?? wid_3d.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : BUTTON.c
Purpose : emWin GSC button widget
---------------------------END-OF-HEADER------------------------------
*/
#include <stdlib.h>
#include <string.h>
#include "WIDGET.h"
#include "GUIDebug.h"
#include "GUI.h"
#include "GProtect.h"
#include "WIntern.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/*********************************************************************
*
* Object definition
*
**********************************************************************
*/
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
/*********************************************************************
*
* Macros for internal use
*
**********************************************************************
*/
#define WIDGET_H2P(hWin) ((WIDGET*)WM_HMEM2Ptr(hWin))
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* Public routines
*
**********************************************************************
*/
/*********************************************************************
*
* WIDGET_Draw3DFrame
*/
void WIDGET_EFFECT_3D_DrawUpRect(const GUI_RECT* pRect) {
GUI_RECT r;
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
r = *pRect;
GUI_SetColor(GUI_BLACK);
GUI_DrawRect(r.x0, r.y0, r.x1, r.y1); // Draw rectangle around it
// Draw the bright sides
GUI_SetColor(GUI_WHITE);
GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 2); // Draw top line
GUI_DrawVLine(r.x0 + 1, r.y0 + 1, r.y1 - 2);
// Draw the dark sides
GUI_SetColor(GUI_LIGHTGRAY);
GUI_DrawHLine(r.y1-1, r.x0 + 1, r.x1 - 1);
GUI_DrawVLine(r.x1-1, r.y0 + 1, r.y1 - 2);
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_DrawUp
*/
void WIDGET_EFFECT_3D_DrawUp(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_3D_DrawUpRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_DrawDown
*/
void WIDGET_EFFECT_3D_DrawDownRect(const GUI_RECT* pRect) {
GUI_RECT r;
r = *pRect;
GUI_SetColor(GUI_DARKGRAY);
GUI_DrawHLine(r.y0, r.x0, r.x1);
GUI_DrawVLine(r.x0, r.y0 + 1, r.y1);
GUI_SetColor(GUI_BLACK);
GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 1);
GUI_DrawVLine(r.x0 + 1, r.y0 + 2, r.y1 - 1);
// Draw the lower right sides
GUI_SetColor(GUI_WHITE);
GUI_DrawHLine(r.y1, r.x0 + 1, r.x1);
GUI_DrawVLine(r.x1, r.y0 + 1, r.y1);
GUI_SetColor(GUI_LIGHTGRAY);
GUI_DrawHLine(r.y1 - 1, r. x0 + 2, r.x1-1);
GUI_DrawVLine(r.x1 - 1, r. y0 + 2, r.y1-1);
}
void WIDGET_EFFECT_3D_DrawDown(void) {
GUI_RECT r;
WM_GetClientRect(&r);
WIDGET_EFFECT_3D_DrawDownRect(&r);
}
/*********************************************************************
*
* WIDGET_EFFECT_3D_GetRect
*/
void WIDGET_EFFECT_3D_GetRect(GUI_RECT* pRect) {
WM_GetClientRect(pRect);
GUI__ReduceRect(pRect, pRect, 2);
}
void WIDGET_SetDefaultEffect_3D(void) {
WIDGET_SetDefaultEffect(&WIDGET_Effect_3D);
}
/*********************************************************************
*
* Effect tables --- Mainly function pointers
*
**********************************************************************
*/
const WIDGET_EFFECT WIDGET_Effect_3D = {
WIDGET_EFFECT_3D_DrawUp, WIDGET_EFFECT_3D_DrawDown,
WIDGET_EFFECT_3D_DrawUpRect, WIDGET_EFFECT_3D_DrawDownRect,
WIDGET_EFFECT_3D_GetRect, 2
};
#else // Avoid problems with empty object modules
void WIDGET_3D_C(void) {}
#endif // GUI_WINSUPPORT
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