?? bitmap.h
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/////////////////////////////////////////////////////////////////////////////// Name: wx/msw/bitmap.h// Purpose: wxBitmap class// Author: Julian Smart// Modified by:// Created: 01/02/97// RCS-ID: $Id: bitmap.h,v 1.60 2006/11/01 01:15:53 SN Exp $// Copyright: (c) Julian Smart// Licence: wxWindows licence/////////////////////////////////////////////////////////////////////////////#ifndef _WX_BITMAP_H_#define _WX_BITMAP_H_#include "wx/msw/gdiimage.h"#include "wx/palette.h"class WXDLLEXPORT wxBitmap;class WXDLLEXPORT wxBitmapHandler;class WXDLLEXPORT wxBitmapRefData;class WXDLLEXPORT wxControl;class WXDLLEXPORT wxCursor;class WXDLLEXPORT wxDC;#if wxUSE_WXDIBclass WXDLLEXPORT wxDIB;#endifclass WXDLLEXPORT wxIcon;class WXDLLEXPORT wxImage;class WXDLLEXPORT wxMask;class WXDLLEXPORT wxPalette;class WXDLLEXPORT wxPixelDataBase;// ----------------------------------------------------------------------------// wxBitmap: a mono or colour bitmap// ----------------------------------------------------------------------------class WXDLLEXPORT wxBitmap : public wxGDIImage{public: // default ctor creates an invalid bitmap, you must Create() it later wxBitmap() { } // Initialize with raw data wxBitmap(const char bits[], int width, int height, int depth = 1); // Initialize with XPM data wxBitmap(const char* const* data);#ifdef wxNEEDS_CHARPP wxBitmap(char** data) { *this = wxBitmap(wx_const_cast(const char* const*, data)); }#endif // Load a file or resource wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_TYPE_BMP_RESOURCE); // New constructor for generalised creation from data wxBitmap(const void* data, long type, int width, int height, int depth = 1); // Create a new, uninitialized bitmap of the given size and depth (if it // is omitted, will create a bitmap compatible with the display) // // NB: this ctor will create a DIB for 24 and 32bpp bitmaps, use ctor // taking a DC argument if you want to force using DDB in this case wxBitmap(int width, int height, int depth = -1); // Create a bitmap compatible with the given DC wxBitmap(int width, int height, const wxDC& dc);#if wxUSE_IMAGE // Convert from wxImage wxBitmap(const wxImage& image, int depth = -1) { (void)CreateFromImage(image, depth); } // Create a DDB compatible with the given DC from wxImage wxBitmap(const wxImage& image, const wxDC& dc) { (void)CreateFromImage(image, dc); }#endif // wxUSE_IMAGE // we must have this, otherwise icons are silently copied into bitmaps using // the copy ctor but the resulting bitmap is invalid! wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); } wxBitmap& operator=(const wxIcon& icon) { (void)CopyFromIcon(icon); return *this; } wxBitmap& operator=(const wxCursor& cursor) { (void)CopyFromCursor(cursor); return *this; } virtual ~wxBitmap();#if wxUSE_IMAGE wxImage ConvertToImage() const;#endif // wxUSE_IMAGE // get the given part of bitmap wxBitmap GetSubBitmap( const wxRect& rect ) const; // copies the contents and mask of the given (colour) icon to the bitmap bool CopyFromIcon(const wxIcon& icon); // copies the contents and mask of the given cursor to the bitmap bool CopyFromCursor(const wxCursor& cursor);#if wxUSE_WXDIB // copies from a device independent bitmap bool CopyFromDIB(const wxDIB& dib);#endif virtual bool Create(int width, int height, int depth = -1); virtual bool Create(int width, int height, const wxDC& dc); virtual bool Create(const void* data, long type, int width, int height, int depth = 1); virtual bool LoadFile(const wxString& name, long type = wxBITMAP_TYPE_BMP_RESOURCE); virtual bool SaveFile(const wxString& name, int type, const wxPalette *cmap = NULL); wxBitmapRefData *GetBitmapData() const { return (wxBitmapRefData *)m_refData; } // raw bitmap access support functions void *GetRawData(wxPixelDataBase& data, int bpp); void UngetRawData(wxPixelDataBase& data);#if wxUSE_PALETTE wxPalette* GetPalette() const; void SetPalette(const wxPalette& palette);#endif // wxUSE_PALETTE wxMask *GetMask() const; wxBitmap GetMaskBitmap() const; void SetMask(wxMask *mask); // these functions are internal and shouldn't be used, they risk to // disappear in the future bool HasAlpha() const; void UseAlpha();#if WXWIN_COMPATIBILITY_2_4 // these functions do nothing and are only there for backwards // compatibility wxDEPRECATED( int GetQuality() const ); wxDEPRECATED( void SetQuality(int quality) );#endif // WXWIN_COMPATIBILITY_2_4 // implementation only from now on // -------------------------------public: void SetHBITMAP(WXHBITMAP bmp) { SetHandle((WXHANDLE)bmp); } WXHBITMAP GetHBITMAP() const { return (WXHBITMAP)GetHandle(); }#ifdef __WXDEBUG__ void SetSelectedInto(wxDC *dc); wxDC *GetSelectedInto() const;#endif // __WXDEBUG__protected: virtual wxGDIImageRefData *CreateData() const; virtual wxObjectRefData *CloneRefData(const wxObjectRefData *data) const; // creates an uninitialized bitmap, called from Create()s above bool DoCreate(int w, int h, int depth, WXHDC hdc);#if wxUSE_IMAGE // creates the bitmap from wxImage, supposed to be called from ctor bool CreateFromImage(const wxImage& image, int depth); // creates a DDB from wxImage, supposed to be called from ctor bool CreateFromImage(const wxImage& image, const wxDC& dc); // common part of the 2 methods above (hdc may be 0) bool CreateFromImage(const wxImage& image, int depth, WXHDC hdc);#endif // wxUSE_IMAGEprivate: // common part of CopyFromIcon/CopyFromCursor for Win32 bool CopyFromIconOrCursor(const wxGDIImage& icon); DECLARE_DYNAMIC_CLASS(wxBitmap)};// ----------------------------------------------------------------------------// wxMask: a mono bitmap used for drawing bitmaps transparently.// ----------------------------------------------------------------------------class WXDLLEXPORT wxMask : public wxObject{public: wxMask(); // Copy constructor wxMask(const wxMask &mask); // Construct a mask from a bitmap and a colour indicating the transparent // area wxMask(const wxBitmap& bitmap, const wxColour& colour); // Construct a mask from a bitmap and a palette index indicating the // transparent area wxMask(const wxBitmap& bitmap, int paletteIndex); // Construct a mask from a mono bitmap (copies the bitmap). wxMask(const wxBitmap& bitmap); // construct a mask from the givne bitmap handle wxMask(WXHBITMAP hbmp) { m_maskBitmap = hbmp; } virtual ~wxMask(); bool Create(const wxBitmap& bitmap, const wxColour& colour); bool Create(const wxBitmap& bitmap, int paletteIndex); bool Create(const wxBitmap& bitmap); // Implementation WXHBITMAP GetMaskBitmap() const { return m_maskBitmap; } void SetMaskBitmap(WXHBITMAP bmp) { m_maskBitmap = bmp; }protected: WXHBITMAP m_maskBitmap; DECLARE_DYNAMIC_CLASS(wxMask)};// ----------------------------------------------------------------------------// wxBitmapHandler is a class which knows how to load/save bitmaps to/from file// ----------------------------------------------------------------------------class WXDLLEXPORT wxBitmapHandler : public wxGDIImageHandler{public: wxBitmapHandler() { } wxBitmapHandler(const wxString& name, const wxString& ext, long type) : wxGDIImageHandler(name, ext, type) { } // keep wxBitmapHandler derived from wxGDIImageHandler compatible with the // old class which worked only with bitmaps virtual bool Create(wxBitmap *bitmap, const void* data, long flags, int width, int height, int depth = 1); virtual bool LoadFile(wxBitmap *bitmap, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool SaveFile(wxBitmap *bitmap, const wxString& name, int type, const wxPalette *palette = NULL); virtual bool Create(wxGDIImage *image, const void* data, long flags, int width, int height, int depth = 1); virtual bool Load(wxGDIImage *image, const wxString& name, long flags, int desiredWidth, int desiredHeight); virtual bool Save(wxGDIImage *image, const wxString& name, int type);private: DECLARE_DYNAMIC_CLASS(wxBitmapHandler)};#endif // _WX_BITMAP_H_
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