?? plygeneratortest6.java
字號(hào):
/* PlyGeneratorTest6 - A test for a valid bishop move. Copyright (C) 2003 The Java-Chess team <info@java-chess.de> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.*/ package de.java_chess.javaChess.engine.test;import de.java_chess.javaChess.bitboard.*;import de.java_chess.javaChess.board.*;import de.java_chess.javaChess.engine.*;import de.java_chess.javaChess.engine.hashtable.*;import de.java_chess.javaChess.game.*;import de.java_chess.javaChess.piece.*;import de.java_chess.javaChess.ply.*;import de.java_chess.javaChess.position.*;import junit.framework.*;/** * A simple test for the ply generator, if it generates * a bishop move f1-c4. */class PlyGeneratorTest6 extends TestCase { // Instance variables /** * A game for the generator. */ Game _game; /** * The analyzed board. */ Board _board; /** * A ply generator. */ PlyGenerator _plyGenerator; /** * The analyzer. */ BitBoardAnalyzer _analyzer; /** * The moves before the problem occures. */ String [] [] _prevMoves = { {"e2","e4"}, {"g8","f6"} }; // Constructors /** * Create a new instance of this test. */ public PlyGeneratorTest6() { super( "A simple ply generator test for a bishop move f1-c4"); } // Methods /** * Run the actual test(s). */ public void runTest() { generatorTest(); } /** * Prepare the test(s). */ protected void setUp() { // Create a new game. _game = new GameImpl(); // Create a new board. _board = new BitBoardImpl(); // Create the ply generator. _plyGenerator = new PlyGenerator( _game, (BitBoard)_board, new PlyHashtableImpl( 100)); // And the analyzer. _analyzer = new BitBoardAnalyzerImpl( _game, _plyGenerator); _plyGenerator.setAnalyzer( _analyzer); // Set the pieces on their initial positions. _board.initialPosition(); // Perform the moves to get to the tested board position. for( int i=0; i < _prevMoves.length; i++) { doPly( new PlyImpl( new PositionImpl( _prevMoves[i][0]), new PositionImpl( _prevMoves[i][1]), false)); } } /** * Run the actual test. */ private void generatorTest() { // Get the plies for white Ply [] plies = _plyGenerator.getPliesForColor( true); // Check if d3 x h7 was delivered as a potential ply. boolean containsMove = false; for( int i = 0; i < plies.length; i++) { if( 5 == plies[i].getSource().getSquareIndex() && 26 == plies[i].getDestination().getSquareIndex()) { containsMove = true; break; } } assertTrue( "PlyGenerator computes bishop move f1 - c4", containsMove); } /** * Perform a ply. * * @param ply The ply to perform. */ private void doPly( Ply ply) { _game.doPly( ply); _board.doPly( ply); }}
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號(hào)
Ctrl + =
減小字號(hào)
Ctrl + -