?? scrollbar.c
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/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : SCROLLBAR.c
Purpose : Implementation of scrollbar widget
---------------------------END-OF-HEADER------------------------------
*/
#include <stdlib.h>
#include <string.h>
#include "GUI_Protected.h"
#include "SCROLLBAR_Private.h"
#include "WIDGET.h"
#include "WM_Intern.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/* Support for 3D effects */
#ifndef SCROLLBAR_USE_3D
#define SCROLLBAR_USE_3D 1
#endif
/* Define colors */
#ifndef SCROLLBAR_BKCOLOR0_DEFAULT
#define SCROLLBAR_BKCOLOR0_DEFAULT 0x808080
#endif
#ifndef SCROLLBAR_BKCOLOR1_DEFAULT
#define SCROLLBAR_BKCOLOR1_DEFAULT GUI_BLACK
#endif
#ifndef SCROLLBAR_COLOR0_DEFAULT
#define SCROLLBAR_COLOR0_DEFAULT 0xc0c0c0
#endif
#ifndef SCROLLBAR_COLOR1_DEFAULT
#define SCROLLBAR_COLOR1_DEFAULT GUI_BLACK
#endif
#ifndef SCROLLBAR_DEFAULT_WIDTH
#define SCROLLBAR_DEFAULT_WIDTH 11
#endif
/*********************************************************************
*
* Module internal data
*
**********************************************************************
*/
GUI_COLOR SCROLLBAR__aDefaultBkColor[2] = {SCROLLBAR_BKCOLOR0_DEFAULT, SCROLLBAR_BKCOLOR1_DEFAULT};
GUI_COLOR SCROLLBAR__aDefaultColor[2] = {SCROLLBAR_COLOR0_DEFAULT, SCROLLBAR_COLOR1_DEFAULT};
I16 SCROLLBAR__DefaultWidth = SCROLLBAR_DEFAULT_WIDTH;
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* _GetArrowSize
*
*/
static int _GetArrowSize(SCROLLBAR_Obj* pObj) {
unsigned int r;
unsigned int xSize = WIDGET__GetXSize(&pObj->Widget);
unsigned int ySize = WIDGET__GetYSize(&pObj->Widget);
r = ySize/2 + 5;
if (r > xSize-5)
r = xSize-5;
return r;
}
/*********************************************************************
*
* _WIDGET__RECT2VRECT
*
* Purpose:
* Convert rectangle in real coordinates into virtual coordinates
*
* Add. info:
* This function could eventualy be made none-static and move into
* a module of its own.
*/
static void _WIDGET__RECT2VRECT(const WIDGET* pWidget, GUI_RECT* pRect) {
if (pWidget->State & WIDGET_STATE_VERTICAL) {
int xSize = pWidget->Win.Rect.x1 - pWidget->Win.Rect.x0 + 1;
int x0, x1;
x0 = pRect->x0;
x1 = pRect->x1;
pRect->x0 = pRect->y0;
pRect->x1 = pRect->y1;
pRect->y1 = xSize - 1 - x0;
pRect->y0 = xSize - 1 - x1;
}
}
/*********************************************************************
*
* _CalcPositions
*
* Calculates all positions required for drawing or for mouse / touch
* evaluation.
*/
static void _CalcPositions(SCROLLBAR_Obj* pObj, SCROLLBAR_POSITIONS* pPos) {
int xSizeArrow, xSize, xSizeMoveable, ThumbSize, NumItems, xSizeThumbArea;
WM_HWIN hWin;
GUI_RECT r, rSub;
int x0, y0;
r = pObj->Widget.Win.Rect;
x0 = r.x0;
y0 = r.y0;
pPos->x1 = (pObj->Widget.State & WIDGET_STATE_VERTICAL) ? r.y1 : r.x1;
/* Subtract the rectangle of the other scrollbar (if existing and visible) */
if (pObj->Widget.Id == GUI_ID_HSCROLL) {
hWin = WM_GetScrollbarV(pObj->Widget.Win.hParent);
if (hWin) {
WM_GetWindowRectEx(hWin, &rSub);
if (r.x1 == rSub.x1) {
r.x1 = rSub.x0 -1;
}
}
}
if (pObj->Widget.Id == GUI_ID_VSCROLL) {
hWin = WM_GetScrollbarH(pObj->Widget.Win.hParent);
if (hWin) {
WM_GetWindowRectEx(hWin, &rSub);
if (r.y1 == rSub.y1) {
r.y1 = rSub.y0 -1;
}
}
}
/* Convert coordinates of this window */
GUI_MoveRect(&r, -x0, -y0);
/* Convert real into virtual coordinates */
_WIDGET__RECT2VRECT(&pObj->Widget, &r);
NumItems = pObj->NumItems;
xSize = r.x1 - r.x0 + 1;
xSizeArrow = _GetArrowSize(pObj);
xSizeThumbArea= xSize - 2 * xSizeArrow; /* Number of pixels available for thumb and movement */
ThumbSize = GUI__DivideRound(xSizeThumbArea * pObj->PageSize, NumItems);
if (ThumbSize < 4) {
ThumbSize = 4;
}
if (ThumbSize > xSizeThumbArea) {
ThumbSize = xSizeThumbArea;
}
xSizeMoveable = xSizeThumbArea - ThumbSize;
pPos->x0_LeftArrow = r.x0;
