?? parser.c
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/* A Bison parser, made from parser.y
by GNU bison 1.35. */
#define YYBISON 1 /* Identify Bison output. */
# define AND_SY 257
# define ASM_SY 258
# define ASSIGNMINUS_SY 259
# define ASSIGNMOD_SY 260
# define ASSIGNPLUS_SY 261
# define ASSIGNSLASH_SY 262
# define ASSIGNSTAR_SY 263
# define BOOLEAN_SY 264
# define BREAK_SY 265
# define CASE_SY 266
# define CFLOATCONST_SY 267
# define COLONCOLON_SY 268
# define CONST_SY 269
# define CONTINUE_SY 270
# define DEFAULT_SY 271
# define DISCARD_SY 272
# define DO_SY 273
# define EQ_SY 274
# define ELSE_SY 275
# define ERROR_SY 276
# define EXTERN_SY 277
# define FLOAT_SY 278
# define FLOATCONST_SY 279
# define FLOATHCONST_SY 280
# define FLOATXCONST_SY 281
# define FOR_SY 282
# define GE_SY 283
# define GG_SY 284
# define GOTO_SY 285
# define IDENT_SY 286
# define IF_SY 287
# define IN_SY 288
# define INLINE_SY 289
# define INOUT_SY 290
# define INT_SY 291
# define INTCONST_SY 292
# define INTERNAL_SY 293
# define LE_SY 294
# define LL_SY 295
# define MINUSMINUS_SY 296
# define NE_SY 297
# define OR_SY 298
# define OUT_SY 299
# define PACKED_SY 300
# define PLUSPLUS_SY 301
# define RETURN_SY 302
# define STATIC_SY 303
# define STRCONST_SY 304
# define STRUCT_SY 305
# define SWITCH_SY 306
# define TEXOBJ_SY 307
# define THIS_SY 308
# define TYPEDEF_SY 309
# define TYPEIDENT_SY 310
# define UNIFORM_SY 311
# define VARYING_SY 312
# define VOID_SY 313
# define WHILE_SY 314
# define FIRST_USER_TOKEN_SY 315
#line 1 "parser.y"
/****************************************************************************\
Copyright (c) 2002, NVIDIA Corporation.
NVIDIA Corporation("NVIDIA") supplies this software to you in
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installation, modification or redistribution of this NVIDIA software
constitutes acceptance of these terms. If you do not agree with these
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software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, NVIDIA grants you a personal, non-exclusive
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"NVIDIA Software"), to use, reproduce, modify and redistribute the
NVIDIA Software, with or without modifications, in source and/or binary
forms; provided that if you redistribute the NVIDIA Software, you must
retain the copyright notice of NVIDIA, this notice and the following
text and disclaimers in all such redistributions of the NVIDIA Software.
Neither the name, trademarks, service marks nor logos of NVIDIA
Corporation may be used to endorse or promote products derived from the
NVIDIA Software without specific prior written permission from NVIDIA.
Except as expressly stated in this notice, no other rights or licenses
express or implied, are granted by NVIDIA herein, including but not
limited to any patent rights that may be infringed by your derivative
works or by other works in which the NVIDIA Software may be
incorporated. No hardware is licensed hereunder.
THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED,
INCLUDING WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR
ITS USE AND OPERATION EITHER ALONE OR IN COMBINATION WITH OTHER
PRODUCTS.
IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT,
INCIDENTAL, EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, LOST PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF
USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY
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\****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#define NO_PARSER 1
#include "slglobals.h"
#line 56 "parser.y"
#ifndef YYSTYPE
typedef union {
int sc_token;
int sc_int;
float sc_fval;
int sc_ident;
spec sc_specifiers;
dtype sc_type;
Type *sc_ptype;
decl *sc_decl;
expr *sc_expr;
symb *sc_symb;
stmt *sc_stmt;
/* Dummy palce holder: */
int dummy;
} yystype;
# define YYSTYPE yystype
# define YYSTYPE_IS_TRIVIAL 1
#endif
#ifndef YYDEBUG
# define YYDEBUG 0
#endif
#define YYFINAL 330
#define YYFLAG -32768
#define YYNTBASE 86
/* YYTRANSLATE(YYLEX) -- Bison token number corresponding to YYLEX. */
#define YYTRANSLATE(x) ((unsigned)(x) <= 315 ? yytranslate[x] : 174)
/* YYTRANSLATE[YYLEX] -- Bison token number corresponding to YYLEX. */
