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/* GNU Chess 5.0 - common.h - common symbolic definitions
   Copyright (c) 1999-2002 Free Software Foundation, Inc.

   GNU Chess is based on the two research programs 
   Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.

   GNU Chess is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2, or (at your option)
   any later version.

   GNU Chess is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with GNU Chess; see the file COPYING.  If not, write to
   the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
   Boston, MA 02111-1307, USA.

   Contact Info: 
     bug-gnu-chess@gnu.org
     cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/

#ifndef COMMON_H
#define COMMON_H

#include <config.h>

#ifndef __GNUC__
# define __attribute__(x)
#endif

/*
 * Include "uint64_t" and similar types using the ac_need_stdint_h ac macro
 */

#include "GCint.h"

#include <stdio.h>
#include <sys/types.h>

 /* 
  * Define time structures to get timeval for Timer 
  */

#include <sys/time.h>

 /*
  * Define macro for declaring 64bit constants for compilers not using ULL
  */

#ifdef _MSC_VER
   #define ULL(x) ((uint64_t)(x))
#else
   #define ULL(x) x ## ULL
#endif

/*
 * BitBoard is a key data type.  It is a 64-bit value, in which each
 * bit represents a square on the board as defined by "enum Square".
 * Thus, bit position 0 represents a fact about square a1, and bit
 * position 63 represents a fact about square h8.  For example, the
 * bitboard representing "white rook" positions will have a bit set
 * for every position occupied on the board by a white rook.
 */

typedef uint64_t BitBoard;
typedef uint64_t HashType;
typedef uint32_t KeyType;

/*
 * Board represents an entire board's state, and is structured to
 * simplify analysis:
 */

typedef struct 
{
   BitBoard b[2][7];      /* piece/pawn positions by side (0=white, 1=black)
                             and then by piece (1=pawn..6=king). For example,
                             b[white][knight] has bits set for every board
                             position occupied by a White Knight. */
   BitBoard friends[2];   /* Friendly (this side's) pieces */
   BitBoard blocker;
   BitBoard blockerr90;   /* rotated 90 degrees */
   BitBoard blockerr45;   /* rotated 45 degrees */
   BitBoard blockerr315;  /* rotated 315 degrees */
   short ep;              /* Location of en passant square */
   short flag;            /* Flags related to castle privileges */
   short side;            /* Color of side on move: 0=white, 1=black */
   short material[2];     /* Total material by side not inc. king */
   short pmaterial[2];    /* Total pawn material by side not inc. king */
   short castled[2];      /* True (1) if side is castled */
   short king[2];         /* Location of king 0 - a1 .. 63 - h8 */
} Board; 

/* leaf describes a leaf-level analysis result */

typedef struct
{
   int move;   /* the move that produced this particular board */
   int score;  /* the scored value of this leaf */
} leaf;

/*
 * GameRec records an individual move made in the game; an entire
 * Game is a set of GameRec's:
 */

#define SANSZ 8 /* longest move is "exf8=Q+" so 7+1 */

typedef struct
{
   int move;    /* The actual move made; this is NOT the move count! */
   short epsq;  /* en passant square */
   short bflag; /* Flags for castle privs, see Board.flag */
   short Game50; /* The last value of GameCnt (a count of half-moves)
                    that castled, captured, or moved a pawn */
   short mvboard;
   float et;     /* elapsed time */
   HashType hashkey;
   HashType phashkey;
   char SANmv[SANSZ];  /* The move in SAN notation */
   char *comments;
} GameRec;

typedef struct
{
   HashType key;    /* Full 64 bit hash */
   int move;        /* Best move */
   int score;       /* Estimated score, may be lower or upper bound */
   uint8_t flag;    /* Is this alpha, beta, quiescent or exact? */
   uint8_t depth;   /* Search depth */
} HashSlot;   

typedef struct
{
   KeyType pkey;  
   BitBoard passed;
   BitBoard weaked;
   int score;
   int phase;
} PawnSlot;


/*  MACRO definitions */

#ifndef MAX
#define MAX(a,b)     ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a,b)     ((a) < (b) ? (a) : (b))
#endif
#define SET(a,b)                     \
  do {                               \
    (a) |= (b);                      \
    dbg_printf("Set   0x%x\n", (b)); \
  } while (0)
#define CLEAR(a,b)                   \
  do {                               \
    (a) &= ~(b);                     \
    dbg_printf("Clear 0x%x\n", (b)); \
  } while (0)

/* Draw score can be used to penalise draws if desired */
#define	DRAWSCORE   0 
#define MATERIAL     (board.material[side] - board.material[1^side])
#define PHASE	     (8 - (board.material[white]+board.material[black]) / 1150)
#define KEY(a)	     (a >> 32) 

