?? game_尋路.cpp
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/*
[學VC、編游戲]
編著、程序設計:唐明理 2004.7
E-mail: cqtml@163.com
*/
#include "stdafx.h"
#include "game_尋路.h"
extern unsigned short dw[7][6];
gamepro:: gamepro(){}
gamepro::~gamepro(){}
void gamepro::lookit(int i)
{ if(man[i].lb!=0) return;
for(int q=0;q<rs;q++)
{if(q==i) continue;
if(man[q].lb==2) continue;
int x=man[i].xix-man[q].xix;
int y=man[i].xiy-man[q].xiy;
if(abs(x)<man[q].w && abs(y)<man[q].h)
{ if(man[i].lb!=man[q].lb)
{ man[q].x0=man[q].fx=man[q].xix;//
man[q].y0=man[q].fy=man[q].xiy;//
man[q].fid=man[q].pk;
if(x==0&&y<0) {man[i].fw=0;man[q].fw=4;}
if(x>0&&y< 0) {man[i].fw=1;man[q].fw=5;}
if(x>0&&y==0) {man[i].fw=2;man[q].fw=6;}
if(x>0&&y> 0) {man[i].fw=3;man[q].fw=7;}
if(x==0&&y>0) {man[i].fw=4;man[q].fw=0;}
if(x<0&&y> 0) {man[i].fw=5;man[q].fw=1;}
if(x<0&&y==0) {man[i].fw=6;man[q].fw=2;}
if(x<0&&y< 0) {man[i].fw=7;man[q].fw=3;}
man[q].zs=dw[man[q].js][3];man[q].zd=1;
man[i].zs=3; man[i].zd=1;
if(man[i].p==man[i].m1-2) sndPlaySound("砍1.wav",SND_ASYNC);
if(man[q].p==man[q].m1-8) sndPlaySound("羊.wav",SND_ASYNC);
break;
}
}
}
}
void gamepro::randxy()
{ for(int q=0;q<rs;q++)
{if(fidf==TRUE) return;
if(rand()%20>0) continue;
if(man[q].lb!=1||man[q].fid<man[q].pk) continue;
if(man[q].zd==1) continue;
int x=man[q].x0+WIDTH/2-rand()%WIDTH;
int y=man[q].y0+HEIGHT/2-rand()%HEIGHT;
if(x<GX) x=GX;
if(y<GY) y=GY;
if(x>WIDTH *SCRP0-GX) x=WIDTH *SCRP0-GX;
if(y>HEIGHT*SCRP0-GY) y=HEIGHT*SCRP0-GY;
if(FindPath(q,x,y)<0) continue;
man[q].p=man[q].m1-1;
}
}
int gamepro::FindPath(int i,int x,int y)
{ if(find_p==0) return 0;
if(fidf==TRUE) return -4;
if(x<=0||y<=0) return -3;
int x0=x/GX,y0=y/GY;
if(m_fid.map[x0][y0]=='1')
{fidf=FALSE;return -1;}
if(x0==man[i].xix/GX&&y0==man[i].xiy/GY)
{fidf=FALSE;return -2;}
if(x0<1||y0<1)
{fidf=FALSE;return -10;}
if((x0+1)>=WIDTH*SCRP0/GX||(y0+1)>=HEIGHT*SCRP0/GY)
{fidf=FALSE;return -20;}
fidf=TRUE;
int tim=timeGetTime();
m_fid.end_y =man[i].xix/GX;
m_fid.end_x =man[i].xiy/GY;
m_fid.start_y=x0;
m_fid.start_x=y0;
if(m_fid.findpath()==-1)
{fidf=FALSE;
return-1;
}
man[i].pk=zlpath();
if(man[i].pk<0)
{fidf=FALSE;return -3;}
if(man[i].pk>250) {man[i].pk=0;fidf=FALSE;return -5;}
for(int j=0;j<man[i].pk;j++)
man[i].ph[j]=pathn[j];
man[i].fx=x;man[i].fy=y;
man[i].fid=1;
if(man[i].pk>1)
{man[i].x0=man[i].ph[man[i].fid].x*GX+man[i].w/2;
man[i].y0=man[i].ph[man[i].fid].y*GY+man[i].h/2;
man[i].fid++;
