?? level1.dat
字號(hào):
# THIS IS THE LEVEL DATA, YOU CAN USE THIS AS A STARING POINT FOR MAKING YOUR OWN LEVEL
# (DO NOT START FROM SCRATCH IF THIS IS THE 1ST TIME, MAKE BACKUP & USE THIS FILE AS TEMPLATE)
# YOU CAN PUT COMMENTS AT THE BEGINNING OF THE DATA FILE
# COMMENT LINE MUST BEGIN WITH A '#' SIGN, AND CAN ONLY APPEAR AT THE BEGINNING OF THE FILE
# FOLLOWING THE COMMENTS ARE THE GRID LAYOUT
#
# THE FIRST 3 LINES ARE:
# - THE WIDTH OF THE GRID (CURRENTLY MUST BE 19)
# - THE HEIGHT OF THE GRID (CURRENTLY MUST BE 20)
# - THE NUMBER OF GHOSTS AT THIS LEVEL (USUALLY 4, MORE GHOST MAY SLOWDOWN THE GAME)
#
# THE GRID DATA ITSELF FOLLOWS (19 digits per line)
# THE MEANING OF THE DIGITS ARE AS FOLLOWS:
# 5 denotes A WALL
# 0 denotes OPEN WAY
# 2 denotes A POWER DOT LOCATION
# 4 denotes THE GHOST CAGE
# 3 denotes THE PLAYER STARTING POSITION
# note: if you put an opening on an edge, make sure it wraps to the same position
# you can only put wraps on vertical edges, do not attempt to wrap horizontal edge,
# the program will not tolerate it and will crash
19
20
4
5555555555555555555
5200000000000000025
5055505555555055505
0055505555555055500
5055505555555055505
5000500255520050005
5055555055505555505
5055500000000055505
5055505554555055505
5055200555550025505
0000005000005000000
5055500055500055505
0055005055505005500
5055055055505505505
5255005003005005525
5555505055505055555
5055500055500055505
5055505055505055505
0200005000005000020
5555555555555555555
?? 快捷鍵說(shuō)明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -