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<H1 align=center>Evaluation of <I>J-Sim</I></H1>
<P align=center><EM><!--webbotbot="Timestamp" startspan s-type="REGENERATED"s-format="%B %d, %Y" -->October 
17, 2003<!--webbot bot="Timestamp"i-checksum="30348" endspan --></EM></P>
<UL>
  <LI><A href="http://www.j-sim.org/comparison.html#s1">1 Qualitative 
  Comparison</A> 
  <LI><A href="http://www.j-sim.org/comparison.html#s2">2 Quantitative 
  Comparison</A> 
  <UL>
    <LI><A href="http://www.j-sim.org/comparison.html#ex1">2.1 Experiment 1</A> 
    </LI></UL></LI></UL>
<H2><A name=s1>1 Qualitative Comparison</A></H2>
<P>In what follows, we summarize notable research efforts on network simulation 
and compare <I>J-Sim</I> against them wherever appropriate.&nbsp; Some of the 
simulation packages are out-dated (but the results of which have been leveraged 
in subsequent projects) and are listed here for historical purpose:</P>
<UL>
  <LI><A href="ftp://ftp.cs.columbia.edu/nest/"><B>NEtwork Simulation Testbed 
  </B><B><I>(NEST</I></B><B>)</B></A> is a general-purpose simulation package 
  designed to simulate distributed networked systems and protocols. It provides 
  a client-server based graphical environment for simulation construction and 
  execution control.<BR>
  <LI><B><A href="http://www.ccs.neu.edu/home/matta/software.html">Maryland 
  Routing Simulator (<I>MaRS</I>)</A></B> is a network simulation package based 
  on a general-purpose network simulator <I>NetSim</I> developed earlier. As the 
  name suggests, it is mainly used to study different routing algorithms.<BR>
  <LI><B><A href="http://minnie.tuhs.org/REAL/">The REalistic And Large 
  (<I>REAL</I>) network simulator</A></B> is a substantially improved, and 
  faster, version of NEST and is designed specifically for studying different 
  congestion and flow control mechanisms in TCP/IP networks.<BR>
  <LI><B><I><A href="http://www.isi.edu/nsnam/ns/">Ns-2</A></I></B> is part of 
  the collaborative <I>VINT</I> project involving USC/ISI, Xerox PARC, LBNL, and 
  UC Berkeley. <I>Ns-2</I> began as a variant of the <I>REAL</I> network 
  simulator in 1989, and has evolved substantially over the past few years. It 
  provides substantial support for simulation of TCP, routing, and multicast 
  protocols, but due to the special node structure in <I>ns-2</I>, it is 
  non-trivial, and sometimes difficult, to include other protocols/algorithms or 
  accommodate other network architectures in <I>ns-2</I>. In addition, the 
  not-so-structured software architecture and the mixture of compiled and 
  interpreted classes make it difficult to understand and validate ns-2 
  codes.<BR>
  <LI><A href="http://dimacs.rutgers.edu/Projects/Simulations/darpa/"><B>The S3 
  project</B></A> and <A 
  href="http://www.ssfnet.org/homePage.html"><B>SSF</B></A> are collaboration 
  efforts of Rutgers University, Dartmouth College, Georgia Tech, and Boston 
  University, and come closest to our proposed work. The project focuses on 
  distributed and parallel simulation for large network simulation and proceeds 
  along two fronts: design and implementation of (i) a simulator-independent 
  network modeling framework, called Scalable Simulation Framework (SSF); and 
  (ii) parallel and distributed simulation kernels (such as Georgia Time Warp 
  (<I>GTW</I>)). SSF consists of 5 base classes: Entity, inChannel, outChannel, 
  Process, and Event, and defines APIs to separate simulation modeling from 
  parallel simulation internals. Two independent implementations of the SSF API 
  have been provided: JSSF (written in Java) and DaSSF (written in <I>C++</I>). 
  They also include a Domain Modeling Language (<I>DML</I>) to synthesize a 
  model and instantiate a simulation. </LI></UL>
<BLOCKQUOTE>
  <P>SSF and <I>J-Sim</I> are similar in terms of the (i) object-oriented, 
  layered software architecture design and (ii) isolation of modeling from 
  simulation internals. There are nevertheless several important differences 
  between SSF and <I>J-Sim,</I> which are tabulated in Table 1. 
  <P><B>Table 1.</B> A comparison between <I>SSF </I>and 
<I>J-Sim</I>.</P></BLOCKQUOTE>
<BLOCKQUOTE>
  <TABLE borderColor=#0000ff borderColorDark=#0000ff width=911 
  borderColorLight=#0000ff border=1>
    <TBODY>
    <TR>
      <TH noWrap width=169 height=16>Aspect</TH>
      <TH vAlign=top noWrap width=345 height=16><I>SSF</I></TH>
      <TH vAlign=top noWrap width=375 height=16><I>J-Sim</I></TH></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=289>Object-oriented paradigm</TH>
      <TD vAlign=top width=345 height=289>Five base classes: 
        <P>(i) <I>Entity</I> serves as a container mechanism for defining 
        alignment of a group of components to common local time (e.g., 
        <I>ProtocolGraph</I> extends <I>Entity</I>);</P>
        <P>(ii) <I>inChannel </I>and (iii) <I>outChannel</I> are communication 
        endpoints for event exchange;</P>
        <P>(iv) <I>Event</I> is the base class for information exchange; and</P>
        <P>(v) <I>Process</I> is the base class for describing dynamic behavior. 
        Each instance of process is owned by a specific entity and may wait for 
        input to arrive on channels owned by the entity, wait for some amount of 
        simulation time to elapse, or do both.</P></TD>
      <TD vAlign=top width=375 height=289>A simple and well-defined 
        component-based software architecture: <I>Component</I> is the base 
        class. <I>Ports</I> are the only interfaces of a component to 
        send/receive data. When data arrives at a port, an execution context (a 
        Java thread) is created for the component to process the data. 
        Components are asynchronous in the sense that two components may process 
        different data at the same time without synchronizing between each 
        other. 
        <P>Components can be hierarchically structured. A component may be 
        itself a container mechanism and consist of subcomponents. This 
        facilitates hierarchical modeling of complex systems.</P></TD></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=68>Simulation framework</TH>
      <TD vAlign=top width=345 height=68>Classes interact with the underlying 
        simulation engine with defined APIs</TD>
      <TD vAlign=top width=375 height=68>Simulation engine is built in the 
        runtime and is transparent to components.</TD></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=74>Process-oriented modeling</TH>
      <TD vAlign=top width=345 height=74>A set of <I>wait</I>() methods is 
        provided for modelers to write process-based models.</TD>
      <TD vAlign=top width=375 height=74>Provides, in addition to the set of 
        wait() methods, synchronization methods to further extend programming 
        flexibility</TD></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=42>Simulation technique</TH>
      <TD vAlign=top width=345 height=42>Discrete event simulation</TD>
      <TD vAlign=top width=375 height=42>Can work with both discrete event 
        simulation and real-time process-based simulation</TD></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=121>Performance scalability</TH>
      <TD vAlign=top width=345 height=121>Highly scalable by use of parallel 
        simulation kernels</TD>
      <TD vAlign=top width=375 height=121>Will implement a parallel simulation 
        engine (that takes advantage of the <I>conservative</I> approach) in the 
        autonomous component architecture </TD></TR></TBODY></TABLE></BLOCKQUOTE>
<BLOCKQUOTE>
  <P>As <I>INET/J-Sim</I> is laid atop the autonomous component architecture, a 
  component layer, called <I>SSFNET,</I> is positioned on top of SSF, contains 
  classes for network hosts and routers, and implements major Internet protocols 
  (IP, TCP, UDP, OSPFv2, BGP-4, and the pseudo-network interface drivers, 
  sockets), global Internet topology construction and IP address assignment. The 
