?? gui_setlutcolorex.c
字號(hào):
/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUI_SetLUTColorEx.c
Purpose : Implementation of GUI_SetLUTColorEx
---------------------------END-OF-HEADER------------------------------
*/
#include <stddef.h>
#include "GUI_Private.h"
#include "LCD_Private.h" /* Required for configuration, APIList */
#if GUI_COMPILER_SUPPORTS_FP
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
static const LCD_LUT_INFO _aLutInfo[GUI_NUM_LAYERS] = {
#if GUI_NUM_LAYERS > 1
{
#if (LCD_FIXEDPALETTE == 0) && (LCD_PHYSCOLORS_IN_RAM)
LCD_PhysColors, (I16)(1 << LCD_BITSPERPIXEL_0)
#else
NULL, 0
#endif
},
{
#if (LCD_FIXEDPALETTE_1 == 0) && (LCD_PHYSCOLORS_IN_RAM)
LCD_PhysColors_1, (I16)(1 << LCD_BITSPERPIXEL_1)
#else
NULL, 0
#endif
},
#if GUI_NUM_LAYERS > 2
{
#if (LCD_FIXEDPALETTE_1 == 0) && (LCD_PHYSCOLORS_IN_RAM)
LCD_PhysColors_2, (I16)(1 << LCD_BITSPERPIXEL_2)
#else
NULL, 0
#endif
},
#endif
#if GUI_NUM_LAYERS > 3
{
#if (LCD_FIXEDPALETTE_3 == 0) && (LCD_PHYSCOLORS_IN_RAM)
LCD_PhysColors_3, (I16)(1 << LCD_BITSPERPIXEL_3)
#else
NULL, 0
#endif
},
#endif
#if GUI_NUM_LAYERS > 4
{
#if (LCD_FIXEDPALETTE_4 == 0) && (LCD_PHYSCOLORS_IN_RAM)
LCD_PhysColors_4, (I16)(1 << LCD_BITSPERPIXEL_4)
#else
NULL, 0
#endif
},
#endif
#else
{
#if (LCD_FIXEDPALETTE == 0) && (LCD_PHYSCOLORS_IN_RAM)
LCD_PhysColors, 1 << LCD_BITSPERPIXEL
#else
NULL, 0
#endif
}
#endif
};
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI_SetLUTColorEx
*/
void GUI_SetLUTColorEx(U8 Pos, LCD_COLOR Color, unsigned int LayerIndex) {
if (LayerIndex < GUI_NUM_LAYERS) {
if (Pos < _aLutInfo[LayerIndex].NumEntries) {
LCD_aAPI[LayerIndex]->pfSetLUTEntry(Pos, Color);
_aLutInfo[LayerIndex].paColor[Pos] = Color;
}
}
}
#endif
/*************************** End of file ****************************/
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