?? city12.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 4.063873;130.794769;105.509285;, -3.936127;130.798676;105.509285;, -3.933748;135.671875;99.164833;, 4.066253;135.667969;99.164825;, -3.936127;130.798676;105.509285;, -3.939225;124.454247;100.636108;, -3.936846;129.327423;94.291656;, -3.933748;135.671875;99.164833;, -3.939225;124.454247;100.636108;, 4.060773;124.450340;100.636101;, 4.063154;129.323517;94.291656;, -3.936846;129.327423;94.291656;, 4.060773;124.450340;100.636101;, 4.063873;130.794769;105.509285;, 4.066253;135.667969;99.164825;, 4.063154;129.323517;94.291656;, 4.060773;124.450340;100.636101;, -3.939225;124.454247;100.636108;, -3.936127;130.798676;105.509285;, 4.063873;130.794769;105.509285;, 4.066253;135.667969;99.164825;, -3.933748;135.671875;99.164833;, -3.936846;129.327423;94.291656;, 4.063154;129.323517;94.291656;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.698039;0.000000;0.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.000387;0.793055;0.609149;, 0.000387;0.793055;0.609149;, 0.000387;0.793055;0.609149;, 0.000387;0.793055;0.609149;, -1.000000;0.000488;0.000000;, -1.000000;0.000488;0.000000;, -1.000000;0.000488;0.000000;, -1.000000;0.000488;0.000000;, -0.000387;-0.793055;-0.609149;, -0.000387;-0.793055;-0.609149;, -0.000387;-0.793055;-0.609149;, -0.000387;-0.793055;-0.609149;, 1.000000;-0.000488;-0.000000;, 1.000000;-0.000488;-0.000000;, 1.000000;-0.000488;-0.000000;, 1.000000;-0.000488;-0.000000;, -0.000297;-0.609149;0.793056;, -0.000297;-0.609149;0.793056;, -0.000297;-0.609149;0.793056;, -0.000297;-0.609149;0.793056;, 0.000297;0.609149;-0.793056;, 0.000297;0.609149;-0.793056;, 0.000297;0.609149;-0.793056;, 0.000297;0.609149;-0.793056;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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