Graphics Computer Systems, Inc.
*
* Copyright (c) 1997
* Moscow Center for SPARC Technology
*
* Copyright (c) 1999
* Boris Fomitchev
*
* This material is provided "as is", with absolutely no warranty expressed
* or implied. Any use is at your own risk.
*
* Permission to use or copy this software for any purpose is hereby granted
* without fee, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*
*/
#ifndef __SGI_STL_PTHREAD_ALLOC
#define __SGI_STL_PTHREAD_ALLOC
// Pthread-specific node allocator.
// This is similar to the default allocator, except that free-list
// information is kept separately for each thread, avoiding locking.
// This should be reasonably fast even in the presence of threads.
// The down side is that storage may not be well-utilized.
// It is not an error to allocate memory in thread A and deallocate
// it in thread B. But this effectively transfers ownership of the memory,
// so that it can only be reallocated by thread B. Thus this can effectively
// result in a storage leak if it's done on a regular basis.
// It can also result in frequent sharing of
// cache lines among processors, with potentially serious performance
// consequences.
#ifndef __SGI_STL_INTERNAL_ALLOC_H
#include <stl_alloc.h>
#endif
#ifndef __RESTRICT
# define __RESTRICT
#endif
__STL_BEGIN_NAMESPACE
#define __STL_DATA_ALIGNMENT 8
union _Pthread_alloc_obj {
union _Pthread_alloc_obj * __free_list_link;
char __client_data[__STL_DATA_ALIGNMENT]; /* The client sees this. */
};
// Pthread allocators don't appear to the client to have meaningful
// instances. We do in fact need to associate some state with each
// thread. That state is represented by
// _Pthread_alloc_per_thread_state<_Max_size>.
template<size_t _Max_size>
struct _Pthread_alloc_per_thread_state {
typedef _Pthread_alloc_obj __obj;
enum { _S_NFREELISTS = _Max_size/__STL_DATA_ALIGNMENT };
_Pthread_alloc_obj* volatile __free_list[_S_NFREELISTS];
_Pthread_alloc_per_thread_state<_Max_size> * __next;
// Free list link for list of available per thread structures.
// When one of these becomes available for reuse due to thread
// termination, any objects in its free list remain associated
// with it. The whole structure may then be used by a newly
// created thread.
_Pthread_alloc_per_thread_state() : __next(0)
{
memset((void *)__free_list, 0, (size_t)_S_NFREELISTS * sizeof(__obj *));
}
// Returns an object of size __n, and possibly adds to size n free list.
void *_M_refill(size_t __n);
};
// Pthread-specific allocator.
// The argument specifies the largest object size allocated from per-thread
// free lists. Larger objects are allocated using malloc_alloc.
// Max_size must be a power of 2.
template <size_t _Max_size = 128>
class _Pthread_alloc_template {
public: // but only for internal use:
typedef _Pthread_alloc_obj __obj;
// Allocates a chunk for nobjs of size size. nobjs may be reduced
// if it is inconvenient to allocate the requested number.
static char *_S_chunk_alloc(size_t __size, int &__nobjs);
enum {_S_ALIGN = __STL_DATA_ALIGNMENT};
static size_t _S_round_up(size_t __bytes) {
return (((__bytes) + (int)_S_ALIGN-1) & ~((int)_S_ALIGN - 1));
}
static size_t _S_freelist_index(size_t __bytes) {
return (((__bytes) + (int)_S_ALIGN-1)/(int)_S_ALIGN - 1);
}
private:
// Chunk allocation state. And other shared state.
// Protected by _S_chunk_allocator_lock.
static pthread_mutex_t _S_chunk_allocator_lock;
static char *_S_start_free;
static char *_S_end_free;
static size_t _S_heap_size;
static _Pthread_alloc_per_thread_state<_Max_size>* _S_free_per_thread_states;
static pthread_key_t _S_key;
static bool _S_key_initialized;
// Pthread key under which per thread state is stored.
