?? uniquefilldlg.h
字號:
#if !defined(AFX_UNIQUEFILLDLG_H__0B767AA6_0D09_4ADA_BD12_E09F3FDDA0A5__INCLUDED_)
#define AFX_UNIQUEFILLDLG_H__0B767AA6_0D09_4ADA_BD12_E09F3FDDA0A5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// UniqueFillDlg.h : header file
//
#include "MapLayer.h"
#include "MapRender.h"
/////////////////////////////////////////////////////////////////////////////
// CUniqueFillDlg dialog
class CUniqueFillDlg : public CDialog
{
// Construction
public:
CUniqueFillDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CUniqueFillDlg)
enum { IDD = IDD_UNIQUE_FILL_DIALOG };
CButton m_BtnSet;
CListCtrl m_ListLegend;
CComboBox m_cmbField;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CUniqueFillDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CUniqueFillDlg)
virtual BOOL OnInitDialog();
afx_msg void OnDestroy();
afx_msg void OnSet();
virtual void OnOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
CString m_csLayerName;
CMapRender* m_pRender;
protected:
CMapLayer* m_pLayer;
int m_iCurlSel;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_UNIQUEFILLDLG_H__0B767AA6_0D09_4ADA_BD12_E09F3FDDA0A5__INCLUDED_)
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