  differences between <I>SSFNET</I> and <I>INET </I>are tabulated in Table 
2.</P>
  <P><B>Table 2.</B> A comparison between <I>SSFNET </I>and 
  <I>INET/J-Sim</I>.</P></BLOCKQUOTE>
<BLOCKQUOTE>
  <TABLE borderColor=#0000ff borderColorDark=#0000ff width=911 
  borderColorLight=#0000ff border=1>
    <TBODY>
    <TR>
      <TH noWrap width=169 height=16>Aspect</TH>
      <TH vAlign=top noWrap width=345 height=16><I>SSFNET</I></TH>
      <TH vAlign=top noWrap width=375 height=16><I>INET/J-Sim</I></TH></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=109>Configuration</TH>
      <TD vAlign=top width=345 height=109>The configuration files are in the 
        Domain Modeling Language (<I>DML</I>) format. They are used to 
        synthesize a model and instantiate a simulation run with the help of the 
        configuration database package <I>SSF.DML</I>. The language is, however, 
        not suitable to be used in an interaction environment.</TD>
      <TD vAlign=top width=375 height=109>A dual-language environment is 
        provided: Java is used to create components and a script language is 
        used as a glue or control language that integrates components in a 
        desired fashion at run time and provides high-level, dynamic control. 
        This facilitates fast prototyping of customized simulation scenarios, 
        and runtime configuration and diagnosis.</TD></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=80>Modeling</TH>
      <TD vAlign=top width=345 height=80>A node is an <I>Entity</I>. The 
        infrastructure inside a node does not follow the container semantics in 
        SSF but follows the protocol graph/protocol session semantics in 
        x-kernel. It is unclear on how to extend the structure.</TD>
      <TD vAlign=top width=375 height=80>A node is a composite component and 
        all modules in a node are components. A general node structure is 
        developed in <A href="http://www.j-sim.org/whitepapers/ns.html">INET</A> 
        to facilitate constructing specific node structures.</TD></TR>
    <TR>
      <TH vAlign=top noWrap width=169 height=128>Network and 
      Protocol<BR>Models</TH>
      <TD vAlign=top width=345 height=128>Support major Internet protocols 
        (IP, TCP, UDP, OSPFv2, BGP-4, and the pseudo-network interface drivers 
        NIC, sockets), global Internet topology construction and IP address 
        assignment.</TD>
      <TD vAlign=top width=375 height=128>Support, in addition to those 
        supported by SSFNET (except BGP), also 
        <OL>
          <LI>multicast routing protocols (such as DVMRP, MOSPF, CBT), 
          <LI>QoS-driven protocols (such as QoS extension to OSPFv2, QoS 
          extension to CBT, and various rate-based message scheduling 
          disciplines), 
          <LI>protocols in the integrated services architecture (such as RSVP 
          signaling), 
          <LI>components in the differentiated services architecture 
          (marker/tagger at edge routers and buffer management algorithms at 
          core routers). </LI></OL></TD></TR></TBODY></TABLE></BLOCKQUOTE>
<UL>
  <LI><B>Fluid simulation</B> also aims to improve scalability, but from a 
  different perspective. It consists of two major approaches: (i) hierarchical 
  fluid modeling: it abstracts a potentially complex component of the simulation 
  by a simpler model and substitution of this simpler model into the larger 
  simulation; (ii) modeling at multiple time scales: it simulates system 
  behavior at coarser time-scales, allowing for significant savings in 
  simulation execution times. Conceptually, network traffic is modeled as a 
  continuous fluid model and time-driven simulation is used to discretize the 
  continuous fluid mode and simulate the fluid backlogs (e.g., the back-logged 
  fluid at a server, the departure process at a server) at discrete times. They 
  prove that the discretization error is bounded by a constant proportional to 
  the discretization interval length. Although conceptually innovative, it is 
  not clear whether or not most, if not all, traffic can be well characterized 
  in fluid models without losing modeling accuracy.<BR>
  <LI>Although the <A href="http://ptolemy.berkeley.edu/"><B>Ptolemy 

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