?? bitstream1.c
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/*
*********************************************************************
* File name: bitstream.c
* Version: 5.0(release v1.0) Date: Jan 12, 2006
* Author: xiezm Email: xiezm@wxintech.cn
* Company: Wuxi Intech co., ltd.
*
* Project: Jpeg Decoder for Trio
*********************************************************************
*/
#define BITSTREAM_GLOBALS
#include "cf6_chess.h"
#ifdef WIN32
#include <stdio.h>
#endif
#include "djpg.h"
extern volatile int chess_storage(YMEM) DEBUG_FLAG[];
static int count=0;
extern int huffFindCount;
extern int frameCount;
extern int speedUp;
void bitstream_fill_buffer(void)
{
#ifdef WIN32
fpos_t pos;
/* if((count>=0x200)&&(count<0x280))
{
if(speedUp == 0x21)
{
fseek(INPUT,-20*BUFFER_SIZE*4,SEEK_CUR);
fgetpos(INPUT, &pos);
speedUp = 0xb;
}
}
else if(count==0x280)
{
count=0x0;
}
count++;
*/
int num=fread(input_buffer, 4, BUFFER_SIZE, INPUT);
fgetpos(INPUT, &pos);
if(num==0)
exit(34);
#else
int i;
for(i=0;i<BUFFER_SIZE;i++)
{
input_buffer[i] = INPUT;
}
#endif
buffer_inop = input_buffer;
buffer_end = buffer_inop + BUFFER_SIZE - 1;
}
void bitstream_init(void)
{
int i;
bitstream_fill_buffer();
is_stuff = 0;
current = 0;
bits_left = 0;
next = 0;
bits_next = 0;
for(i=0;i<16;i++)
{
bits_mask[i] = (1<<i) - 1;
}
}
unsigned int get_byte(void)
{
int chess_storage(y0) INT_Pff = 0xff;
int chess_storage(y1) INT_Pff00 = 0xff00;
int chess_storage(b1) INT_P8 = 8;
int chess_storage(x1) INT_P16 = 16;
if(0 == bits_left)
{
huffFindCount = buffer_inop - input_buffer;
if(buffer_inop == buffer_end)
{
current = ((*buffer_inop)>>INT_P8) | ((*buffer_inop)<<INT_P8);
bits_left = INT_P16;
bitstream_fill_buffer();
}
else
{
current = ((*buffer_inop)>>INT_P16) | ((*buffer_inop)&INT_Pff00) | ((*buffer_inop)<<INT_P16);
buffer_inop++;
bits_left = 24;
}
}
return((current >> (bits_left -= INT_P8)) & INT_Pff);
}
unsigned int get_word(void)
{
unsigned int ret_val;
ret_val = get_byte();
ret_val <<= 8;
ret_val |= get_byte();
return (ret_val);
}
void fill_op_word(unsigned int *op_word, unsigned int *bits_opword)
{
int chess_storage(y0) INT_Pff = 0xff;
int chess_storage(y1) INT_Pff00 = 0xff00;
int chess_storage(b1) INT_P8 = 8;
int chess_storage(x1) INT_P16 = 16;
if(buffer_inop == buffer_end)
{
*bits_opword = INT_P16;
*op_word = *buffer_inop;
bitstream_fill_buffer();
if(is_stuff && (0x00 == ((*op_word) & INT_Pff)))
{
*op_word >>= INT_P8;
*bits_opword = INT_P8;
if(0x00ff == (*op_word))
{
is_stuff = 1;
}
else
{
is_stuff = 0;
}
return;
}
else if(INT_Pff == (*op_word))
{
*bits_opword = INT_P8;
is_stuff = 0;
return;
}
*op_word = (((*op_word) << INT_P8) & INT_Pff00) | (((*op_word)>> INT_P8 ) & INT_Pff);
if(INT_Pff == ((*op_word) & INT_Pff))
{
is_stuff = 1;
}
else
{
is_stuff = 0;
}
return;
}
*bits_opword = 24;
*op_word = (((*buffer_inop)>>INT_P16) | ((*buffer_inop)&INT_Pff00) | ((*buffer_inop)<<INT_P16)) & 0x00ffffff;
buffer_inop++;
if(is_stuff && (0x00 == ((*op_word) >> INT_P16)))
{
*bits_opword -= INT_P8;
}
if(INT_Pff00 == ((*op_word) >> INT_P8))
{
*bits_opword -= INT_P8;
*op_word = (((*op_word) >> INT_P8) & INT_Pff00) | ((*op_word) & INT_Pff);
}
else if(INT_Pff00 == ((*op_word) & 0x00ffff))
{
*bits_opword -= INT_P8;
*op_word >>= INT_P8;
is_stuff = 0;
return;
}
if(INT_Pff == ((*op_word) & INT_Pff))
{
is_stuff = 1;
return;
}
is_stuff = 0;
return;
}
void decode_bitstream_initial(void)
{
if(0 == bits_left)
{
fill_op_word(¤t, &bits_left);
}
else
{
if((16 == bits_left) && (0x00ff00 == (current & 0x00ffff)))
{
bits_left = 8;
current >>= 8;
}
else if(0x00ff == (current & 0x00ff))
{
is_stuff = 1;
}
}
fill_op_word(&next, &bits_next);
}
unsigned int get_bits(unsigned int num_bits)
{
unsigned int result;
if(num_bits <= bits_left)
{
result = (current >> (bits_left -= num_bits)) & bits_mask[num_bits];
return result;
}
num_bits -= bits_left;
result = current & bits_mask[bits_left];
current = next;
bits_left = bits_next;
fill_op_word(&next, &bits_next);
if(num_bits <= bits_left)
{
result = (result << num_bits) | ((current >> (bits_left -= num_bits)) & bits_mask[num_bits]);
return result;
}
num_bits -= bits_left;
result = (result << bits_left) | (current & bits_mask[bits_left]);
current = next;
bits_left = bits_next;
fill_op_word(&next, &bits_next);
result = (result << num_bits) | ((current >> (bits_left -= num_bits)) & bits_mask[num_bits]);
return result;
}
unsigned int peek_byte(void)
{
int b_num;
int chess_storage(y0) INT_Pff = 0xff;
int chess_storage(b1) INT_P8 = 8;
if(INT_P8 <= bits_left)
{
return ((current >> (bits_left - INT_P8)) & INT_Pff);
}
b_num = INT_P8 - bits_left;
return (((current << b_num) & INT_Pff) | ((next >> (bits_next - b_num)) & bits_mask[b_num]));
}
void drop_bits(unsigned int num_bits)
{
if(bits_left >= num_bits)
{
bits_left -= num_bits;
return;
}
num_bits -= bits_left;
current = next;
bits_left = bits_next;
fill_op_word(&next, &bits_next);
bits_left -= num_bits;
}
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