?? playersprite.java
字號:
package com.tianxia.qipai.model.game.gobang;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;
import com.tianxia.qipai.view.game.gobang.GobangHallCanvas;
public class PlayerSprite extends Sprite {
private int xposition,yposition; //指針的當前坐標位置
public PlayerSprite(Image image, int width, int height) {
super(image,width,height);
// TODO 自動生成構造函數存根
}
public void init(int viewX,int viewY,int tableid,
int tilewidth,int tileheight,int xnum,int ynum){
xposition = viewX + ((tableid-1)%xnum)*tilewidth;
yposition = viewY + ((tableid -1)/xnum)*tileheight;
this.setPosition(xposition,yposition);
}
public void nextimage(){
this.nextFrame();
}
}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -