?? gui_touch.c
字號:
/*********************************************************************
* SEGGER MICROCONTROLLER SYSTEME GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996-2002 SEGGER Microcontroller Systeme GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
**** emWin/GSC Grafical user interface for embedded applications ****
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : GUITOUCH.C
Purpose : Touch screen manager
----------------------------------------------------------------------
This module handles the touch screen. It is configured in the file
GUITouch.conf.h (Should be located in the Config\ directory).
----------------------------------------------------------------------
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "LCD_Private.H" /* private modul definitions & config */
#include "GUI_Protected.h"
/*********************************************************************
*
* static data
*
**********************************************************************
*/
static GUI_HID_STATE _State;
/*********************************************************************
*
* GUI_TOUCH_GetState
*
**********************************************************************
*/
int GUI_TOUCH_GetState(GUI_HID_STATE *pState) {
*pState = _State;
return (_State.Pressed != 0) ? 1 : 0;
}
void GUI_TOUCH_StoreState(int x, int y) {
#if GUI_SUPPORT_TOUCH
/* static int xPrev=-1, yPrev=-1;
_State.x = xPrev;
_State.y = yPrev;
_State.Pressed = ((x==-1) | (xPrev==-1)) ? 0 : 1;
if ((xPrev != x) || (yPrev != y)) {
GUI_HID_StoreState(&_State);
}
xPrev = x;
yPrev = y;*/
_State.x = x;
_State.y = y;
if( (x == -1) || (y == -1) )
{
_State.Pressed = 0;//((x==-1) | (xPrev==-1)) ? 0 : 1;
}
else
{
_State.Pressed = 1;
}
GUI_HID_StoreState(&_State);
#else
GUI_USE_PARA(x);
GUI_USE_PARA(y);
#endif
}
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