// Allocator instances that are currently unclaimed by any thread.
static void _S_destructor(void *instance);
// Function to be called on thread exit to reclaim per thread
// state.
static _Pthread_alloc_per_thread_state<_Max_size> *_S_new_per_thread_state();
// Return a recycled or new per thread state.
static _Pthread_alloc_per_thread_state<_Max_size> *_S_get_per_thread_state();
// ensure that the current thread has an associated
// per thread state.
class _M_lock;
friend class _M_lock;
class _M_lock {
public:
_M_lock () { pthread_mutex_lock(&_S_chunk_allocator_lock); }
~_M_lock () { pthread_mutex_unlock(&_S_chunk_allocator_lock); }
};
public:
/* n must be > 0 */
static void * allocate(size_t __n)
{
__obj * volatile * __my_free_list;
__obj * __RESTRICT __result;
_Pthread_alloc_per_thread_state<_Max_size>* __a;
if (__n > _Max_size) {
return(__malloc_alloc<0>::allocate(__n));
}
if (!_S_key_initialized ||
!(__a = (_Pthread_alloc_per_thread_state<_Max_size>*)
pthread_getspecific(_S_key))) {
__a = _S_get_per_thread_state();
}
__my_free_list = __a -> __free_list + _S_freelist_index(__n);
__result = *__my_free_list;
if (__result == 0) {
void *__r = __a -> _M_refill(_S_round_up(__n));
return __r;
}
*__my_free_list = __result -> __free_list_link;
return (__result);
};
/* p may not be 0 */
static void deallocate(void *__p, size_t __n)
{
__obj *__q = (__obj *)__p;
__obj * volatile * __my_free_list;
_Pthread_alloc_per_thread_state<_Max_size>* __a;
if (__n > _Max_size) {
__malloc_alloc<0>::deallocate(__p, __n);
return;
}
if (!_S_key_initialized ||
!(__a = (_Pthread_alloc_per_thread_state<_Max_size> *)
pthread_getspecific(_S_key))) {
__a = _S_get_per_thread_state();
}
__my_free_list = __a->__free_list + _S_freelist_index(__n);
__q -> __free_list_link = *__my_free_list;
*__my_free_list = __q;
}
static void * reallocate(void *__p, size_t __old_sz, size_t __new_sz);
} ;
typedef _Pthread_alloc_template<> pthread_alloc;
template <size_t _Max_size>
void _Pthread_alloc_template<_Max_size>::_S_destructor(void * __instance)
{
_M_lock __lock_instance; // Need to acquire lock here.
_Pthread_alloc_per_thread_state<_Max_size>* __s =
(_Pthread_alloc_per_thread_state<_Max_size> *)__instance;
__s -> __next = _S_free_per_thread_states;
_S_free_per_thread_states = __s;
}
template <size_t _Max_size>
_Pthread_alloc_per_thread_state<_Max_size> *
_Pthread_alloc_template<_Max_size>::_S_new_per_thread_state()
{
/* lock already held here. */
if (0 != _S_free_per_thread_states) {
_Pthread_alloc_per_thread_state<_Max_size> *__result =
_S_free_per_thread_states;
_S_free_per_thread_states = _S_free_per_thread_states -> __next;
return __result;
} else {
return __STL_NEW _Pthread_alloc_per_thread_state<_Max_size>;
}
}
template <size_t _Max_size>
_Pthread_alloc_per_thread_state<_Max_size> *
_Pthread_alloc_template<_Max_size>::_S_get_per_thread_state()
{
/*REFERENCED*/
_M_lock __lock_instance; // Need to acquire lock here.
int __ret_code;
_Pthread_alloc_per_thread_state<_Max_size> * __result;
if (!_S_key_initialized) {
if (pthread_key_create(&_S_key, _S_destructor)) {
__THROW_BAD_ALLOC; // failed
}
_S_key_initialized = true;
}
__result = _S_new_per_thread_state();
__ret_code = pthread_setspecific(_S_key, __result);
if (__ret_code) {
if (__ret_code == ENOMEM) {
__THROW_BAD_ALLOC;
} else {
// EINVAL
abort();
}
}
return __result;
}
/* We allocate memory in large chunks in order to avoid fragmenting */
/* the malloc heap too much. */
/* We assume that size is properly aligned. */
template <size_t _Max_size>
char *_Pthread_alloc_template<_Max_size>
::_S_chunk_alloc(size_t __p_size, int &__nobjs)
{
{
char * __result;
size_t __total_bytes;
size_t __bytes_left;
/*REFERENCED*/
_M_lock __lock_instance; // Acquire lock for this routine
__total_bytes = __p_size * __nobjs;
__bytes_left = _S_end_free - _S_start_free;
if (__bytes_left >= __total_bytes) {
__result = _S_start_free;
_S_start_free += __total_bytes;
return(__result);
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