?? gui_dispchar.c
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/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUI_DispChar.cPurpose : Implementation of optional routines---------------------------END-OF-HEADER------------------------------*/#include "GUI_Protected.H"#if (GUI_WINSUPPORT)/* Note on usage of this routine: If at all possible, try to avoid using this, since every call will invoke the window manager. If possible, use the string routines.*/static void CL_DispChar(U16 c) { GUI_RECT r; WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY); r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c)-1; r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY()-1; WM_ITERATE_START(&r) { GL_DispChar(c); if (c != '\n') GUI_Context.DispPosX = r.x1 + 1; } WM_ITERATE_END(); WM_SUBORG(GUI_Context.DispPosX,GUI_Context.DispPosY);}#endifvoid GUI_DispChar(U16 c) { GUI_LOCK(); #if (GUI_WINSUPPORT) CL_DispChar(c); #else GL_DispChar(c); #endif GUI_UNLOCK();}/************************************************************* GL/CL DispCharAt**************************************************************/void GUI_DispCharAt(U16 c, I16P x, I16P y) { GUI_LOCK(); GUI_Context.DispPosX =x; GUI_Context.DispPosY =y; #if (GUI_WINSUPPORT) CL_DispChar(c); #else GL_DispChar(c); #endif GUI_UNLOCK();}
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