?? coplockkeylib.dsp
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# Microsoft Developer Studio Project File - Name="CopLockKeyLib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=CopLockKeyLib - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "CopLockKeyLib.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "CopLockKeyLib.mak" CFG="CopLockKeyLib - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "CopLockKeyLib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "CopLockKeyLib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "CopLockKeyLib - Win32 Release_FT" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "CopLockKeyLib - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../Source/Include" /I "../../../Source/Windows/Include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\Release\CopLockKeyLib.lib"
# Begin Custom Build - copy $(TargetPath) ..\..\..\Source\Windows\Lib\Release
TargetPath=\Project\CopCA\Common\Windows\Release\CopLockKeyLib.lib
TargetName=CopLockKeyLib
InputPath=\Project\CopCA\Common\Windows\Release\CopLockKeyLib.lib
SOURCE="$(InputPath)"
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetPath) ..\..\..\Source\Windows\Lib\Release
# End Custom Build
!ELSEIF "$(CFG)" == "CopLockKeyLib - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /I "../../../Source/Include" /I "../../../Source/Windows/Include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\Debug\CopLockKeyLib.lib"
# Begin Custom Build - copy $(TargetPath) ..\..\..\Source\Windows\Lib\Debug
TargetPath=\Project\CopCA\Common\Windows\Debug\CopLockKeyLib.lib
TargetName=CopLockKeyLib
InputPath=\Project\CopCA\Common\Windows\Debug\CopLockKeyLib.lib
SOURCE="$(InputPath)"
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy DeviceList.h ..\..\..\Source\Windows\Include
copy KeyExport.h ..\..\..\Source\Windows\Include
copy Pkcs11Layer.h ..\..\..\Source\Windows\Include
copy KeyCommon.h ..\..\..\Source\Windows\Include
copy $(TargetPath) ..\..\..\Source\Windows\Lib\Debug
# End Custom Build
!ELSEIF "$(CFG)" == "CopLockKeyLib - Win32 Release_FT"
# PROP BASE Use_MFC 1
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "CopLockKeyLib___Win32_Release_FT"
# PROP BASE Intermediate_Dir "CopLockKeyLib___Win32_Release_FT"
# PROP BASE Target_Dir ""
# PROP Use_MFC 1
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "CopLockKeyLib___Win32_Release_FT"
# PROP Intermediate_Dir "CopLockKeyLib___Win32_Release_FT"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /I "../../../Source/Include" /I "../../../Source/Windows/Include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../Source/Include" /I "../../../Source/Windows/Include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "FTIAN_KEY" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\CopLockKeyLib.lib"
# ADD LIB32 /nologo /out:"..\Release\CopLockKeyLib.lib"
# Begin Custom Build - copy $(TargetPath) ..\..\..\Source\Windows\Lib\Release
TargetPath=\Project\CopCA\Common\Windows\Release\CopLockKeyLib.lib
TargetName=CopLockKeyLib
InputPath=\Project\CopCA\Common\Windows\Release\CopLockKeyLib.lib
SOURCE="$(InputPath)"
"$(TargetName)" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy $(TargetPath) ..\..\..\Source\Windows\Lib\Release
# End Custom Build
!ENDIF
# Begin Target
# Name "CopLockKeyLib - Win32 Release"
# Name "CopLockKeyLib - Win32 Debug"
# Name "CopLockKeyLib - Win32 Release_FT"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\DeviceList.cpp
# End Source File
# Begin Source File
SOURCE=.\KeyCommon.cpp
# End Source File
# Begin Source File
SOURCE=.\KeyExport.cpp
# End Source File
# Begin Source File
SOURCE=.\Pkcs11Layer.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\DeviceList.h
# End Source File
# Begin Source File
SOURCE=.\KeyCommon.h
# End Source File
# Begin Source File
SOURCE=.\KeyExport.h
# End Source File
# Begin Source File
SOURCE=.\Pkcs11Layer.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# End Target
# End Project
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