?? gmlegendview.h
字號:
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CGMLegendView wrapper class
class CGMLegendView : public CWnd
{
protected:
DECLARE_DYNCREATE(CGMLegendView)
public:
CLSID const& GetClsid()
{
static CLSID const clsid
= { 0xcad8fb02, 0x1754, 0x4084, { 0x99, 0x42, 0x38, 0x66, 0xcc, 0xb7, 0x62, 0xb9 } };
return clsid;
}
virtual BOOL Create(LPCTSTR lpszClassName,
LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect,
CWnd* pParentWnd, UINT nID,
CCreateContext* pContext = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID); }
BOOL Create(LPCTSTR lpszWindowName, DWORD dwStyle,
const RECT& rect, CWnd* pParentWnd, UINT nID,
CFile* pPersist = NULL, BOOL bStorage = FALSE,
BSTR bstrLicKey = NULL)
{ return CreateControl(GetClsid(), lpszWindowName, dwStyle, rect, pParentWnd, nID,
pPersist, bStorage, bstrLicKey); }
// Attributes
public:
LPDISPATCH GetLegend();
void SetLegend(LPDISPATCH);
long GetDefaultKeySize();
void SetDefaultKeySize(long);
long GetLegendTop();
void SetLegendTop(long);
long GetLegendLeft();
void SetLegendLeft(long);
long GetLegendWidth();
void SetLegendWidth(long);
long GetLegendHeight();
void SetLegendHeight(long);
long GetBackColor();
void SetBackColor(long);
long GetActiveTab();
void SetActiveTab(long);
long GetStatisticsCountMode();
void SetStatisticsCountMode(long);
long GetStatisticsPercentMode();
void SetStatisticsPercentMode(long);
LPDISPATCH GetDefaultTitleFont();
void SetDefaultTitleFont(LPDISPATCH);
long GetDefaultTitleFontColor();
void SetDefaultTitleFontColor(long);
LPDISPATCH GetDefaultSubtitleFont();
void SetDefaultSubtitleFont(LPDISPATCH);
long GetDefaultSubtitleFontColor();
void SetDefaultSubtitleFontColor(long);
BOOL GetLegendVisible();
void SetLegendVisible(BOOL);
long GetDefaultKeySizeMode();
void SetDefaultKeySizeMode(long);
// Operations
public:
void Fit();
void AboutBox();
};
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