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?? deflate.c

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/* deflate.c -- compress data using the deflation algorithm
 * Copyright (C) 1995-1996 Jean-loup Gailly.
 * For conditions of distribution and use, see copyright notice in zlib.h 
 */

/*
 *  ALGORITHM
 *
 *      The "deflation" process depends on being able to identify portions
 *      of the input text which are identical to earlier input (within a
 *      sliding window trailing behind the input currently being processed).
 *
 *      The most straightforward technique turns out to be the fastest for
 *      most input files: try all possible matches and select the longest.
 *      The key feature of this algorithm is that insertions into the string
 *      dictionary are very simple and thus fast, and deletions are avoided
 *      completely. Insertions are performed at each input character, whereas
 *      string matches are performed only when the previous match ends. So it
 *      is preferable to spend more time in matches to allow very fast string
 *      insertions and avoid deletions. The matching algorithm for small
 *      strings is inspired from that of Rabin & Karp. A brute force approach
 *      is used to find longer strings when a small match has been found.
 *      A similar algorithm is used in comic (by Jan-Mark Wams) and freeze
 *      (by Leonid Broukhis).
 *         A previous version of this file used a more sophisticated algorithm
 *      (by Fiala and Greene) which is guaranteed to run in linear amortized
 *      time, but has a larger average cost, uses more memory and is patented.
 *      However the F&G algorithm may be faster for some highly redundant
 *      files if the parameter max_chain_length (described below) is too large.
 *
 *  ACKNOWLEDGEMENTS
 *
 *      The idea of lazy evaluation of matches is due to Jan-Mark Wams, and
 *      I found it in 'freeze' written by Leonid Broukhis.
 *      Thanks to many people for bug reports and testing.
 *
 *  REFERENCES
 *
 *      Deutsch, L.P.,"'Deflate' Compressed Data Format Specification".
 *      Available in ftp.uu.net:/pub/archiving/zip/doc/deflate-1.1.doc
 *
 *      A description of the Rabin and Karp algorithm is given in the book
 *         "Algorithms" by R. Sedgewick, Addison-Wesley, p252.
 *
 *      Fiala,E.R., and Greene,D.H.
 *         Data Compression with Finite Windows, Comm.ACM, 32,4 (1989) 490-595
 *
 */

/* $Id: deflate.c,v 1.15 1996/07/24 13:40:58 me Exp $ */

#include "deflate.h"

char deflate_copyright[] = " deflate 1.0.4 Copyright 1995-1996 Jean-loup Gailly ";
/*
  If you use the zlib library in a product, an acknowledgment is welcome
  in the documentation of your product. If for some reason you cannot
  include such an acknowledgment, I would appreciate that you keep this
  copyright string in the executable of your product.
 */

/* ===========================================================================
 *  Function prototypes.
 */
typedef enum {
    need_more,      /* block not completed, need more input or more output */
    block_done,     /* block flush performed */
    finish_started, /* finish started, need only more output at next deflate */
    finish_done     /* finish done, accept no more input or output */
} block_state;

typedef block_state (*compress_func) OF((deflate_state *s, int flush));
/* Compression function. Returns the block state after the call. */

local void fill_window    OF((deflate_state *s));
local block_state deflate_stored OF((deflate_state *s, int flush));
local block_state deflate_fast   OF((deflate_state *s, int flush));
local block_state deflate_slow   OF((deflate_state *s, int flush));
local void lm_init        OF((deflate_state *s));
local uInt longest_match  OF((deflate_state *s, IPos cur_match));
local void putShortMSB    OF((deflate_state *s, uInt b));
local void flush_pending  OF((z_streamp strm));
local int read_buf        OF((z_streamp strm, charf *buf, unsigned size));
#ifdef ASMV
      void match_init OF((void)); /* asm code initialization */
#endif

#ifdef DEBUG
local  void check_match OF((deflate_state *s, IPos start, IPos match,
                            int length));
#endif

/* ===========================================================================
 * Local data
 */

#define NIL 0
/* Tail of hash chains */

#ifndef TOO_FAR
#  define TOO_FAR 4096
#endif
/* Matches of length 3 are discarded if their distance exceeds TOO_FAR */

#define MIN_LOOKAHEAD (MAX_MATCH+MIN_MATCH+1)
/* Minimum amount of lookahead, except at the end of the input file.
 * See deflate.c for comments about the MIN_MATCH+1.
 */

/* Values for max_lazy_match, good_match and max_chain_length, depending on
 * the desired pack level (0..9). The values given below have been tuned to
 * exclude worst case performance for pathological files. Better values may be
 * found for specific files.
 */
typedef struct config_s {
   ush good_length; /* reduce lazy search above this match length */
   ush max_lazy;    /* do not perform lazy search above this match length */
   ush nice_length; /* quit search above this match length */
   ush max_chain;
   compress_func func;
} config;

local config configuration_table[10] = {
/*      good lazy nice chain */
/* 0 */ {0,    0,  0,    0, deflate_stored},  /* store only */
/* 1 */ {4,    4,  8,    4, deflate_fast}, /* maximum speed, no lazy matches */
/* 2 */ {4,    5, 16,    8, deflate_fast},
/* 3 */ {4,    6, 32,   32, deflate_fast},

