?? level6.dat
字號:
# THIS IS THE LEVEL DATA, YOU CAN USE THIS AS A STARING POINT FOR MAKING YOUR OWN LEVEL
# (DO NOT START FROM SCRATCH IF THIS IS THE 1ST TIME, MAKE BACKUP & USE THIS FILE AS TEMPLATE)
# YOU CAN PUT COMMENTS AT THE BEGINNING OF THE DATA FILE
# COMMENT LINE MUST BEGIN WITH A '#' SIGN, AND CAN ONLY APPEAR AT THE BEGINNING OF THE FILE
# FOLLOWING THE COMMENTS ARE THE GRID LAYOUT
#
# THE FIRST 3 LINES ARE:
# - THE WIDTH OF THE GRID (CURRENTLY MUST BE 19)
# - THE HEIGHT OF THE GRID (CURRENTLY MUST BE 20)
# - THE NUMBER OF GHOSTS AT THIS LEVEL (USUALLY 4, MORE GHOST MAY SLOWDOWN THE GAME)
#
# THE GRID DATA ITSELF FOLLOWS (19 digits per line)
# THE MEANING OF THE DIGITS ARE AS FOLLOWS:
# 5 denotes A WALL
# 0 denotes OPEN WAY
# 2 denotes A POWER DOT LOCATION
# 4 denotes THE GHOST CAGE
# 3 denotes THE PLAYER STARTING POSITION
# note: if you put an opening on an edge, make sure it wraps to the same position
# you can only put wraps on vertical edges, do not attempt to wrap horizontal edge,
# the program will not tolerate it and will crash
19
20
2
5555555555555555555
5200000000000000025
5000000500050000005
0050000000000000500
5000000003000000005
5050000000000000505
5200505000005050025
5050520004000250505
5000000000000000005
5050505000005050505
0000500000000050000
5050505050505050505
5000505002005050005
5050505050505050505
5050500000000050505
5050502050502050505
5000000000000000005
5000200000000020005
0000000000000000000
5555555555555555555
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