?? minimaxtest2.java
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/* MinimaxTest2 - The second test for the minimax implementation. Copyright (C) 2003 The Java-Chess team <info@java-chess.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ package de.java_chess.javaChess.engine.test;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.engine.*;import de.java_chess.javaChess.game.*;import de.java_chess.javaChess.ply.*;import de.java_chess.javaChess.position.*;import junit.framework.*;/** * A test, to make sure, that the minimax algorithm * does not give pieces away while there's no need. * e4 e5 f3 Qg5 d3 Qxg2, which is a useless move, since * the queen is captured by the bishop f1. */class MinimaxTest2 extends TestCase { // Instance variables /** * The current game. */ Game _game; /** * The chess board. */ BitBoard _board; /** * The chess engine. */ ChessEngine _engine; // Constructors /** * Create a new instance of this test. */ public MinimaxTest2() { super( "A test of the minimax implementation, if piece captures are not recognized"); } // Methods /** * Run the actual test(s). */ public void runTest() { minimaxTest1(); } /** * Prepare the test(s). */ protected void setUp() { // Create a new game. _game = new GameImpl(); // Create a new board. _board = new BitBoardImpl(); // Create a engine instance. _engine = new ChessEngineImpl( _game, null, _board, false); // Set the pieces on their initial positions. _board.initialPosition(); // Move the white pawn from e2 - e4 doPly( new PlyImpl( new PositionImpl( 12), new PositionImpl( 12 + 16), false)); // Move the black pawn to e5 doPly( new PlyImpl( new PositionImpl( 52), new PositionImpl( 52 - 16), false)); // Move the white pawn to f3 doPly( new PlyImpl( new PositionImpl( 13), new PositionImpl( 13 + 8), false)); // Move the black queen to g5 doPly( new PlyImpl( new PositionImpl( 59), new PositionImpl( 38), false)); // Move the white pawn to d3 doPly( new PlyImpl( new PositionImpl( 11), new PositionImpl( 19), false)); // Black is about to move _engine.setWhite( false); } /** * Run the actual test. */ private void minimaxTest1() { // Compute the best ply for this game position. Ply bestPly = _engine.computeBestPly(); // Check if Qxg2 was delivered as the best ply. assertTrue( "Engine computed ply Qxg2" , ( ( bestPly.getSource().getSquareIndex() != 38) || ( bestPly.getDestination().getSquareIndex() != ( 14)))); } /** * Perform a ply. * * @param ply The ply to perform. */ private void doPly( Ply ply) { _game.doPly( ply); _board.doPly( ply); }}
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