?? team2dlg.h
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// Team2Dlg.h : header file
//
#if !defined(AFX_TEAM2DLG_H__3151E0DC_4C4D_45BA_B7BE_BFD5451852B0__INCLUDED_)
#define AFX_TEAM2DLG_H__3151E0DC_4C4D_45BA_B7BE_BFD5451852B0__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CTeam2Dlg dialog
//#include <afxdb.h>
class CTeam2Dlg : public CDialog
{
// Construction
public:
CTeam2Dlg(CWnd* pParent = NULL); // standard constructor
CDatabase db;
CString user;
void Init();
// Dialog Data
//{{AFX_DATA(CTeam2Dlg)
enum { IDD = IDD_TEAM2_DIALOG };
CString m_id;
CString m_pswd;
CString m_figure;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTeam2Dlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CTeam2Dlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnConnect();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEAM2DLG_H__3151E0DC_4C4D_45BA_B7BE_BFD5451852B0__INCLUDED_)
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