/* 4 */ {4,    4, 16,   16, deflate_slow},  /* lazy matches */
/* 5 */ {8,   16, 32,   32, deflate_slow},
/* 6 */ {8,   16, 128, 128, deflate_slow},
/* 7 */ {8,   32, 128, 256, deflate_slow},
/* 8 */ {32, 128, 258, 1024, deflate_slow},
/* 9 */ {32, 258, 258, 4096, deflate_slow}}; /* maximum compression */

/* Note: the deflate() code requires max_lazy >= MIN_MATCH and max_chain >= 4
 * For deflate_fast() (levels <= 3) good is ignored and lazy has a different
 * meaning.
 */

#define EQUAL 0
/* result of memcmp for equal strings */

struct static_tree_desc_s {int dummy;}; /* for buggy compilers */

/* ===========================================================================
 * Update a hash value with the given input byte
 * IN  assertion: all calls to to UPDATE_HASH are made with consecutive
 *    input characters, so that a running hash key can be computed from the
 *    previous key instead of complete recalculation each time.
 */
#define UPDATE_HASH(s,h,c) (h = (((h)<<s->hash_shift) ^ (c)) & s->hash_mask)


/* ===========================================================================
 * Insert string str in the dictionary and set match_head to the previous head
 * of the hash chain (the most recent string with same hash key). Return
 * the previous length of the hash chain.
 * IN  assertion: all calls to to INSERT_STRING are made with consecutive
 *    input characters and the first MIN_MATCH bytes of str are valid
 *    (except for the last MIN_MATCH-1 bytes of the input file).
 */
#define INSERT_STRING(s, str, match_head) \
   (UPDATE_HASH(s, s->ins_h, s->window[(str) + (MIN_MATCH-1)]), \
    s->prev[(str) & s->w_mask] = match_head = s->head[s->ins_h], \
    s->head[s->ins_h] = (Pos)(str))

/* ===========================================================================
 * Initialize the hash table (avoiding 64K overflow for 16 bit systems).
 * prev[] will be initialized on the fly.
 */
#define CLEAR_HASH(s) \
    s->head[s->hash_size-1] = NIL; \
    zmemzero((charf *)s->head, (unsigned)(s->hash_size-1)*sizeof(*s->head));

/* ========================================================================= */
int deflateInit_(strm, level, version, stream_size)
    z_streamp strm;
    int level;
    const char *version;
    int stream_size;
{
    return deflateInit2_(strm, level, Z_DEFLATED, MAX_WBITS, DEF_MEM_LEVEL,
			 Z_DEFAULT_STRATEGY, version, stream_size);
    /* To do: ignore strm->next_in if we use it as window */
}

/* ========================================================================= */
int deflateInit2_(strm, level, method, windowBits, memLevel, strategy,
		  version, stream_size)
    z_streamp strm;
    int  level;
    int  method;
    int  windowBits;
    int  memLevel;
    int  strategy;
    const char *version;
    int stream_size;
{
    deflate_state *s;
    int noheader = 0;

    ushf *overlay;
    /* We overlay pending_buf and d_buf+l_buf. This works since the average
     * output size for (length,distance) codes is <= 24 bits.
     */

    if (version == Z_NULL || version[0] != ZLIB_VERSION[0] ||
        stream_size != sizeof(z_stream)) {
	return Z_VERSION_ERROR;
    }
    if (strm == Z_NULL) return Z_STREAM_ERROR;

    strm->msg = Z_NULL;
    if (strm->zalloc == Z_NULL) {
	strm->zalloc = zcalloc;
	strm->opaque = (voidpf)0;
    }
    if (strm->zfree == Z_NULL) strm->zfree = zcfree;

    if (level == Z_DEFAULT_COMPRESSION) level = 6;

    if (windowBits < 0) { /* undocumented feature: suppress zlib header */
        noheader = 1;
        windowBits = -windowBits;
    }
    if (memLevel < 1 || memLevel > MAX_MEM_LEVEL || method != Z_DEFLATED ||
        windowBits < 8 || windowBits > 15 || level < 0 || level > 9 ||
	strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
        return Z_STREAM_ERROR;
    }
    s = (deflate_state *) ZALLOC(strm, 1, sizeof(deflate_state));
    if (s == Z_NULL) return Z_MEM_ERROR;
    strm->state = (struct internal_state FAR *)s;
    s->strm = strm;

    s->noheader = noheader;
    s->w_bits = windowBits;
    s->w_size = 1 << s->w_bits;
    s->w_mask = s->w_size - 1;

    s->hash_bits = memLevel + 7;
    s->hash_size = 1 << s->hash_bits;
    s->hash_mask = s->hash_size - 1;
    s->hash_shift =  ((s->hash_bits+MIN_MATCH-1)/MIN_MATCH);

    s->window = (Bytef *) ZALLOC(strm, s->w_size, 2*sizeof(Byte));
    s->prev   = (Posf *)  ZALLOC(strm, s->w_size, sizeof(Pos));
    s->head   = (Posf *)  ZALLOC(strm, s->hash_size, sizeof(Pos));

