?? splashxpath.h
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//========================================================================//// SplashXPath.h////========================================================================#ifndef SPLASHXPATH_H#define SPLASHXPATH_H#include <aconf.h>#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include "SplashTypes.h"class SplashPath;struct SplashXPathAdjust;//------------------------------------------------------------------------#define splashMaxCurveSplits (1 << 10)//------------------------------------------------------------------------// SplashXPathSeg//------------------------------------------------------------------------struct SplashXPathSeg { SplashCoord x0, y0; // first endpoint SplashCoord x1, y1; // second endpoint SplashCoord dxdy; // slope: delta-x / delta-y SplashCoord dydx; // slope: delta-y / delta-x Guint flags;};#define splashXPathFirst 0x01 // first segment of a subpath#define splashXPathLast 0x02 // last segment of a subpath#define splashXPathEnd0 0x04 // first endpoint is end of an open subpath#define splashXPathEnd1 0x08 // second endpoint is end of an open subpath#define splashXPathHoriz 0x10 // segment is vertical (y0 == y1) // (dxdy is undef)#define splashXPathVert 0x20 // segment is horizontal (x0 == x1) // (dydx is undef)#define splashXPathFlip 0x40 // y0 > y1//------------------------------------------------------------------------// SplashXPath//------------------------------------------------------------------------class SplashXPath {public: // Expands (converts to segments) and flattens (converts curves to // lines) <path>. Transforms all points from user space to device // space, via <matrix>. If <closeSubpaths> is true, closes all open // subpaths. SplashXPath(SplashPath *path, SplashCoord *matrix, SplashCoord flatness, GBool closeSubpaths); // Copy an expanded path. SplashXPath *copy() { return new SplashXPath(this); } ~SplashXPath(); // Multiply all coordinates by splashAASize, in preparation for // anti-aliased rendering. void aaScale(); // Sort by upper coordinate (lower y), in y-major order. void sort();private: SplashXPath(); SplashXPath(SplashXPath *xPath); void transform(SplashCoord *matrix, SplashCoord xi, SplashCoord yi, SplashCoord *xo, SplashCoord *yo); void strokeAdjust(SplashXPathAdjust *adjust, SplashCoord *xp, SplashCoord *yp); void grow(int nSegs); void addCurve(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord x2, SplashCoord y2, SplashCoord x3, SplashCoord y3, SplashCoord flatness, GBool first, GBool last, GBool end0, GBool end1); void addSegment(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, GBool first, GBool last, GBool end0, GBool end1); SplashXPathSeg *segs; int length, size; // length and size of segs array friend class SplashXPathScanner; friend class SplashClip; friend class Splash;};#endif
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