pPos->x1_LeftArrow = xSizeArrow - 1;
pPos->x1_RightArrow = xSize - 1;
pPos->x0_RightArrow = xSize - xSizeArrow;
pPos->x0_Thumb = pPos->x1_LeftArrow + 1+ GUI__DivideRound(xSizeMoveable * pObj->v, NumItems - pObj->PageSize);
pPos->x1_Thumb = pPos->x0_Thumb + ThumbSize - 1;
pPos->xSizeMoveable = xSizeMoveable;
pPos->ThumbSize = ThumbSize;
}
/*********************************************************************
*
* _DrawTriangle
*/
static void _DrawTriangle(WIDGET* pWidget, int x, int y, int Size, int Inc) {
if (pWidget->State & WIDGET_STATE_VERTICAL) {
for (; Size >= 0; Size--, x += Inc) {
GUI_DrawHLine(x, y - Size, y + Size);
}
} else {
for (; Size >= 0; Size--, x += Inc) {
GUI_DrawVLine(x, y - Size, y + Size);
}
}
}
/*********************************************************************
*
* _Paint
*/
static void _Paint(SCROLLBAR_Obj* pObj) {
int ArrowSize, ArrowOff;
SCROLLBAR_POSITIONS Pos;
GUI_RECT r, rClient;
/*
Get / calc position info
*/
_CalcPositions(pObj, &Pos);
WIDGET__GetClientRect(&pObj->Widget, &rClient);
r = rClient;
ArrowSize = ((r.y1 - r.y0) /3) - 1;
ArrowOff = 3 + ArrowSize+ ArrowSize/3;
/*
Draw left Arrow
*/
LCD_SetColor(pObj->aColor[0]);
r = rClient;
r.x0 = Pos.x0_LeftArrow;
r.x1 = Pos.x1_LeftArrow;
WIDGET__FillRectEx(&pObj->Widget, &r);
LCD_SetColor(pObj->aBkColor[1]);
_DrawTriangle(&pObj->Widget, r.x0 + ArrowOff, (r.y1 - r.y0) >> 1, ArrowSize, -1);
WIDGET__EFFECT_DrawUpRect(&pObj->Widget, &r);
/*
Draw the thumb area which is not covered by the thumb
*/
LCD_SetColor(pObj->aBkColor[0]);
r.x0 = Pos.x1_LeftArrow + 1;
r.x1 = Pos.x0_Thumb - 1;
WIDGET__FillRectEx(&pObj->Widget, &r);
r = rClient;
r.x0 = Pos.x1_Thumb + 1;
r.x1 = Pos.x0_RightArrow - 1;
WIDGET__FillRectEx(&pObj->Widget, &r);
/*
Draw Thumb
*/
r = rClient;
r.x0 = Pos.x0_Thumb;
r.x1 = Pos.x1_Thumb;
LCD_SetColor(pObj->aColor[0]);
WIDGET__FillRectEx(&pObj->Widget, &r);
WIDGET__EFFECT_DrawUpRect(&pObj->Widget, &r);
/*
Draw right Arrow
*/
LCD_SetColor(pObj->aColor[0]);
r.x0 = Pos.x0_RightArrow;
r.x1 = Pos.x1_RightArrow;
WIDGET__FillRectEx(&pObj->Widget, &r);
LCD_SetColor(pObj->aBkColor[1]);
_DrawTriangle(&pObj->Widget, r.x1 - ArrowOff, (r.y1 - r.y0) >> 1, ArrowSize, 1);
WIDGET__EFFECT_DrawUpRect(&pObj->Widget, &r);
/*
Draw overlap area (if any ...)
*/
if (Pos.x1_RightArrow != Pos.x1) {
r.x0 = Pos.x1_RightArrow + 1;
r.x1 = Pos.x1;
LCD_SetColor(pObj->aColor[0]);
WIDGET__FillRectEx(&pObj->Widget, &r);
}
}
/*********************************************************************
*
* _ScrollbarPressed
*/
static void _ScrollbarPressed(SCROLLBAR_Handle hObj, SCROLLBAR_Obj* pObj) {
WIDGET_OrState(hObj, SCROLLBAR_STATE_PRESSED);
if (pObj->Widget.Win.Status & WM_SF_ISVIS) {
WM_NotifyParent(hObj, WM_NOTIFICATION_CLICKED);
}
}
/*********************************************************************
*
* _ScrollbarReleased
*/
static void _ScrollbarReleased(SCROLLBAR_Handle hObj, SCROLLBAR_Obj* pObj) {
WIDGET_AndState(hObj, SCROLLBAR_STATE_PRESSED);
if (pObj->Widget.Win.Status & WM_SF_ISVIS) {
WM_NotifyParent(hObj, WM_NOTIFICATION_RELEASED);
}
}
/*********************************************************************
*
* _OnTouch
*/
static void _OnTouch(SCROLLBAR_Handle hObj, SCROLLBAR_Obj* pObj, WM_MESSAGE*pMsg) {
SCROLLBAR_POSITIONS Pos;
GUI_PID_STATE* pState = (GUI_PID_STATE*)pMsg->Data.p;
if (pMsg->Data.p) { /* Something happened in our area (pressed or released) */
if (pState->Pressed) {
int Sel;
int Range;
int x;
Sel = pObj->v;
_CalcPositions(pObj, &Pos);
Range = pObj->NumItems - pObj->PageSize;
/* Swap mouse coordinates if necessary */
if (pObj->Widget.State & WIDGET_STATE_VERTICAL) {
int t = pState->x;
pState->x = pState->y;
pState->y = t;
}
x = pState->x;
if (x <= Pos.x1_LeftArrow) { /* left arrow (line left) */
Sel--;
} else if (x < Pos.x0_Thumb) { /* left area (page left) */
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