?? fsm.java
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package edu.stanford.db.rdf.uml.vocabulary.uml_state_20000426;import org.w3c.rdf.model.*;/** * This class provides convenient access to schema information. * DO NOT MODIFY THIS FILE. * It was generated automatically by edu.stanford.db.rdf.vocabulary.Generator */public class FSM { /** Namespace URI of this schema */ public static final String _Namespace = "http://www.omg.org/uml/1.3/Behavioral_Elements.State_Machines."; public static Resource StateVertex_outgoing; public static Resource CallEvent_operation; public static Resource Pseudostate; public static Resource ChangeEvent; public static Resource StateMachine; public static Resource StateMachine_top; public static Resource TimeEvent; public static Resource CallEvent; public static Resource SynchState; public static Resource CompositeState; public static Resource SignalEvent; public static Resource Pseudostate_kind; public static Resource StateVertex_incoming; public static Resource SubmachineState_submachine; public static Resource SimpleState; public static Resource ChangeEvent_changeExpression; public static Resource State_doActivity; public static Resource Transition_effect; public static Resource SynchState_bound; public static Resource State_internal; public static Resource SignalEvent_signal; public static Resource Event; public static Resource Transition_source; public static Resource SubState; public static Resource TimeEvent_when; public static Resource Transition; public static Resource State_deferrableEvent; public static Resource State_exit; public static Resource State; public static Resource Guard_expression; public static Resource State_entry; public static Resource Transition_guard; public static Resource StateVertex; public static Resource SubState_referenceState; public static Resource Transition_target; public static Resource SubmachineState; public static Resource CompositeState_subvertex; public static Resource CompositeState_isConcurrent; public static Resource StateMachine_context; public static Resource StateMachine_transition; public static Resource Guard; public static Resource FinalState; public static Resource StateVertex_container; public static Resource Transition_trigger; static { try { setNodeFactory(new org.w3c.rdf.implementation.model.NodeFactoryImpl()); } catch (ModelException ex) { ex.printStackTrace(System.err); } } private static Resource createResource(NodeFactory f, String suffix) throws ModelException { return f.createResource(_Namespace + suffix); } public static void setNodeFactory(NodeFactory f) throws ModelException { StateVertex_outgoing = createResource(f, "StateVertex.outgoing"); CallEvent_operation = createResource(f, "CallEvent.operation"); Pseudostate = createResource(f, "Pseudostate"); ChangeEvent = createResource(f, "ChangeEvent"); StateMachine = createResource(f, "StateMachine"); StateMachine_top = createResource(f, "StateMachine.top"); TimeEvent = createResource(f, "TimeEvent"); CallEvent = createResource(f, "CallEvent"); SynchState = createResource(f, "SynchState"); CompositeState = createResource(f, "CompositeState"); SignalEvent = createResource(f, "SignalEvent"); Pseudostate_kind = createResource(f, "Pseudostate.kind"); StateVertex_incoming = createResource(f, "StateVertex.incoming"); SubmachineState_submachine = createResource(f, "SubmachineState.submachine"); SimpleState = createResource(f, "SimpleState"); ChangeEvent_changeExpression = createResource(f, "ChangeEvent.changeExpression"); State_doActivity = createResource(f, "State.doActivity"); Transition_effect = createResource(f, "Transition.effect"); SynchState_bound = createResource(f, "SynchState.bound"); State_internal = createResource(f, "State.internal"); SignalEvent_signal = createResource(f, "SignalEvent.signal"); Event = createResource(f, "Event"); Transition_source = createResource(f, "Transition.source"); SubState = createResource(f, "SubState"); TimeEvent_when = createResource(f, "TimeEvent.when"); Transition = createResource(f, "Transition"); State_deferrableEvent = createResource(f, "State.deferrableEvent"); State_exit = createResource(f, "State.exit"); State = createResource(f, "State"); Guard_expression = createResource(f, "Guard.expression"); State_entry = createResource(f, "State.entry"); Transition_guard = createResource(f, "Transition.guard"); StateVertex = createResource(f, "StateVertex"); SubState_referenceState = createResource(f, "SubState.referenceState"); Transition_target = createResource(f, "Transition.target"); SubmachineState = createResource(f, "SubmachineState"); CompositeState_subvertex = createResource(f, "CompositeState.subvertex"); CompositeState_isConcurrent = createResource(f, "CompositeState.isConcurrent"); StateMachine_context = createResource(f, "StateMachine.context"); StateMachine_transition = createResource(f, "StateMachine.transition"); Guard = createResource(f, "Guard"); FinalState = createResource(f, "FinalState"); StateVertex_container = createResource(f, "StateVertex.container"); Transition_trigger = createResource(f, "Transition.trigger"); }}
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