?? cubev.c
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/* cubev.c */
/* E. Angel, Interactive Computer Graphics */
/* A Top-Down Approach with OpenGL, Third Edition */
/* Addison-Wesley Longman, 2003 */
/* rotating cube using vertex arrays */
#include <stdlib.h>#include <GL/glut.h> GLfloat vertices[] = {-1.0,-1.0,-1.0,1.0,-1.0,-1.0, 1.0,1.0,-1.0, -1.0,1.0,-1.0, -1.0,-1.0,1.0, 1.0,-1.0,1.0, 1.0,1.0,1.0, -1.0,1.0,1.0}; GLfloat colors[] = {0.0,0.0,0.0,1.0,0.0,0.0, 1.0,1.0,0.0, 0.0,1.0,0.0, 0.0,0.0,1.0, 1.0,0.0,1.0, 1.0,1.0,1.0, 0.0,1.0,1.0}; GLubyte cubeIndices[]={0,3,2,1,2,3,7,6,0,4,7,3,1,2,6,5,4,5,6,7,0,1,5,4};static GLfloat theta[] = {0.0,0.0,0.0};static GLint axis = 2;void display(void){/* display callback, clear frame buffer and z buffer, rotate cube and draw, swap buffers */ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); gluLookAt(1.0,1.0,1.0,0.0,0.0,0.0,0.0,1.0,0.0); glTranslatef(0.0, 3.0, 0.0); glRotatef(theta[0], 1.0, 0.0, 0.0); glRotatef(theta[1], 0.0, 1.0, 0.0); glRotatef(theta[2], 0.0, 0.0, 1.0); glColorPointer(3,GL_FLOAT, 0, colors); glDrawElements(GL_QUADS, 24, GL_UNSIGNED_BYTE, cubeIndices); glutSwapBuffers(); }void spinCube(){/* Idle callback, spin cube 2 degrees about selected axis */ theta[axis] += 2.0; if( theta[axis] > 360.0 ) theta[axis] -= 360.0; glutPostRedisplay();}void mouse(int btn, int state, int x, int y){/* mouse callback, selects an axis about which to rotate */ if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN) axis = 0; if(btn==GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) axis = 1; if(btn==GLUT_RIGHT_BUTTON && state == GLUT_DOWN) axis = 2;}void myReshape(int w, int h){ glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho(-4.0, 4.0, -3.0 * (GLfloat) h / (GLfloat) w, 5.0 * (GLfloat) h / (GLfloat) w, -10.0, 10.0); else glOrtho(-4.0 * (GLfloat) w / (GLfloat) h, 4.0 * (GLfloat) w / (GLfloat) h, -3.0, 5.0, -10.0, 10.0); glMatrixMode(GL_MODELVIEW);}voidmain(int argc, char **argv){/* need both double buffering and z buffer */ glutInit(&argc, argv); glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); glutInitWindowSize(500, 500); glutCreateWindow("colorcube"); glutReshapeFunc(myReshape); glutDisplayFunc(display); glutIdleFunc(spinCube); glutMouseFunc(mouse); glEnable(GL_DEPTH_TEST); /* Enable hidden--surface--removal */ glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, 0, vertices); glColorPointer(3,GL_FLOAT, 0, colors); glClearColor(1.0,1.0,1.0,1.0); glColor3f(1.0,1.0,1.0); glutMainLoop();}
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