?? landscape.h
字號:
/**********************************************************************
*<
FILE: landscape.h
DESCRIPTION: Template Utility
CREATED BY:
HISTORY:
*> Copyright (c) 1997, All Rights Reserved.
**********************************************************************/
#ifndef __LANDSCAPE__H
#define __LANDSCAPE__H
#include "Max.h"
#include "resource.h"
#include "istdplug.h"
#include "iparamm.h"
#include "Simpobj.h"
#include "Bmmlib.h"
#include "Bitmap.h"
TCHAR *GetString(int id);
extern ClassDesc* GetlandscapeDesc();
extern HINSTANCE hInstance;
#define LANDSCAPE_CLASS_ID Class_ID(0xaf14425b, 0x6a596345)
class landscape : public SimpleObject, public IParamArray {
public:
Bitmap *displacebmp;
Bitmap *colorbmp;
char displacename[256],colorname[256];
//Class vars
static IObjParam *ip; //Access to the interface
static IParamMap *pmapParam; //handle to the parammap
// Constructor/Destructor
landscape();
~landscape();
// From BaseObject
CreateMouseCallBack* GetCreateMouseCallBack();
// From Object
TCHAR *GetObjectName() { return GetString(IDS_CLASS_NAME); }
BOOL HasUVW();
void SetGenUVW(BOOL sw);
int CanConvertToType(Class_ID obtype);
Object* ConvertToType(TimeValue t, Class_ID obtype);
void GetCollapseTypes(Tab<Class_ID> &clist,Tab<TSTR*> &nlist);
int IntersectRay(TimeValue t, Ray& ray, float& at, Point3& norm);
ObjectState Eval(TimeValue t) { return ObjectState(this); };
Interval ObjectValidity(TimeValue t) { return FOREVER; }
// From Animatable
void BeginEditParams( IObjParam *ip, ULONG flags,Animatable *prev);
void EndEditParams( IObjParam *ip, ULONG flags,Animatable *next);
void DeleteThis() {delete this;}
Class_ID ClassID() { return LANDSCAPE_CLASS_ID; }
// From ReferenceTarget
RefTargetHandle Clone(RemapDir& remap = NoRemap());
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
// From IParamArray
BOOL SetValue(int i, TimeValue t, int v);
BOOL SetValue(int i, TimeValue t, float v);
BOOL SetValue(int i, TimeValue t, Point3 &v);
BOOL GetValue(int i, TimeValue t, int &v, Interval &ivalid);
BOOL GetValue(int i, TimeValue t, float &v, Interval &ivalid);
BOOL GetValue(int i, TimeValue t, Point3 &v, Interval &ivalid);
// From SimpleObject
void BuildMesh(TimeValue t);
BOOL OKtoDisplay(TimeValue t);
void InvalidateUI();
ParamDimension *GetParameterDim(int pbIndex);
TSTR GetParameterName(int pbIndex);
};
#endif // __LANDSCAPE__H
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -