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BGET -- Memory Allocator ========================== by John Walker kelvin@fourmilab.ch http://www.fourmilab.ch/BGET is a comprehensive memory allocation package which is easilyconfigured to the needs of an application. BGET is efficient in boththe time needed to allocate and release buffers and in the memoryoverhead required for buffer pool management. It automaticallyconsolidates contiguous space to minimise fragmentation. BGET isconfigured by compile-time definitions, Major options include: * A built-in test program to exercise BGET and demonstrate how the various functions are used. * Allocation by either the "first fit" or "best fit" method. * Wiping buffers at release time to catch code which references previously released storage. * Built-in routines to dump individual buffers or the entire buffer pool. * Retrieval of allocation and pool size statistics. * Quantisation of buffer sizes to a power of two to satisfy hardware alignment constraints. * Automatic pool compaction, growth, and shrinkage by means of call-backs to user defined functions.Applications of BGET can range from storage management in ROM-basedembedded programs to providing the framework upon which a multitaskingsystem incorporating garbage collection is constructed. BGETincorporates extensive internal consistency checking using the<assert.h> mechanism; all these checks can be turned off by compilingwith NDEBUG defined, yielding a version of BGET with minimal size andmaximum speed.The basic algorithm underlying BGET has withstood the test of time; morethan 25 years have passed since the first implementation of this code.And yet, it is substantially more efficient than the native allocationschemes of many operating systems: the Macintosh and Microsoft Windowsto name two, on which programs have obtained substantial speed-ups bylayering BGET as an application level memory manager atop the underlyingsystem's.BGET has been implemented on the largest mainframes and the lowest ofmicroprocessors. It has served as the core for multitasking operatingsystems, multi-thread applications, embedded software in data networkswitching processors, and a host of C programs. And while it hasaccreted flexibility and additional options over the years, it remainsfast, memory efficient, portable, and easy to integrate into yourprogram.BGET IMPLEMENTATION ASSUMPTIONS===============================BGET is written in as portable a dialect of C as possible. The onlyfundamental assumption about the underlying hardware architecture isthat memory is allocated is a linear array which can be addressed as avector of C "char" objects. On segmented address space architectures,this generally means that BGET should be used to allocate storage withina single segment (although some compilers simulate linear address spaceson segmented architectures). On segmented architectures, then, BGETbuffer pools may not be larger than a segment, but since BGET allows anynumber of separate buffer pools, there is no limit on the total storagewhich can be managed, only on the largest individual object which can beallocated. Machines with a linear address architecture, such as theVAX, 680x0, Sparc, MIPS, or the Intel 80386 and above in native mode,may use BGET without restriction.GETTING STARTED WITH BGET=========================Although BGET can be configured in a multitude of fashions, there arethree basic ways of working with BGET. The functions mentioned beloware documented in the following section. Please excuse the forwardreferences which are made in the interest of providing a roadmap toguide you to the BGET functions you're likely to need.Embedded Applications---------------------Embedded applications typically have a fixed area of memory dedicated tobuffer allocation (often in a separate RAM address space distinct fromthe ROM that contains the executable code). To use BGET in such anenvironment, simply call bpool() with the start address and length ofthe buffer pool area in RAM, then allocate buffers with bget() andrelease them with brel(). Embedded applications with very limited RAMbut abundant CPU speed may benefit by configuring BGET for BestFitallocation (which is usually not worth it in other environments).Malloc() Emulation------------------If the C library malloc() function is too slow, not present in yourdevelopment environment (for example, an a native Windows or Macintoshprogram), or otherwise unsuitable, you can replace it with BGET.Initially define a buffer pool of an appropriate size withbpool()--usually obtained by making a call to the operating system'slow-level memory allocator. Then allocate buffers with bget(), bgetz(),and bgetr() (the last two permit the allocation of buffers initialisedto zero and [inefficient] re-allocation of existing buffers forcompatibility with C library functions). Release buffers by callingbrel(). If a buffer allocation request fails, obtain more storage fromthe underlying operating system, add it to the buffer pool by anothercall to bpool(), and continue execution.Automatic Storage Management----------------------------You can use BGET as your application's native memory manager andimplement automatic storage pool expansion, contraction, and optionallyapplication-specific memory compaction by compiling BGET with the BECtlvariable defined, then calling bectl() and supplying functions forstorage compaction, acquisition, and release, as well as a standard poolexpansion increment. All of these functions are optional (although itdoesn't make much sense to provide a release function without anacquisition function, does it?). Once the call-back functions have beendefined with bectl(), you simply use bget() and brel() to allocate andrelease storage as before. You can supply an initial buffer pool withbpool() or rely on automatic allocation to acquire the entire pool.When a call on bget() cannot be satisfied, BGET first checks if acompaction function has been supplied. If so, it is called (with thespace required to satisfy the allocation request and a sequence numberto allow the compaction routine to be called successively withoutlooping). If the compaction function is able to free any storage (itneedn't know whether the storage it freed was adequate) it should returna nonzero value, whereupon BGET will retry the allocation request and,if it fails again, call the compaction function again with thenext-higher sequence number.If the compaction function returns zero, indicating failure to freespace, or no compaction function is defined, BGET next tests whether anon-NULL allocation function was supplied to bectl(). If so, thatfunction is called with an argument indicating how many bytes ofadditional space are required. This will be the standard pool expansionincrement supplied in the call to bectl() unless the original bget()call requested a buffer larger than this; buffers larger than thestandard pool block can be managed "off the books" by BGET in this mode.If the allocation function succeeds in obtaining the storage, it returnsa pointer to the new block and BGET expands the buffer pool; if itfails, the allocation request fails and returns NULL to the caller. Ifa non-NULL release function is supplied, expansion blocks which becometotally empty are released to the global free pool by passing theiraddresses to the release function.Equipped with appropriate allocation, release, and compaction functions,BGET can be used as part of very sophisticated memory managementstrategies, including garbage collection. (Note, however, that BGET is*not* a garbage collector by itself, and that developing such a systemrequires much additional logic and careful design of the application'smemory allocation strategy.)BGET FUNCTION DESCRIPTIONS==========================Functions implemented by BGET (some are enabled by certain of theoptional settings below): void bpool(void *buffer, bufsize len);
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