?? line221.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 83.244370;59.651112;-132.659332;, 82.096214;63.196072;-131.731339;, 57.156548;57.863747;-142.424164;, 58.304707;54.318787;-143.352173;, 146.092377;63.198139;-52.770149;, 147.240540;59.653179;-53.698147;, 152.353165;54.348236;-27.103395;, 151.205002;57.893196;-26.175396;, 82.096214;63.196072;-131.731339;, 83.244370;59.651112;-132.659332;, 108.517487;64.726242;-120.991142;, 107.369331;68.271202;-120.063148;, 127.837120;70.548798;-103.441597;, 128.985275;67.003838;-104.369598;, 140.967209;64.736404;-80.881615;, 139.819046;68.281364;-79.953613;, 107.369331;68.271202;-120.063148;, 108.517487;64.726242;-120.991142;, 128.985275;67.003838;-104.369598;, 127.837120;70.548798;-103.441597;, 139.819046;68.281364;-79.953613;, 140.967209;64.736404;-80.881615;, 147.240540;59.653179;-53.698147;, 146.092377;63.198139;-52.770149;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.323878;0.336385;-0.884278;, 0.323878;0.336385;-0.884278;, 0.310349;0.333550;-0.890184;, 0.310349;0.333550;-0.890184;, 0.932349;0.336559;-0.132113;, 0.932349;0.336559;-0.132113;, 0.936096;0.332913;-0.113550;, 0.936096;0.332913;-0.113550;, 0.323878;0.336385;-0.884278;, 0.323878;0.336385;-0.884278;, 0.452113;0.360059;-0.816058;, 0.452113;0.360059;-0.816058;, 0.717639;0.384444;-0.580687;, 0.717639;0.384444;-0.580687;, 0.891679;0.360477;-0.273798;, 0.891679;0.360477;-0.273798;, 0.452113;0.360059;-0.816058;, 0.452113;0.360059;-0.816058;, 0.717639;0.384444;-0.580687;, 0.717639;0.384444;-0.580687;, 0.891679;0.360477;-0.273798;, 0.891679;0.360477;-0.273798;, 0.932349;0.336559;-0.132113;, 0.932349;0.336559;-0.132113;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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