?? splashftfont.h
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//========================================================================//// SplashFTFont.h////========================================================================#ifndef SPLASHFTFONT_H#define SPLASHFTFONT_H#include <aconf.h>#if HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H#ifdef USE_GCC_PRAGMAS#pragma interface#endif#include <ft2build.h>#include FT_FREETYPE_H#include "SplashFont.h"class SplashFTFontFile;//------------------------------------------------------------------------// SplashFTFont//------------------------------------------------------------------------class SplashFTFont: public SplashFont {public: SplashFTFont(SplashFTFontFile *fontFileA, SplashCoord *matA, SplashCoord *textMatA); virtual ~SplashFTFont(); // Munge xFrac and yFrac before calling SplashFont::getGlyph. virtual GBool getGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap); // Rasterize a glyph. The <xFrac> and <yFrac> values are the same // as described for getGlyph. virtual GBool makeGlyph(int c, int xFrac, int yFrac, SplashGlyphBitmap *bitmap); // Return the path for a glyph. virtual SplashPath *getGlyphPath(int c);private: FT_Size sizeObj; FT_Matrix matrix; FT_Matrix textMatrix; SplashCoord textScale;};#endif // HAVE_FREETYPE_FREETYPE_H || HAVE_FREETYPE_H#endif
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