?? landscape.dsp
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# Microsoft Developer Studio Project File - Name="landscape" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=landscape - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "landscape.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "landscape.mak" CFG="landscape - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "landscape - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "landscape - Win32 ReleaseMax3" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "landscape - Win32 ReleaseMax2" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "landscape - Win32 Debug"
# PROP BASE Use_MFC 2
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /YX /FD /c
# ADD CPP /nologo /G6 /MTd /W3 /Gm /GX /ZI /Od /I "\maxsdk\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x416 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x416 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows /dll /debug /machine:I386 /out:"../../landscape3.dlo" /pdbtype:sept /libpath:"\maxsdk\lib"
!ELSEIF "$(CFG)" == "landscape - Win32 ReleaseMax3"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "landscape___Win32_ReleaseMax3"
# PROP BASE Intermediate_Dir "landscape___Win32_ReleaseMax3"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseMax3"
# PROP Intermediate_Dir "ReleaseMax3"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /Gm /GX /ZI /Od /I "\maxsdk\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MT /W3 /Gm /GX /ZI /Od /I "\maxsdk3\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x416 /d "NDEBUG"
# ADD RSC /l 0x416 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 maxutil.lib COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows /dll /machine:I386 /out:"../../landscape3.dlo" /libpath:"\maxsdk\lib"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 maxutil.lib COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows /dll /machine:I386 /out:"../../landscape3.dlo" /libpath:"\maxsdk3\lib"
# SUBTRACT LINK32 /nodefaultlib
!ELSEIF "$(CFG)" == "landscape - Win32 ReleaseMax2"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "landscape___Win32_ReleaseMax2"
# PROP BASE Intermediate_Dir "landscape___Win32_ReleaseMax2"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "ReleaseMax2"
# PROP Intermediate_Dir "ReleaseMax2"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /Gm /GX /ZI /Od /I "\maxsdk\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c
# ADD CPP /nologo /MT /W3 /Gm /GX /ZI /Od /I "\maxsdk2\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x416 /d "NDEBUG"
# ADD RSC /l 0x416 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 maxutil.lib COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows /dll /machine:I386 /out:"../../landscape3.dlo" /libpath:"\maxsdk\lib"
# SUBTRACT BASE LINK32 /nodefaultlib
# ADD LINK32 COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows /dll /machine:I386 /out:"../../landscape2.dlo" /libpath:"\maxsdk2\lib"
# SUBTRACT LINK32 /nodefaultlib
!ENDIF
# Begin Target
# Name "landscape - Win32 Debug"
# Name "landscape - Win32 ReleaseMax3"
# Name "landscape - Win32 ReleaseMax2"
# Begin Source File
SOURCE=.\landscape.cpp
# End Source File
# Begin Source File
SOURCE=.\landscape.def
# End Source File
# Begin Source File
SOURCE=.\landscape.h
# End Source File
# Begin Source File
SOURCE=.\landscape.rc
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# End Target
# End Project
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