?? lcdaa.c
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/*********************************************************************
* SEGGER MICROCONTROLLER SYSTEME GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 2002 SEGGER Microcontroller Systeme GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
**** emWin/GSC Grafical user interface for embedded applications ****
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : LCDAA.c
Purpose : Low level antialiasing routines.
---------------------------END-OF-HEADER------------------------------
*/
#define LCD_C
#include <stddef.h> /* needed for definition of NULL */
#include "LCD.H"
#include "GUI_Private.H"
#include "LCD_Private.h"
/*
*********************************************************
* *
* Macros for internal use *
* *
*********************************************************
*/
#define RETURN_IF_Y_OUT() \
if (y < GUI_Context.ClipRect.y0) \
return; \
if (y > GUI_Context.ClipRect.y1) \
return;
#define RETURN_IF_X_OUT() \
if (x < GUI_Context.ClipRect.x0) return; \
if (x > GUI_Context.ClipRect.x1) return;
#define CLIP_X() \
if (x0 < GUI_Context.ClipRect.x0) { x0 = GUI_Context.ClipRect.x0; } \
if (x1 > GUI_Context.ClipRect.x1) { x1 = GUI_Context.ClipRect.x1; }
#define CLIP_Y() \
if (y0 < GUI_Context.ClipRect.y0) { y0 = GUI_Context.ClipRect.y0; } \
if (y1 > GUI_Context.ClipRect.y1) { y1 = GUI_Context.ClipRect.y1; }
/*
*********************************************************
* *
* Antialiasing (opt) *
* *
*********************************************************
*/
LCD_COLOR LCD_AA_MixColors(LCD_COLOR Color, LCD_COLOR BkColor, U8 Intens) {
/* Calc Color seperations for FgColor first */
I32 R = (Color&0xff)*Intens;
I32 G = (Color&0xff00)*Intens;
I32 B = (Color&0xff0000)*Intens;
/* Add Color seperations for BkColor */
Intens = 15-Intens;
R += (BkColor&0xff)*Intens;
G += (BkColor&0xff00)*Intens;
B += (BkColor&0xff0000)*Intens;
R = (R/15)&0xff;
G = (G/15)&0xff00;
B = (B/15)&0xff0000;
Color = R+G+B;
return Color;
}
/* Draw 1-pixel with Foreground color */
void LCD_SetPixelAA(int x, int y, U8 Intens) {
if (Intens == 0)
return;
RETURN_IF_Y_OUT();
RETURN_IF_X_OUT();
if (Intens >= 15) {
LCDDEV_L0_SetPixelIndex(x,y, LCD_COLORINDEX);
} else {
LCD_COLOR Color = LCD_Index2Color(LCD_COLORINDEX);
LCD_COLOR BkColor = LCD_GetPixelColor(x,y);
Color = LCD_AA_MixColors(Color, BkColor, Intens);
LCDDEV_L0_SetPixelIndex(x,y, LCD_Color2Index(Color));
}
}
/* Draw 1-pixel with Foreground and background color */
void LCD_SetPixelAA_NoTrans(int x, int y, U8 Intens) {
RETURN_IF_Y_OUT();
RETURN_IF_X_OUT();
if (Intens == 0) {
LCDDEV_L0_SetPixelIndex(x,y, LCD_BKCOLORINDEX);
} else if (Intens == 15) {
LCDDEV_L0_SetPixelIndex(x,y, LCD_COLORINDEX);
} else {
LCD_COLOR Color = LCD_AA_MixColors(LCD_Index2Color(LCD_COLORINDEX),
LCD_Index2Color(LCD_BKCOLORINDEX),
Intens);
LCDDEV_L0_SetPixelIndex(x,y,LCD_Color2Index(Color));
}
}
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