}
fidf=FALSE;
return timeGetTime()-tim;
}
int gamepro::zlpath()
{ int k=1;
int yy0;
int xx=m_fid.path[0]/m_fid.map_w;
int yy=m_fid.path[0]%m_fid.map_w;
pathn[0].x=xx;pathn[0].y=yy;
for(int j=1;m_fid.path[j]>0;j++)
{xx= m_fid.path[j]/m_fid.map_w;
yy= m_fid.path[j]%m_fid.map_w;
yy0=m_fid.path[j+1]%m_fid.map_w;
pathn[k].x=xx;pathn[k].y=yy;
if(yy!=yy0) k++;
if(k>500) return -1;
}
int p=1;
for(j=1;j<k;j++)
{pathn[p].x=pathn[j].x;pathn[p].y=pathn[j].y;
if(pathn[j].x!=pathn[j+1].x) p++;
}
return p;
}
void gamepro::loadza(CString name)
{ char cc[256];
FILE *f;
int i,j;
strcpy(cc,name);cc[lstrlen(name)-3]=0;
strcat(cc,"map");
f=fopen(cc,"r");
if(f==NULL) goto aa;
fscanf(f,"%d,%d\n",&w,&h);
SCRP0=w/16;
m_fid.map_w=WIDTH*SCRP0/GX;
m_fid.map_h=HEIGHT*SCRP0/GY;
if(w>WIDTH*SCRP/GX||h>HEIGHT*SCRP/GY)
{SetCurrentDirectory(appdir);
return;
}
for(i=0;i<h;i++)
fgets(&m_fid.map[i][0],w+2,f);
fclose(f);
aa:for(i=0;i<m_fid.map_w;i++)
for(j=0;j<m_fid.map_h;j++)
if(m_fid.map[i][j]!='1') m_fid.map[i][j]='0';
find_p=1;
SetCurrentDirectory(appdir);
}
void gamepro::loaddata()
{ FILE *f;
int len,i,j;
CString cc;
cc=dir+"景.dar";
f=fopen(cc,"r");
if(f==NULL) return;
fscanf(f,"%d",&len);
for(i=0;i<len;i++)
fscanf(f,"%d,%d,%d",&jbufadd[i],&j,&j);
fclose(f);
cc=dir+"獸.dar";
f=fopen(cc,"r");
if(f==NULL) return;
fscanf(f,"%d",&len);
for(i=0;i<len;i++)
fscanf(f,"%d,%d,%d",&sbufadd[i],&sbufx[i],&sbufy[i]);
fclose(f);
cc=dir+"人.dar";
f=fopen(cc,"r");
if(f==NULL) return;
fscanf(f,"%d",&len);
for(i=0;i<len;i++)
fscanf(f,"%d,%d,%d",&rbufadd[i],&rbufx[i],&rbufy[i]);
fclose(f);
// B、......
cc=dir+"獸.gam";
if( !sfile.Open(cc, CFile::modeRead, NULL ) ) return;
cc=dir+"人.gam";
if( !rfile.Open(cc, CFile::modeRead, NULL ) ) return;
cc=dir+"景.gam";
if( !jfile.Open(cc, CFile::modeRead, NULL ) ) return;
UINT len0=sfile.GetLength();
stmp=(BYTE *)new BYTE[len0];
sfile.Read( stmp, len0);
sfile.Close();
len0=rfile.GetLength();
rtmp=(BYTE *)new BYTE[len0];
rfile.Read( rtmp, len0);
rfile.Close();
len0=jfile.GetLength();
jtmp=(BYTE *)new BYTE[len0];
jfile.Read( jtmp, len0);
jfile.Close();
}
int gamepro::leftdown(HDC hdc,int x,int y)
{ int fidtim=0;
if(find_p==0)
{gamemap::leftdown(hdc,x,y);
return fidtim;
}
if(x>0&&x<WIDTH&&y>0&&y<HEIGHT&&edi==0)
{int i=mann;
fidtim=FindPath(i,x-2+scrx,y-10+scry);
man[i].p=man[i].m1-1;
}
if(dingweimap(x,y)==TRUE) smlmap(hdc);
return fidtim;
}
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