?? chataction.cpp
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// ChatAction.cpp : implementation file
//
#include "stdafx.h"
#include "MyQQClient.h"
#include "ChatAction.h"
#include "ChatDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChatAction dialog
CChatAction::CChatAction(CWnd* pParent /*=NULL*/)
: CDialog(CChatAction::IDD, pParent)
{
//{{AFX_DATA_INIT(CChatAction)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CChatAction::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChatAction)
DDX_Control(pDX, IDOK, m_OK);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChatAction, CDialog)
//{{AFX_MSG_MAP(CChatAction)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChatAction message handlers
void CChatAction::OnTimer(UINT nIDEvent)
{
m_Rect.top -=5;
m_Rect.bottom -=5;
MoveWindow(&m_Rect);
if(m_Rect.top < m_Height - 150)
KillTimer(1);
CDialog::OnTimer(nIDEvent);
}
BOOL CChatAction::OnInitDialog()
{
CDialog::OnInitDialog();
BOOL flag; //得到屏幕的分辨率
LPDEVMODE gpCurrentMode;
gpCurrentMode=new DEVMODE;
flag=EnumDisplaySettings(NULL,ENUM_CURRENT_SETTINGS,gpCurrentMode);
gpCurrentMode->dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT|DM_DISPLAYFLAGS|DM_DISPLAYFREQUENCY;
int width=gpCurrentMode->dmPelsWidth;
int height=gpCurrentMode->dmPelsHeight;
CRect rect;
this->GetWindowRect(&rect);
CRect rectMov;
rectMov.left = width - rect.Width();
rectMov.top = height;
rectMov.right = width;
rectMov.bottom = height + rect.Height();
m_Rect = rectMov;
m_Height = height;
m_OK.SetWindowText(m_strName + "有話說");
this->MoveWindow(rectMov);
SetTimer(1,80,NULL);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CChatAction::OnOK()
{
CChatDialog * ChatDialog;
ChatDialog = new CChatDialog();
ChatDialog->Create(IDD_DIALOG_CHAT);
ChatDialog->m_UserName = m_strClientName;
ChatDialog->m_ClientName = m_strName;
ChatDialog->m_pClientSocket = m_pMainSocket;
m_pMainSocket->m_ChatDlgs.Add(ChatDialog);
ChatDialog->ShowWindow(SW_SHOW);
ChatDialog->DisplayMessage(m_strName,m_strConnect);
CDialog::OnOK();
}
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