?? myfightdlg.cpp
字號:
// MyFightDlg.cpp : implementation file
//
#include "stdafx.h"
#include "MyFight.h"
#include "MyFightDlg.h"
#include "Play.h"
#include "FirstFight.h"
#include "SecondFight.h"
#include "BasicFight.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyFightDlg dialog
CString CMyFightDlg::m_csCurrentPath=_T(""); //當前路徑初始化;
CMyFightDlg::CMyFightDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyFightDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyFightDlg)
m_csPath1 = _T("");
m_csPath2 = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMyFightDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyFightDlg)
DDX_Text(pDX, IDC_EDIT1, m_csPath1);
DDX_Text(pDX, IDC_EDIT2, m_csPath2);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyFightDlg, CDialog)
//{{AFX_MSG_MAP(CMyFightDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BROWSE1, OnBrowse1)
ON_BN_CLICKED(IDC_BROWSE2, OnBrowse2)
ON_BN_CLICKED(IDC_FIRST, OnFirst)
ON_BN_CLICKED(IDC_SECOND, OnSecond)
ON_BN_CLICKED(IDC_BASIC, OnBasic)
ON_BN_CLICKED(IDC_PLAY, OnPlay)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyFightDlg message handlers
BOOL CMyFightDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
char path[MAX_PATH];
GetCurrentDirectory(MAX_PATH,path);
m_csCurrentPath=path; //得到當前路徑;
OnPlay();
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyFightDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyFightDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMyFightDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CMyFightDlg::OnBrowse1()
{
// TODO: Add your control notification handler code here
this->UpdateData(TRUE);
CFileDialog fidlg(TRUE,
NULL,
NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
NULL,
NULL);
fidlg.m_ofn.lpstrInitialDir="d:\\";
if(IDOK==fidlg.DoModal())
{
m_csPath1=fidlg.m_ofn.lpstrFile;
}
this->UpdateData(FALSE);
}
void CMyFightDlg::OnBrowse2()
{
// TODO: Add your control notification handler code here
this->UpdateData(TRUE);
// TCHAR szFilter[]="Text and csv files(*.txt,*.csv)|(*.txt)|All Files(*.*)|(*.*)||";
CFileDialog fidlg(TRUE,
NULL,
NULL,
OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,
NULL,
NULL);
fidlg.m_ofn.lpstrInitialDir="d:\\";
if(IDOK==fidlg.DoModal())
{
m_csPath2=fidlg.m_ofn.lpstrFile;
}
this->UpdateData(FALSE);
}
void CMyFightDlg::OnFirst()
{
FirstFight fstdlg;
fstdlg.m_csStandFile=m_csPath1;
fstdlg.m_csAdmin=m_csPath2;
fstdlg.DoModal();
}
void CMyFightDlg::OnSecond()
{
SecondFight dlg;
dlg.m_csStandfile=m_csPath1;
dlg.m_csArmfile=m_csPath2;
dlg.DoModal();
}
void CMyFightDlg::OnBasic()
{
BasicFight dlg;
dlg.DoModal();
}
void CMyFightDlg::OnPlay()
{
Play*dlg=NULL;
dlg=new Play();
dlg->Create(IDD_PLAY,NULL);
dlg->ShowWindow(SW_SHOW);
}
void CMyFightDlg::ReadFile2(CString csPath)
{
CString cspath1=m_csPath1; //打假標準文件路徑 ;
CStdioFile file2;
file2.Open(csPath,CFile::modeRead );
int n=1;
CString str2;
while(file2.ReadString(str2))
{
CStringArray ar2;
while(!str2.IsEmpty()) //將每一行轉換成一個字符竄數組保存;
{
int pos=str2.Find((char)44);
if(pos==-1)break;
ar2.Add(str2.Left(pos));
str2=str2.Right(str2.GetLength()-pos-1);
}
ar2.Add(str2);
if(n==1) //第一行為標題;不比較;
{
for(int d=0;d<ar2.GetSize();d++) //將標題行插入到列表中;
{
m_pSecDlg->m_SecList.InsertColumn(d,ar2[d],LVCFMT_LEFT,100);
}
}
else
ReadFile1(ar2,cspath1);
n++;
}
file2.Close();
}
void CMyFightDlg::ReadFile1(CStringArray & ar2, CString csPath)
{
BOOL bname=0;
BOOL bmode=0;
BOOL bnum=0; //比較標號;
CString sname2=ar2[0];
CString smode2=ar2[2];
CString snum2=ar2[3];
CStdioFile file1; //打假標準數據;
file1.Open(csPath,CFile::modeRead );
// int m=1;
CString str1;
while(file1.ReadString(str1))
{
CString sname1;
CString smode1;
CString snum1;
CStringArray ar1;
while(!str1.IsEmpty()) //將每一行轉換成一個字符竄數組保存;
{
int pos=str1.Find((char)44);
if(pos==-1)break;
ar1.Add(str1.Left(pos));
str1=str1.Right(str1.GetLength()-pos-1);
}
ar1.Add(str1);
sname1=ar1[0];
smode1=ar1[2];
snum1=ar1[3];
bname= sname1==sname2 ? 1:0;
bmode= smode1==smode2 ? 1:0;
bnum = snum1==snum2 ? 1:0;
if(bname&&bmode&&bnum) //如果兩者相同,則跳出循環比較打假數據下一行;
break;
}
if(!(bname||bmode||bnum)) //如果打假數據跟標準數據每一行都不相同;
{
int nItem;
for(int d=0;d<ar2.GetSize();d++) //將假劣藥品顯示在列表中;
{
if(d==0)
nItem=m_pSecDlg->m_SecList.InsertItem(0,ar2[d]);
else
m_pSecDlg->m_SecList.SetItemText(nItem,d,ar2[d]);
m_pSecDlg->m_SecList.SetExtendedStyle(LVS_EX_FULLROWSELECT);
}
}
file1.Close();
}
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