/*  Attack MACROS */

#define BishopAttack(sq) \
	(Bishop45Atak[sq][(board.blockerr45 >> Shift45[sq]) & Mask45[sq]] | \
	 Bishop315Atak[sq][(board.blockerr315 >> Shift315[sq]) & Mask315[sq]])
#define RookAttack(sq)	\
	(Rook00Atak[sq][(board.blocker >> Shift00[sq]) & 0xFF] | \
         Rook90Atak[sq][(board.blockerr90 >> Shift90[sq]) & 0xFF])
#define QueenAttack(sq)	\
	(BishopAttack(sq) | RookAttack(sq))


/*  Some bit macros  */

/*
 * gcc 2.95.4 completely screws up the macros with lookup tables 
 * with -O2 on PPC, maybe this check has to be refined. (I don't know
 * whether other architectures also suffer from this gcc bug.) However,
 * with gcc 3.0, the lookup tables are _much_ faster than this direct
 * calculation.
 */
#if defined(__GNUC__) && defined(__PPC__) && __GNUC__ < 3
#  define SETBIT(b,i)   ((b) |=  ((ULL(1)<<63)>>(i)))
#  define CLEARBIT(b,i) ((b) &= ~((ULL(1)<<63)>>(i)))
#else
#  define SETBIT(b,i)   ((b) |= BitPosArray[i])
#  define CLEARBIT(b,i) ((b) &= NotBitPosArray[i])
#endif

#define RANK(i) ((i) >> 3)
#define ROW(i) ((i) & 7)
#define trailz(b) (leadz ((b) & ((~b) + 1)))

/* Move Descriptions (moves) are represented internally as integers.
 * The lowest 6 bits define the destination ("TO") square, and
 * the next lowest 6 bits define the source ("FROM") square,
 * using the values defined by "enum Square" (0=a1, 63=h8).
 * Upper bits are used to identify other move information such as
 * a promotion (and to what), a capture (and of what),
 * CASTLING moves, and ENPASSANT moves; see the "constants for
 * move description" below for more information on these upper bits.
 */
#define PROMOTEPIECE(a) ((a >> 12) & 0x0007)
#define CAPTUREPIECE(a) ((a >> 15) & 0x0007)
#define TOSQ(a)         ((a) & 0x003F)
#define FROMSQ(a)       ((a >> 6) & 0x003F)
#define MOVE(a,b)       (((a) << 6) | (b))

/* constants for move description */
#define KNIGHTPRM     0x00002000
#define BISHOPPRM     0x00003000 
#define ROOKPRM       0x00004000
#define QUEENPRM      0x00005000
#define PROMOTION     0x00007000
#define PAWNCAP       0x00008000
#define KNIGHTCAP     0x00010000 
#define BISHOPCAP     0x00018000
#define ROOKCAP       0x00020000 
#define QUEENCAP      0x00028000 
#define CAPTURE       0x00038000 
#define NULLMOVE      0x00100000 
#define CASTLING      0x00200000 
#define ENPASSANT     0x00400000
#define MOVEMASK      (CASTLING | ENPASSANT | PROMOTION | 0x0FFF)

#define white  0
#define black  1
#define false  0
#define true   1
#define ks 0
#define qs 1
#define INFINITY  32767
#define MATE	  32767
#define MATESCORE(a)	((a) > MATE-255  || (a) < -MATE+255)

/* constants for Board */
#define WKINGCASTLE   0x0001
#define WQUEENCASTLE  0x0002
#define BKINGCASTLE   0x0004
#define BQUEENCASTLE  0x0008
#define WCASTLE	      (WKINGCASTLE | WQUEENCASTLE)
#define BCASTLE	      (BKINGCASTLE | BQUEENCASTLE)

/* Material values */
#define ValueP   100	
#define ValueN   350
#define ValueB   350
#define ValueR   550
#define ValueQ   1100
#define ValueK   2000


/*  Some special BitBoards  */
#define NULLBITBOARD  ( ULL(0x0000000000000000))
#define WHITESQUARES  ( ULL(0x55AA55AA55AA55AA))
#define BLACKSQUARES  ( ULL(0xAA55AA55AA55AA55))
#define CENTRESQUARES ( ULL(0x0000001818000000))
#define COMPUTERHALF  ( ULL(0xFFFFFFFF00000000))
#define OPPONENTHALF  ( ULL(0x00000000FFFFFFFF))

/*  Game flags */
#define QUIT    0x0001
#define TESTT   0x0002
#define THINK   0x0004
#define MANUAL  0x0008
#define TIMEOUT 0x0010
#define SPARE1  0x0020
#define ENDED   0x0040
#define USEHASH 0x0080
#define SOLVE   0x0100
#define USENULL 0x0200
#define XBOARD  0x0400
#define TIMECTL 0x0800
#define POST    0x1000
#define PONDER  0x2000 /* We are in pondering (during search) */
#define HARD    0x4000 /* Pondering is turned on */
#define ANALYZE 0x8000 /* In ANALYZE mode */

