?? spinctrl.h
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////////////////////////////////////////////////////////////////////////////// Name: msw/spinctrl.h// Purpose: wxSpinCtrl class declaration for Win32// Author: Vadim Zeitlin// Modified by:// Created: 22.07.99// RCS-ID: $Id: spinctrl.h,v 1.28 2006/09/20 14:15:12 RR Exp $// Copyright: (c) Vadim Zeitlin// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_MSW_SPINCTRL_H_#define _WX_MSW_SPINCTRL_H_#include "wx/spinbutt.h" // the base class#if wxUSE_SPINCTRL#include "wx/dynarray.h"class WXDLLEXPORT wxSpinCtrl;WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);// ----------------------------------------------------------------------------// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call// it) text window whose contents is automatically updated when the spin// control is clicked.// ----------------------------------------------------------------------------class WXDLLEXPORT wxSpinCtrl : public wxSpinButton{public: wxSpinCtrl() { } wxSpinCtrl(wxWindow *parent, wxWindowID id = wxID_ANY, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")) { Create(parent, id, value, pos, size, style, min, max, initial, name); } bool Create(wxWindow *parent, wxWindowID id = wxID_ANY, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxSP_ARROW_KEYS, int min = 0, int max = 100, int initial = 0, const wxString& name = _T("wxSpinCtrl")); // a wxTextCtrl-like method (but we can't have GetValue returning wxString // because the base class already has one returning int!) void SetValue(const wxString& text); // another wxTextCtrl-like method void SetSelection(long from, long to); // implementation only from now on // ------------------------------- virtual ~wxSpinCtrl(); virtual void SetValue(int val); virtual int GetValue() const; virtual bool SetFont(const wxFont &font); virtual void SetFocus(); virtual bool Enable(bool enable = true); virtual bool Show(bool show = true); // wxSpinButton doesn't accept focus, but we do virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); } // for internal use only // get the subclassed window proc of the buddy text WXFARPROC GetBuddyWndProc() const { return m_wndProcBuddy; } // return the spinctrl object whose buddy is the given window or NULL static wxSpinCtrl *GetSpinForTextCtrl(WXHWND hwndBuddy); // process a WM_COMMAND generated by the buddy text control bool ProcessTextCommand(WXWORD cmd, WXWORD id);protected: virtual void DoGetPosition(int *x, int *y) const; virtual void DoMoveWindow(int x, int y, int width, int height); virtual wxSize DoGetBestSize() const; virtual void DoGetSize(int *width, int *height) const;#if wxUSE_TOOLTIPS virtual void DoSetToolTip( wxToolTip *tip );#endif // wxUSE_TOOLTIPS // the handler for wxSpinButton events void OnSpinChange(wxSpinEvent& event); // Handle processing of special keys void OnChar(wxKeyEvent& event); void OnSetFocus(wxFocusEvent& event); void OnKillFocus(wxFocusEvent& event); int m_oldValue; virtual void NormalizeValue(); // the data for the "buddy" text ctrl WXHWND m_hwndBuddy; WXFARPROC m_wndProcBuddy; // all existing wxSpinCtrls - this allows to find the one corresponding to // the given buddy window in GetSpinForTextCtrl() static wxArraySpins ms_allSpins;private: DECLARE_DYNAMIC_CLASS(wxSpinCtrl) DECLARE_EVENT_TABLE() DECLARE_NO_COPY_CLASS(wxSpinCtrl)};#endif // wxUSE_SPINCTRL#endif // _WX_MSW_SPINCTRL_H_
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