?? guiaapoly.c
字號:
/*********************************************************************************************************** uC/GUI* Universal graphic software for embedded applications** (c) Copyright 2002, Micrium Inc., Weston, FL* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH** 礐/GUI is protected by international copyright laws. Knowledge of the* source code may not be used to write a similar product. This file may* only be used in accordance with a license and should not be redistributed* in any way. We appreciate your understanding and fairness.*----------------------------------------------------------------------File : GUIPolyAA.CPurpose : Draw Polygon routines with Antialiasing---------------------------END-OF-HEADER------------------------------*/#include "GUI_Private.h"#include <stdio.h>#include <string.h>#include <math.h>/* ********************************************** * * * GL_FillPolygonAA * * * ***********************************************/static void _FillPolygonAA (GUI_POINT* paPoint, int NumPoints, int x, int y) { int i; int Stat; int x0,x1; int PosFactor = GUI_Context.AA_HiResEnable ? 1 : GUI_Context.AA_Factor;/* Calc horizontal limits and init GUI_AA */ x0 = x1 = paPoint[0].x; for (i=1; i< NumPoints; i++) { int x = paPoint[i].x; if (x<x0) x0 = x; if (x>x1) x1 = x; } if (!GUI_Context.AA_HiResEnable) { Stat = GUI_AA_Init(x0+x,x1+x); } else { Stat = GUI_AA_Init((x0+x)/GUI_Context.AA_Factor,(x1+x)/GUI_Context.AA_Factor); } if (Stat ==0) { /* Modify pointlist */ if (!GUI_Context.AA_HiResEnable) { for (i=0; i< NumPoints; i++) { paPoint[i].x *= GUI_Context.AA_Factor; paPoint[i].y *= GUI_Context.AA_Factor; } } GL_FillPolygon(paPoint, NumPoints, x * PosFactor, y * PosFactor); /* Restore pointlist */ if (!GUI_Context.AA_HiResEnable) { for (i=0; i< NumPoints; i++) { paPoint[i].x /= GUI_Context.AA_Factor; paPoint[i].y /= GUI_Context.AA_Factor; } } /* Cleanup */ } GUI_AA_Exit();}void GUI_AA_FillPolygon(/*const*/ GUI_POINT* pPoints, int NumPoints, int x0, int y0) { GUI_LOCK(); #if (GUI_WINSUPPORT) WM_ADDORG(x0,y0); WM_ITERATE_START(NULL); { #endif/* Variables in MEMDEV module (with memory devices only) */ #if GUI_SUPPORT_MEMDEV if (GUI_Context.pDeviceAPI->pfFillPolygonAA) GUI_Context.pDeviceAPI->pfFillPolygonAA(pPoints, NumPoints, x0, y0); else #endif _FillPolygonAA (pPoints, NumPoints, x0, y0); #if (GUI_WINSUPPORT) } WM_ITERATE_END(); #endif GUI_UNLOCK();}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -