?? layermanagedlg.h
字號:
#if !defined(AFX_LAYERMANAGEDLG_H__32DDD198_873A_4654_B2F0_19C3179AC1FA__INCLUDED_)
#define AFX_LAYERMANAGEDLG_H__32DDD198_873A_4654_B2F0_19C3179AC1FA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LayerManageDlg.h : header file
//
#include "SingleFillDlg.h"
#include "UniqueFillDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CLayerManageDlg dialog
class CLayerManageDlg : public CDialog
{
// Construction
public:
CLayerManageDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CLayerManageDlg)
enum { IDD = IDD_LAYER_MANAGE_DIALOG };
CListCtrl m_ctrlListLayers;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLayerManageDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CLayerManageDlg)
virtual BOOL OnInitDialog();
afx_msg void OnClickListLayers(NMHDR* pNMHDR, LRESULT* pResult);
afx_msg void OnDeleteLayer();
afx_msg void OnAddLayer();
afx_msg void OnRadio1();
afx_msg void OnRadio2();
afx_msg void OnSetLayer();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void LoadLayers();
int m_nSelected;
int m_nFillStyle; //0-單色 1-分類
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LAYERMANAGEDLG_H__32DDD198_873A_4654_B2F0_19C3179AC1FA__INCLUDED_)
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