?? onscreenkeyboarddlg.h
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// FocusTestDlg.h : header file
//
#if !defined(AFX_FOCUSTESTDLG_H__EFE558FB_FB84_11D3_8D1D_00C0F0405B24__INCLUDED_)
#define AFX_FOCUSTESTDLG_H__EFE558FB_FB84_11D3_8D1D_00C0F0405B24__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
/////////////////////////////////////////////////////////////////////////////
// COnscreenKeyboardDlg dialog
#include "AfxTempl.h"
//鍵結(jié)構(gòu)
struct KEYDEF
{
char cNormal; //鍵值
char cShifted; //系統(tǒng)鍵值
int cWidth; //鍵寬
};
class COnscreenKeyboardDlg : public CDialog
{
// Construction
public:
int pKeyWidth; //鍵寬
int pKeyHeight; //鍵高
CTypedPtrList<CPtrList, KEYDEF*> cKeys; //保存所有鍵
int cCurrentKeyState; //描述當(dāng)前鍵的狀態(tài)
HWND gFocus; //系統(tǒng)當(dāng)前激活的窗口句柄
void AddKey(
char pNormal,
char pShifted,
int pWidth);
void CalcWidthHeight();
void DrawKey(CDC * dc, CRect & rc, KEYDEF * key, BOOL cHilight=FALSE);
void SendKey(KEYDEF * key);
void ReleaseFocus();
int DescribeKeyState();
void DrawKeyboard();
COnscreenKeyboardDlg(CWnd* pParent = NULL); // standard constructor
// CSystemTray cSystray;
// Dialog Data
//{{AFX_DATA(COnscreenKeyboardDlg)
enum { IDD = IDD_ONSCREENKEYBOARD_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COnscreenKeyboardDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(COnscreenKeyboardDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDblClk(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg BOOL OnMouseWheel(UINT nFlags, short zDelta, CPoint pt);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnSize(UINT nType, int cx, int cy);
virtual void OnOK();
virtual void OnCancel();
afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FOCUSTESTDLG_H__EFE558FB_FB84_11D3_8D1D_00C0F0405B24__INCLUDED_)
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