?? enqureshortestdlg.cpp
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// EnqureShortestDlg.cpp : implementation file
//
#include "stdafx.h"
#include "EnqureShortest.h"
#include "EnqureShortestDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEnqureShortestDlg dialog
CEnqureShortestDlg::CEnqureShortestDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEnqureShortestDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEnqureShortestDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CEnqureShortestDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEnqureShortestDlg)
DDX_Control(pDX, IDC_Display, m_Display);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEnqureShortestDlg, CDialog)
//{{AFX_MSG_MAP(CEnqureShortestDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEnqureShortestDlg message handlers
BOOL CEnqureShortestDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CEnqureShortestDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEnqureShortestDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEnqureShortestDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
struct Node{
CString city;
int From;
void Init(CString c,int f){
city=c;
From=f;
}
};
int FindPos(CString str,CString* City,int begin,int num){//從位置begin開始找與str匹配的串,返回位置值
int n;
int nret=-1;
for(n=begin;n<num;n++){
if(City[n]==str){
nret=n;
break;
}
}
begin=nret+1;
return nret;
}
void Push(CString city,int From,int &spoint,Node* stack){
spoint++;
stack[spoint].Init(city,From);
}
int IsInStack(CString ArrivCity,Node* stack,int spoint){
for(int n=0;n<=spoint;n++){
if(stack[n].city==ArrivCity)
return 1;
}
return 0;
}
void OutPut(Node* stack,int spoint,CString* Way){
CString str;
int pos=spoint;
int n=0;
while(pos!=-1){
str=stack[pos].city;
pos=stack[pos].From;
Way[n]=str;
n++;
}
return;
}
int PushToCity(CString city,CString goal,CString* FromCity,CString* ArrivCity,int num,Node* stack,int &spoint,int sbottom,CString* Way){
int n;
int pos=sbottom;
for(n=0;n<num;n++){
if(FromCity[n]==city){
if(!IsInStack(ArrivCity[n],stack,spoint))
Push(ArrivCity[n],pos,spoint,stack);
if(ArrivCity[n]==goal){
OutPut(stack,spoint,Way);//////////////
return 0;
}
}
}
return 1;
}
int EnqureShortestWay(CString init,CString goal,CString* FromCity,CString* ArrivCity,int num,CString* Way){
Node* Stack=new Node[2*num];
int spoint=0;
int sbottom=0;
Stack[0].Init(init,-1);
int pos1=0;
int pos2=0;
while(sbottom<num){
if(PushToCity(Stack[sbottom].city,goal,FromCity,ArrivCity,num,Stack,spoint,sbottom,Way))
sbottom++;
else break;
}
if(sbottom==num){
return 0;
}
return 1;
}
void CEnqureShortestDlg::OnButton1()
{
// TODO: Add your control notification handler code here
CString Way[5]={_T("NULL"),_T("NULL"),_T("NULL"),_T("NULL"),_T("NULL")};
CString FromCity[5]={_T("1"),_T("1"),_T("2"),_T("2"),_T("5")};
CString ArrivCity[5]={_T("2"),_T("3"),_T("4"),_T("5"),_T("6")};
if(!EnqureShortestWay(_T("1"),_T("3"),FromCity,ArrivCity,5,Way)){
m_Display.AddString("No way!");
return;
}
int n=0;
while(Way[n]!=_T("NULL")){
n++;
}
n=n-1;
while(n>=0){
m_Display.AddString(Way[n]);
n--;
}
return;
}
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