    s->lit_bufsize = 1 << (memLevel + 6); /* 16K elements by default */

    overlay = (ushf *) ZALLOC(strm, s->lit_bufsize, sizeof(ush)+2);
    s->pending_buf = (uchf *) overlay;

    if (s->window == Z_NULL || s->prev == Z_NULL || s->head == Z_NULL ||
        s->pending_buf == Z_NULL) {
        strm->msg = (char*)ERR_MSG(Z_MEM_ERROR);
        deflateEnd (strm);
        return Z_MEM_ERROR;
    }
    s->d_buf = overlay + s->lit_bufsize/sizeof(ush);
    s->l_buf = s->pending_buf + (1+sizeof(ush))*s->lit_bufsize;

    s->level = level;
    s->strategy = strategy;
    s->method = (Byte)method;

    return deflateReset(strm);
}

/* ========================================================================= */
int deflateSetDictionary (strm, dictionary, dictLength)
    z_streamp strm;
    const Bytef *dictionary;
    uInt  dictLength;
{
    deflate_state *s;
    uInt length = dictLength;
    uInt n;
    IPos hash_head = 0;

    if (strm == Z_NULL || strm->state == Z_NULL || dictionary == Z_NULL ||
        strm->state->status != INIT_STATE) return Z_STREAM_ERROR;

    s = strm->state;
    strm->adler = adler32(strm->adler, dictionary, dictLength);

    if (length < MIN_MATCH) return Z_OK;
    if (length > MAX_DIST(s)) {
	length = MAX_DIST(s);
	dictionary += dictLength - length;
    }
    zmemcpy((charf *)s->window, dictionary, length);
    s->strstart = length;
    s->block_start = (long)length;

    /* Insert all strings in the hash table (except for the last two bytes).
     * s->lookahead stays null, so s->ins_h will be recomputed at the next
     * call of fill_window.
     */
    s->ins_h = s->window[0];
    UPDATE_HASH(s, s->ins_h, s->window[1]);
    for (n = 0; n <= length - MIN_MATCH; n++) {
	INSERT_STRING(s, n, hash_head);
    }
    if (hash_head) hash_head = 0;  /* to make compiler happy */
    return Z_OK;
}

/* ========================================================================= */
int deflateReset (strm)
    z_streamp strm;
{
    deflate_state *s;
    
    if (strm == Z_NULL || strm->state == Z_NULL ||
        strm->zalloc == Z_NULL || strm->zfree == Z_NULL) return Z_STREAM_ERROR;

    strm->total_in = strm->total_out = 0;
    strm->msg = Z_NULL; /* use zfree if we ever allocate msg dynamically */
    strm->data_type = Z_UNKNOWN;

    s = (deflate_state *)strm->state;
    s->pending = 0;
    s->pending_out = s->pending_buf;

    if (s->noheader < 0) {
        s->noheader = 0; /* was set to -1 by deflate(..., Z_FINISH); */
    }
    s->status = s->noheader ? BUSY_STATE : INIT_STATE;
    strm->adler = 1;
    s->last_flush = Z_NO_FLUSH;

    _tr_init(s);
    lm_init(s);

    return Z_OK;
}

/* ========================================================================= */
int deflateParams(strm, level, strategy)
    z_streamp strm;
    int level;
    int strategy;
{
    deflate_state *s;
    compress_func func;
    int err = Z_OK;

    if (strm == Z_NULL || strm->state == Z_NULL) return Z_STREAM_ERROR;
    s = strm->state;

    if (level == Z_DEFAULT_COMPRESSION) {
	level = 6;
    }
    if (level < 0 || level > 9 || strategy < 0 || strategy > Z_HUFFMAN_ONLY) {
	return Z_STREAM_ERROR;
    }
    func = configuration_table[s->level].func;

    if (func != configuration_table[level].func && strm->total_in != 0) {
	/* Flush the last buffer: */
	err = deflate(strm, Z_PARTIAL_FLUSH);
    }
    if (s->level != level) {
	s->level = level;
	s->max_lazy_match   = configuration_table[level].max_lazy;
	s->good_match       = configuration_table[level].good_length;
	s->nice_match       = configuration_table[level].nice_length;
	s->max_chain_length = configuration_table[level].max_chain;
    }
    s->strategy = strategy;
    return err;
}

/* =========================================================================
 * Put a short in the pending buffer. The 16-bit value is put in MSB order.
 * IN assertion: the stream state is correct and there is enough room in
 * pending_buf.
 */
local void putShortMSB (deflate_state *s, uInt b)
{
    put_byte(s, (Byte)(b >> 8));
    put_byte(s, (Byte)(b & 0xff));
}   

/* =========================================================================
 * Flush as much pending output as possible. All deflate() output goes
 * through this function so some applications may wish to modify it
 * to avoid allocating a large strm->next_out buffer and copying into it.
 * (See also read_buf()).
 */
local void flush_pending(z_streamp strm)
{
    unsigned len = strm->state->pending;

    if (len > strm->avail_out) len = strm->avail_out;
    if (len == 0) return;

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