/*  Node types  */ 
#define PV  0
#define ALL 1
#define CUT 2

/*  Transposition table flags  */
#define EXACTSCORE  1
#define LOWERBOUND  2
#define UPPERBOUND  3
#define POORDRAFT   4
#define QUIESCENT   5
#define STICKY      8

/*  Book modes */
#define BOOKOFF 0
#define BOOKRAND 1
#define BOOKBEST 2
#define BOOKWORST 3
#define BOOKPREFER 4

/*  The various phases during move selection  */
#define PICKHASH    1
#define PICKGEN1    2
#define PICKCAPT    3
#define PICKKILL1   4
#define PICKKILL2   5
#define PICKGEN2    6
#define PICKHIST    7
#define PICKREST    8
#define PICKCOUNTER 9

#define MAXTREEDEPTH  2000
#define MAXPLYDEPTH   65
#define MAXGAMEDEPTH  600

/* 
   Smaller HASHSLOT defaults 20011017 to improve blitz play
   and make it easier to run on old machines
*/
#define HASHSLOTS 1024 
#define PAWNSLOTS 512

extern short distance[64][64];
extern short taxicab[64][64];
extern unsigned char lzArray[65536];
extern short Shift00[64];
extern short Shift90[64];
extern short Shift45[64];
extern short Shift315[64];
extern BitBoard DistMap[64][8];
extern BitBoard BitPosArray[64];
extern BitBoard NotBitPosArray[64];
extern BitBoard MoveArray[8][64];
extern BitBoard Ray[64][8];
extern BitBoard FromToRay[64][64];
extern BitBoard RankBit[8];
extern BitBoard FileBit[8];
extern BitBoard Ataks[2][7];
extern BitBoard PassedPawnMask[2][64];
extern BitBoard IsolaniMask[8];
extern BitBoard SquarePawnMask[2][64];
extern BitBoard Rook00Atak[64][256]; 
extern BitBoard Rook90Atak[64][256]; 
extern BitBoard Bishop45Atak[64][256];
extern BitBoard Bishop315Atak[64][256];
extern BitBoard pinned;
extern BitBoard rings[4];
extern BitBoard boxes[2];
extern BitBoard stonewall[2];
extern BitBoard pieces[2];
extern BitBoard mask_kr_trapped_w[3];
extern BitBoard mask_kr_trapped_b[3];
extern BitBoard mask_qr_trapped_w[3];
extern BitBoard mask_qr_trapped_b[3];
extern BitBoard boardhalf[2];
extern BitBoard boardside[2];
extern short directions[64][64];
extern unsigned char BitCount[65536];
extern leaf Tree[MAXTREEDEPTH];
extern leaf *TreePtr[MAXPLYDEPTH];
extern int RootPV;
extern GameRec Game[MAXGAMEDEPTH];
extern int RealGameCnt;
extern short RealSide;
extern int GameCnt;
extern int computer;
extern unsigned int flags;
extern unsigned int preanalyze_flags;
extern Board board;
extern int cboard[64];
extern int Mvboard[64];
extern HashType hashcode[2][7][64];
extern HashType ephash[64];
extern HashType WKCastlehash;
extern HashType WQCastlehash;
extern HashType BKCastlehash;
extern HashType BQCastlehash;
extern HashType Sidehash;
extern HashType HashKey;
extern HashType PawnHashKey;
extern HashSlot *HashTab[2];
extern PawnSlot *PawnTab[2];
extern int Idepth;
extern int SxDec;
extern int Game50;
extern int lazyscore[2];
extern int maxposnscore[2];
extern int rootscore;
extern int lastrootscore;
extern unsigned long GenCnt;
extern unsigned long NodeCnt;
extern unsigned long QuiesCnt;
extern unsigned long EvalCnt;
extern unsigned long EvalCall;
extern unsigned long ChkExtCnt;
extern unsigned long OneRepCnt;
extern unsigned long RcpExtCnt;
extern unsigned long PawnExtCnt;
extern unsigned long HorzExtCnt;
extern unsigned long ThrtExtCnt;
extern unsigned long KingExtCnt;
extern unsigned long NullCutCnt;
extern unsigned long FutlCutCnt;
extern unsigned long RazrCutCnt;
extern unsigned long TotalGetHashCnt;
extern unsigned long GoodGetHashCnt;
extern unsigned long TotalPutHashCnt;
extern unsigned long CollHashCnt;
extern unsigned long TotalPawnHashCnt;
extern unsigned long GoodPawnHashCnt;
extern unsigned long RepeatCnt;
extern unsigned HashSize;
extern unsigned long TTHashMask;
extern unsigned long PHashMask;
extern int slider[8];
extern int Value[7];
extern char SANmv[SANSZ];
extern unsigned long history[2][4096];
extern int killer1[MAXPLYDEPTH];
extern int killer2[MAXPLYDEPTH];
extern int ChkCnt[MAXPLYDEPTH];
extern int ThrtCnt[MAXPLYDEPTH];
extern char id[32];

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