?? main.c
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/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* main.c - A basic example of getting code onto the ME. This was based on
* the sample code written by crazyc on the pspdev forums.
*
* Copyright (c) 2005 James Forshaw <tyranid@gmail.com>
*
* $Id: main.c 1095 2005-09-27 21:02:16Z jim $
*/
#include <pspkernel.h>
#include <pspdebug.h>
#include <pspctrl.h>
#include <pspdisplay.h>
#include <stdlib.h>
#include <string.h>
/* Define the module info section */
PSP_MODULE_INFO("mebasic", 0x1000, 1, 1);
/* Define the main thread's attribute value (optional) */
PSP_MAIN_THREAD_ATTR(0);
/* Define printf, just to make typing easier */
#define printf pspDebugScreenPrintf
void me_run(void);
void me_end(void);
int main(int argc, char *argv[])
{
SceCtrlData ctl;
pspDebugScreenInit();
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);
/* Copy our small program into the ME reset vector */
memcpy((void *)0xbfc00040, me_run, (int)(me_end - me_run));
sceKernelDcacheWritebackInvalidateAll();
sceSysregMeResetEnable();
sceSysregMeBusClockEnable();
sceSysregMeResetDisable();
sceSysregVmeResetDisable();
while(1)
{
volatile u32 *count = (u32*) 0xBFC00060;
pspDebugScreenSetXY(0, 0);
pspDebugScreenPrintf("ME Basic Example, press Home to exit\n");
sceKernelDcacheWritebackInvalidateAll();
pspDebugScreenPrintf("ME Counter: %08x\n", *count);
sceCtrlReadBufferPositive(&ctl, 1);
if(ctl.Buttons & PSP_CTRL_HOME)
{
sceKernelExitGame();
}
sceDisplayWaitVblankStart();
}
return 0;
}
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