?? easysys.cpp
字號:
// EasySYS.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "EasySYS.h"
#include "EasySYSDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CEasySYSApp
AppOption g_options[OPTION_NUM] =
{
//target os
{TARGET_OS, TOS_W2K, _T("W2K"), _T("Window 2000"), FALSE},
{TARGET_OS, TOS_WXP, _T("XP"), _T("Window XP"), FALSE},
{TARGET_OS, TOS_W2K3, _T("WNET"), _T("Window 2003"), FALSE},
//ddk
{DDK_VERSION, DDK_W2K, _T("W2K"), _T("DDK 2000"), FALSE},
{DDK_VERSION, DDK_WXP, _T("XP"), _T("DDK XP"), FALSE},
{DDK_VERSION, DDK_W2K3, _T("WNET"), _T("DDK 2003"), TRUE},
};
BOOL GetCurOption(int nClass, int *nID)
{
for (int i=0; i<OPTION_NUM; i++)
{
if (g_options[i].nClass == nClass &&
g_options[i].bChecked == TRUE)
{
*nID = g_options[i].nID;
return TRUE;
}
}
return FALSE;
}
int SetCurOption(int nClass, int nID)
{
int nRet = FALSE;
for (int i=0; i<OPTION_NUM; i++)
{
if (g_options[i].nClass == nClass)
{
if (g_options[i].nID == nID)
{
g_options[i].bChecked = TRUE;
nRet = i;
}
else
{
g_options[i].bChecked = FALSE;
}
}
}
return nRet;
}
int GetCheckItem(int nClass, int nIndex)
{
for (int i=0; i<OPTION_NUM; i++)
{
if (g_options[i].nClass == nClass
&& g_options[i].bChecked == TRUE)
{
if (--nIndex >= 0)
{
continue;
}
return i;
}
}
return -1;
}
int SetCheckItem(int nClass, int nID)
{
int nRet = FALSE;
for (int i=0; i<OPTION_NUM; i++)
{
if (g_options[i].nClass == nClass)
{
if (g_options[i].nID == nID)
{
g_options[i].bChecked = TRUE;
nRet = i;
}
}
}
return nRet;
}
BEGIN_MESSAGE_MAP(CEasySYSApp, CWinApp)
//{{AFX_MSG_MAP(CEasySYSApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEasySYSApp construction
CEasySYSApp::CEasySYSApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CEasySYSApp object
CEasySYSApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CEasySYSApp initialization
BOOL CEasySYSApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
CEasySYSDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
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