?? city19.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 156.159058;53.678566;-31.447731;, 157.548233;53.656704;-23.569302;, 154.858719;61.174789;-23.074203;, 153.469543;61.196648;-30.952637;, 157.548233;53.656704;-23.569302;, 150.143066;50.922108;-22.271164;, 147.453552;58.440178;-21.776064;, 154.858719;61.174789;-23.074203;, 150.143066;50.922108;-22.271164;, 148.753891;50.943962;-30.149593;, 146.064362;58.462036;-29.654497;, 147.453552;58.440178;-21.776064;, 148.753891;50.943962;-30.149593;, 156.159058;53.678566;-31.447731;, 153.469543;61.196648;-30.952637;, 146.064362;58.462036;-29.654497;, 148.753891;50.943962;-30.149593;, 150.143066;50.922108;-22.271164;, 157.548233;53.656704;-23.569302;, 156.159058;53.678566;-31.447731;, 153.469543;61.196648;-30.952637;, 154.858719;61.174789;-23.074203;, 147.453552;58.440178;-21.776064;, 146.064362;58.462036;-29.654497;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.698039;0.000000;0.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.925648;0.341826;-0.162268;, 0.925648;0.341826;-0.162268;, 0.925648;0.341826;-0.162268;, 0.925648;0.341826;-0.162268;, 0.173647;-0.002733;0.984804;, 0.173647;-0.002733;0.984804;, 0.173647;-0.002733;0.984804;, 0.173647;-0.002733;0.984804;, -0.925648;-0.341826;0.162268;, -0.925648;-0.341826;0.162268;, -0.925648;-0.341826;0.162268;, -0.925648;-0.341826;0.162268;, -0.173647;0.002733;-0.984804;, -0.173647;0.002733;-0.984804;, -0.173647;0.002733;-0.984804;, -0.173647;0.002733;-0.984804;, 0.336188;-0.939760;-0.061887;, 0.336188;-0.939760;-0.061887;, 0.336188;-0.939760;-0.061887;, 0.336188;-0.939760;-0.061887;, -0.336188;0.939760;0.061887;, -0.336188;0.939760;0.061887;, -0.336188;0.939760;0.061887;, -0.336188;0.939760;0.061887;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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