?? map.h
字號:
#ifndef _MAP_H_
#define _MAP_H_
#define MAX_OBJECTS 1024
typedef struct {
long XPos, YPos;
char Tile;
} sObject;
class cMap
{
private:
long m_Width, m_Height; // Width and height of map
long m_NumLayers; // # of layers
char *m_Map; // array for tile information
cTiles *m_Tiles; // cTile class to use for tiles
long m_NumObjectsToDraw;
sObject m_Objects[MAX_OBJECTS];
public:
cMap(); // Constructor
~cMap(); // Destructor
// Function to create and free a map class
BOOL Create(long NumLayers, long Width, long Height);
BOOL Free();
// Function to set a map's layer data
BOOL SetMapData(long Layer, char *Data);
// Function to clear and add an object to list
void ClearObjectList();
BOOL AddObject(long XPos, long YPos, char Tile);
char *GetPtr(long Layer); // Get pointer to map array
long GetWidth(); // Get width of map
long GetHeight(); // Get height of map
// Assign cTile class object to use for drawing map tiles
BOOL UseTiles(cTiles *Tiles);
// Render map using specified top-left map coordinates, as
// well as # of columns and rows to draw, plus layer used
// to draw objects.
BOOL Render(long XPos, long YPos, \
long NumRows, long NumColumns, \
long ObjectLayer);
};
#endif
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