?? customctrldlgcustomcontroldialog.cpp
字號(hào):
/**
*
* @brief Definition of CCustomCtrlDlgCustomControlDialog
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDE FILES
// Class include
#include "CustomCtrlDlgCustomControlDialog.h"
// System includes
#include <customctrldlg.rsg>
// User includes
#include "customctrldlg.hrh" // dialog lines
#include "customctrldlgCustomControl.h" // CCustomCtrlDlgCustomControl
// ================= MEMBER FUNCTIONS =======================
/**
* Static construction and execution of the dialog.
* @param aPlayerName the name which this dialog will edit
* @return ETrue if the dialog is dismissed with a positive action, EFalse otherwise
*/
TBool CCustomCtrlDlgCustomControlDialog::RunDlgLD ()
{
CCustomCtrlDlgCustomControlDialog* playerNameDialog = new (ELeave) CCustomCtrlDlgCustomControlDialog();
return playerNameDialog->ExecuteLD(R_CUSTOMCTRLDLG_CUSTOM_CONTROL_DIALOG);
}
/**
* Called by the framework when an uncrecognised type of control is found in a dialog line.
* @param aControlType the type of control found
*/
SEikControlInfo CCustomCtrlDlgCustomControlDialog::CreateCustomControlL(TInt aControlType)
{
SEikControlInfo controlInfo;
controlInfo.iControl = NULL;
controlInfo.iTrailerTextId = 0;
controlInfo.iFlags = 0;
switch (aControlType)
{
case ECustomCtrlDlgCtCustomControl:
controlInfo.iControl = new(ELeave) CCustomCtrlDlgCustomControl;
break;
default:
break;
}
return controlInfo;
}
// End of File
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