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?? d3d.h

?? WinCE 3.0 BSP, 包含Inter SA1110, Intel_815E, Advantech_PCM9574 等
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#define IDirect3D3_Release(p) (p)->Release()
#define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
#define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
#define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
#define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
#define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
#define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
#define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
#define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
#define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
#endif

/*
 * Direct3D Device interfaces
 */
#undef INTERFACE
#define INTERFACE IDirect3DDevice

DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DDevice methods ***/
    STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE;
    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
    STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE;
    STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE;
    STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
    STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE;
    STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
    STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
    STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE;
    STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE;
    STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE;
    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
    STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
    STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE;
    STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE;
    STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
    STDMETHOD(BeginScene)(THIS) PURE;
    STDMETHOD(EndScene)(THIS) PURE;
    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE;
};

typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#else
#define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice_AddRef(p) (p)->AddRef()
#define IDirect3DDevice_Release(p) (p)->Release()
#define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
#define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
#define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
#define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
#define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
#define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
#define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
#define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
#define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
#define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice_EndScene(p) (p)->EndScene()
#define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
#endif

#undef INTERFACE
#define INTERFACE IDirect3DDevice2

DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DDevice2 methods ***/
    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
    STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE;
    STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
    STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
    STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
    STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE;
    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
    STDMETHOD(BeginScene)(THIS) PURE;
    STDMETHOD(EndScene)(THIS) PURE;
    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE;
    STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
    STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
    STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE;
    STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
    STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE;
    STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
    STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
    STDMETHOD(Index)(THIS_ WORD) PURE;
    STDMETHOD(End)(THIS_ DWORD) PURE;
    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
    STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
    STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
    STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
    STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
};

typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
#define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
#define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
#define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
#else
#define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DDevice2_AddRef(p) (p)->AddRef()
#define IDirect3DDevice2_Release(p) (p)->Release()
#define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
#define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
#define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
#define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
#define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
#define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
#define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
#define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
#define IDirect3DDevice2_EndScene(p) (p)->EndScene()
#define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
#define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
#define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
#define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
#define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
#define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
#define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
#define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
#define IDirect3DDevice2_Index(p,a) (p)->Index(a)
#define IDirect3DDevice2_End(p,a) (p)->End(a)
#define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
#define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
#define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
#define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
#define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
#define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
#define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
#define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
#define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
#define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
#define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
#endif

#undef INTERFACE
#define INTERFACE IDirect3DDevice3

DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown)
{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
    STDMETHOD_(ULONG,Release)(THIS) PURE;

    /*** IDirect3DDevice3 methods ***/
    STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
    STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
    STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
    STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
    STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE;
    STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
    STDMETHOD(BeginScene)(THIS) PURE;
    STDMETHOD(EndScene)(THIS) PURE;
    STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE;
    STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
    STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
    STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE;
    STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
    STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE;
    STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
    STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
    STDMETHOD(Index)(THIS_ WORD) PURE;
    STDMETHOD(End)(THIS_ DWORD) PURE;
    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
    STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
    STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
    STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
    STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
    STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
    STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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