static const char yytranslate[] =
{
0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 77, 2, 2, 2, 81, 82, 2,
72, 71, 79, 75, 63, 76, 74, 80, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 66, 62,
67, 64, 68, 85, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 69, 2, 70, 83, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 73, 84, 65, 78, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 1, 3, 4, 5,
6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61
};
#if YYDEBUG
static const short yyprhs[] =
{
0, 0, 2, 5, 7, 9, 12, 16, 19, 22,
24, 27, 29, 32, 35, 38, 41, 44, 47, 49,
52, 55, 58, 61, 64, 67, 69, 73, 75, 79,
81, 83, 85, 87, 89, 91, 93, 95, 97, 99,
101, 103, 105, 107, 109, 111, 113, 118, 123, 125,
127, 130, 135, 137, 139, 141, 143, 146, 148, 149,
154, 155, 158, 160, 163, 165, 169, 171, 176, 180,
184, 188, 191, 192, 197, 201, 203, 207, 210, 215,
216, 218, 220, 224, 226, 230, 235, 237, 241, 243,
247, 249, 251, 253, 257, 262, 264, 267, 270, 274,
279, 284, 285, 287, 289, 293, 295, 299, 301, 304,
307, 310, 313, 316, 319, 321, 326, 328, 332, 336,
340, 342, 346, 350, 352, 356, 360, 362, 366, 370,
374, 378, 380, 384, 388, 390, 394, 396, 400, 402,
406, 408, 412, 414, 418, 420, 426, 428, 430, 434,
437, 441, 443, 445, 447, 449, 451, 453, 455, 457,
459, 461, 464, 468, 473, 476, 481, 486, 490, 493,
495, 497, 499, 502, 504, 506, 509, 511, 515, 517,
521, 525, 529, 533, 537, 543, 551, 561, 567, 577,
579, 581, 582, 584, 588, 590, 591, 595, 598, 600,
602, 604, 606, 608, 610, 612, 614, 616, 618
};
static const short yyrhs[] =
{
87, 0, 86, 87, 0, 88, 0, 144, 0, 90,
62, 0, 90, 93, 62, 0, 22, 62, 0, 91,
115, 0, 91, 0, 55, 91, 0, 92, 0, 96,
91, 0, 98, 91, 0, 97, 91, 0, 100, 91,
0, 99, 91, 0, 46, 91, 0, 95, 0, 92,
96, 0, 92, 98, 0, 92, 97, 0, 92, 100,
0, 92, 99, 0, 92, 46, 0, 94, 0, 93,
63, 94, 0, 111, 0, 111, 64, 120, 0, 37,
0, 24, 0, 59, 0, 10, 0, 53, 0, 101,
0, 170, 0, 1, 0, 15, 0, 57, 0, 49,
0, 23, 0, 35, 0, 39, 0, 34, 0, 45,
0, 36, 0, 103, 102, 106, 65, 0, 105, 102,
106, 65, 0, 103, 0, 154, 0, 51, 104, 0,
51, 104, 66, 169, 0, 172, 0, 170, 0, 51,
0, 107, 0, 106, 107, 0, 88, 0, 0, 67,
109, 110, 68, 0, 0, 110, 88, 0, 112, 0,
112, 108, 0, 113, 0, 113, 66, 169, 0, 172,
0, 113, 69, 38, 70, 0, 113, 69, 70, 0,
114, 116, 71, 0, 114, 118, 71, 0, 113, 72,
0, 0, 115, 69, 38, 70, 0, 115, 69, 70,
0, 117, 0, 116, 63, 117, 0, 90, 111, 0,
90, 111, 64, 120, 0, 0, 119, 0, 89, 0,
119, 63, 89, 0, 143, 0, 73, 121, 65, 0,
73, 121, 63, 65, 0, 120, 0, 121, 63, 120,
0, 123, 0, 168, 14, 123, 0, 171, 0, 122,
0, 173, 0, 72, 143, 71, 0, 95, 72, 128,
71, 0, 124, 0, 125, 47, 0, 125, 42, 0,
125, 74, 167, 0, 125, 69, 143, 70, 0, 125,
72, 126, 71, 0, 0, 127, 0, 143, 0, 127,
63, 143, 0, 143, 0, 128, 63, 143, 0, 125,
0, 47, 129, 0, 42, 129, 0, 75, 129, 0,
76, 129, 0, 77, 129, 0, 78, 129, 0, 129,
0, 72, 89, 71, 130, 0, 130, 0, 131, 79,
130, 0, 131, 80, 130, 0, 131, 81, 130, 0,
131, 0, 132, 75, 131, 0, 132, 76, 131, 0,
132, 0, 133, 41, 132, 0, 133, 30, 132, 0,
133, 0, 134, 67, 133, 0, 134, 68, 133, 0,
134, 40, 133, 0, 134, 29, 133, 0, 134, 0,
135, 20, 134, 0, 135, 43, 134, 0, 135, 0,
136, 82, 135, 0, 136, 0, 137, 83, 136, 0,
137, 0, 138, 84, 137, 0, 138, 0, 139, 3,
138, 0, 139, 0, 140, 44, 139, 0, 140, 0,
142, 85, 143, 66, 141, 0, 140, 0, 141, 0,
145, 156, 65, 0, 145, 65, 0, 90, 111, 73,
0, 147, 0, 148, 0, 153, 0, 149, 0, 158,
0, 160, 0, 150, 0, 166, 0, 151, 0, 161,
0, 18, 62, 0, 18, 143, 62, 0, 152, 147,
21, 147, 0, 152, 146, 0, 152, 147, 21, 148,
0, 33, 72, 162, 71, 0, 154, 156, 155, 0,
154, 155, 0, 73, 0, 65, 0, 157, 0, 156,
157, 0, 88, 0, 146, 0, 159, 62, 0, 62,
0, 125, 64, 143, 0, 143, 0, 125, 5, 143,
0, 125, 6, 143, 0, 125, 7, 143, 0, 125,
8, 143, 0, 125, 9, 143, 0, 60, 72, 162,
71, 147, 0, 19, 146, 60, 72, 162, 71, 62,
0, 28, 72, 163, 62, 165, 62, 163, 71, 147,
0, 60, 72, 162, 71, 148, 0, 28, 72, 163,
62, 165, 62, 163, 71, 148, 0, 143, 0, 164,
0, 0, 159, 0, 164, 63, 159, 0, 162, 0,
0, 48, 143, 62, 0, 48, 62, 0, 172, 0,
172, 0, 172, 0, 56, 0, 172, 0, 32, 0,
38, 0, 13, 0, 25, 0, 26, 0, 27, 0
};
#endif
#if YYDEBUG
/* YYRLINE[YYN] -- source line where rule number YYN was defined. */
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