?? gmlegendview.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "gmlegendview.h"
/////////////////////////////////////////////////////////////////////////////
// CGMLegendView
IMPLEMENT_DYNCREATE(CGMLegendView, CWnd)
/////////////////////////////////////////////////////////////////////////////
// CGMLegendView properties
LPDISPATCH CGMLegendView::GetLegend()
{
LPDISPATCH result;
GetProperty(0x1, VT_DISPATCH, (void*)&result);
return result;
}
void CGMLegendView::SetLegend(LPDISPATCH propVal)
{
SetProperty(0x1, VT_DISPATCH, propVal);
}
long CGMLegendView::GetDefaultKeySize()
{
long result;
GetProperty(0x2, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetDefaultKeySize(long propVal)
{
SetProperty(0x2, VT_I4, propVal);
}
long CGMLegendView::GetLegendTop()
{
long result;
GetProperty(0x3, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetLegendTop(long propVal)
{
SetProperty(0x3, VT_I4, propVal);
}
long CGMLegendView::GetLegendLeft()
{
long result;
GetProperty(0x4, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetLegendLeft(long propVal)
{
SetProperty(0x4, VT_I4, propVal);
}
long CGMLegendView::GetLegendWidth()
{
long result;
GetProperty(0x5, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetLegendWidth(long propVal)
{
SetProperty(0x5, VT_I4, propVal);
}
long CGMLegendView::GetLegendHeight()
{
long result;
GetProperty(0x6, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetLegendHeight(long propVal)
{
SetProperty(0x6, VT_I4, propVal);
}
long CGMLegendView::GetBackColor()
{
long result;
GetProperty(0x7, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetBackColor(long propVal)
{
SetProperty(0x7, VT_I4, propVal);
}
long CGMLegendView::GetActiveTab()
{
long result;
GetProperty(0x8, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetActiveTab(long propVal)
{
SetProperty(0x8, VT_I4, propVal);
}
long CGMLegendView::GetStatisticsCountMode()
{
long result;
GetProperty(0x9, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetStatisticsCountMode(long propVal)
{
SetProperty(0x9, VT_I4, propVal);
}
long CGMLegendView::GetStatisticsPercentMode()
{
long result;
GetProperty(0xa, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetStatisticsPercentMode(long propVal)
{
SetProperty(0xa, VT_I4, propVal);
}
LPDISPATCH CGMLegendView::GetDefaultTitleFont()
{
LPDISPATCH result;
GetProperty(0xb, VT_DISPATCH, (void*)&result);
return result;
}
void CGMLegendView::SetDefaultTitleFont(LPDISPATCH propVal)
{
SetProperty(0xb, VT_DISPATCH, propVal);
}
long CGMLegendView::GetDefaultTitleFontColor()
{
long result;
GetProperty(0xc, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetDefaultTitleFontColor(long propVal)
{
SetProperty(0xc, VT_I4, propVal);
}
LPDISPATCH CGMLegendView::GetDefaultSubtitleFont()
{
LPDISPATCH result;
GetProperty(0xd, VT_DISPATCH, (void*)&result);
return result;
}
void CGMLegendView::SetDefaultSubtitleFont(LPDISPATCH propVal)
{
SetProperty(0xd, VT_DISPATCH, propVal);
}
long CGMLegendView::GetDefaultSubtitleFontColor()
{
long result;
GetProperty(0xe, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetDefaultSubtitleFontColor(long propVal)
{
SetProperty(0xe, VT_I4, propVal);
}
BOOL CGMLegendView::GetLegendVisible()
{
BOOL result;
GetProperty(0xf, VT_BOOL, (void*)&result);
return result;
}
void CGMLegendView::SetLegendVisible(BOOL propVal)
{
SetProperty(0xf, VT_BOOL, propVal);
}
long CGMLegendView::GetDefaultKeySizeMode()
{
long result;
GetProperty(0x10, VT_I4, (void*)&result);
return result;
}
void CGMLegendView::SetDefaultKeySizeMode(long propVal)
{
SetProperty(0x10, VT_I4, propVal);
}
/////////////////////////////////////////////////////////////////////////////
// CGMLegendView operations
void CGMLegendView::Fit()
{
InvokeHelper(0x11, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
void CGMLegendView::AboutBox()
{
InvokeHelper(0xfffffdd8, DISPATCH_METHOD, VT_EMPTY, NULL, NULL);
}
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